Agbo
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NPC Designer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite —as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: As a NPC Designer, you'll be hands-on in designing and implementing the moment-to-moment gameplay that NPCs exhibit in-game. You’re a system-savvy, technical designer who understands how skilled players are defined by their opponents' challenge – and you know how to make sure the challenge always feels rewarding to play. Working closely with programmers, animators, and other designers, you’ll implement and refine combat with our NPCs – from prototyping new ideas to tuning the final experience. This is a hands-on, high-impact role on an ambitious team creating something special and exciting. This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. Key Responsibilities: - Design, prototype, and iterate on NPC Design and implementation – including abilities, enemy behaviors, weapons, and feedback loops. - Contribute to the development and optimization of gameplay to support performant, intelligent, strong NPC Combat. - Contribute to a collaborative and highly iterative design culture. - Perform other duties as assigned. Qualifications & Skills: - 3+ years of experience in gameplay or combat design with at least one shipped action or combat-focused title, bonus if you helped grow and maintain a live service game. - 3+ years experience in UE4 and/or UE5. - Demonstrated expertise in designing and tuning player-centric combat systems. - Leverage UE5 Blueprints and the Gameplay Ability System to prototype and build NPC abilities, weapons, and combat mechanics. - Strong grasp of Behavior Trees and Blackboards in UE5. - Collaborative mindset and excellent communication skills. - Experience working closely with animation systems and/or designing melee or ranged combat systems. - A passion for tuning, iteration, gameplay, design, and crafting joyful player experiences. - Bonus: Previous experience at a startup or on early-phase projects. - Bonus: An interest in film, cross-medium storytelling, or experimental gameplay. - Perform other duties as assigned. Additional Information: - This role is based in Raleigh, NC
Expression of Interest - Technical Artist
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite —as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is building our technical art team. We’re looking for Technical Artists, across a broad range of disciplines with discrete domain expertise—including environments, characters, lighting, materials, and asset production. You’ll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale. This is an Expression of Interest listing—we are collecting applications from exceptional technical artists now, so we can move quickly when opportunities arise. If your background is a strong match, we will reach out to you directly when we are ready to begin our search. These roles will be based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred. Key Responsibilities: - Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines. - Build and improve artist-friendly tools, automation, and workflows that enhance productivity while maintaining visual quality and technical performance. - Serve as a technical liaison between Art and Engineering, helping translate creative goals into scalable technical solutions. - Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring adherence to performance and memory budgets. - Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction. - Partner with artists to troubleshoot technical challenges related to assets, lighting, rendering, materials, and in-engine content implementation. - Identify opportunities to improve pipeline efficiency, automation, and content scalability across multiple disciplines. - Help establish technical standards and best practices for asset creation, optimization, and implementation. - Contribute to documentation and knowledge sharing to ensure workflows are accessible and sustainable across teams. - Participate in R&D initiatives, evaluating new tools, workflows, and emerging technologies that support real-time content creation. - Assist in diagnosing and resolving performance, compatibility, and rendering issues throughout devel
Generalist Engineer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: As a Generalist Engineer on the Interactive team, you will contribute across multiple engineering disciplines to help build ambitious, innovative game experiences at AGBO. You are adaptable, technically well-rounded, and thrive in a dynamic environment where the scope of your work can shift based on the needs of the project. From gameplay systems to tooling to performance work, you bring a flexible skill set and a collaborative attitude to whatever challenge is in front of you. Key Responsibilities: - Contribute to a wide range of engineering tasks across gameplay, systems, UI, tools, and/or performance as project needs dictate. - Work closely with designers, artists, and other engineers to implement features and iterate quickly. - Write clean, maintainable, and well-documented code within an Unreal Engine codebase. - Identify and resolve bugs, performance bottlenecks, and technical debt across the project. - Participate actively in planning, code reviews, and technical discussions. - Adapt to evolving priorities and bring a solutions-oriented mindset to new challenges. - Perform other duties as assigned. Qualifications & Skills: - 3-6 years of experience in game development engineering across one or more disciplines. - Solid programming skills in C++, with practical experience in Unreal Engine (UE4 and/or UE5). - Experience contributing to multiple areas of a game project (e.g., gameplay, UI, tools, systems, or performance). - Comfort working in an iterative, team-oriented development environment. - Strong problem-solving skills and an eagerness to learn new systems and technologies. - Clear communication skills and a collaborative working style. - Bonus: Shipped at least one commercial title. - Bonus: Experience with live service or early-stage game development. Additional Information: - This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. - Candidates must be legally authorized to work in the U.S. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opp
Principal Gameplay Engineer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus spanning our active game projects and overall portfolio. You are a seasoned, highly technical engineer who brings both deep gameplay expertise and meaningful engine-level experience to bear on some of the most ambitious creative challenges in the studio. You will help define the technical direction for core gameplay systems while partnering with design and creative leadership. Key Responsibilities: - Serve as the primary technical owner and subject matter expert for gameplay systems across major game features. - Architect, implement, and iterate on complex, high-quality gameplay systems—such as character mechanics and emergent gameplay loops. - Collaborate directly with creative and design leadership to translate ambitious game design vision into robust, performant engineering solutions. - Help drive technical strategy and establish engineering standards for gameplay development across the team. - Contribute engine-level improvements, optimizations, and custom systems as required to support the unique needs of the projects. - Mentor senior, mid-level, and junior engineers; conduct rigorous code reviews and elevate overall code quality. - Proactively identify and resolve deep technical challenges, including performance bottlenecks, system complexity, and architectural risk. - Work cross-functionally with other engineering disciplines to ensure gameplay systems integrate cleanly with the broader tech stack. - Perform other duties as assigned. Qualifications & Skills: - 10-15 years of experience in game engineering, with significant time focused on gameplay systems; multiple shipped titles required. - Exceptional C++ skills and expert-level command of Unreal Engine internals (UE4 and/or UE5). - Experience with live service games. - Demonstrated engine-level experience: custom subsystems, engine modifications, deep profiling and optimization, or similar. - Deep expertise in gameplay systems, complex character mechanics, and interactive world systems. - Proven ability to define and lead technical architecture at a project or studio level. - Strong instincts for gameplay feel, iteration, and design collaboration—able to bridge the gap between design intent and technical execution at a
Rendering Engineer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film-quality artistry to interactive platforms, working alongside world-class creators who demand — and reward — excellence. If you're driven by the challenge of making real-time graphics feel like they belong on a cinema screen, this role was built for you. Key Responsibilities: - Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms - Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features - Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints - Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality - Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom - Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle - Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals - Perform all other duties as assigned Qualifications & Skills: - 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences - Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal,
Senior Finance Manager
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: The Senior Manager Finance, Interactive will oversee financial planning and analysis across AGBO’s Interactive games business. This role serves as the financial lead supporting project-level planning, slate management, and business performance across the interactive portfolio. In partnership with Business Unit leaders and Corporate Strategy this role ensures that AGBO’s Interactive initiatives are financially sound, strategically aligned, and well-integrated into corporate financial planning. The Senior Finance Manager will also contribute directly to Corporate FP&A, ensuring Interactive’s forecasts, budgets, and insights flow into AGBO’s broader company-wide financial strategy. The ideal candidate combines rigorous analytical skill with a strong understanding of the game development lifecycle, publishing economics, and creative production environments. Key Responsibilities: Strategic Finance & Partnership - Lead budgeting, forecasting, and financial management for AGBO’s interactive projects. - Partner with Business Unit and team leads to oversee development budgets, track actuals, and forecast milestone and launch spend. - Build and maintain project-level and slate financial models, incorporating development costs, publishing expenses, and projected revenues across multiple platforms and deal structures. - Provide scenario modeling and ROI analyses to support greenlight, milestone, and investment decisions. - Forecast and analyze game-level performance, including sales, royalties, and live operations, identifying risks and opportunities to maximize profitability. - Collaborate with Business Affairs and Corporate Strategy to evaluate co-development, licensing, and distribution agreements. - Develop and deliver regular performance dashboards, variance analyses, and executive summaries highlighting key financial insights and trends. Enterprise & Cross Functional Collaboration - Ensure forecasts, budgets, and performance metrics are accurately reflected in AGBO’s consolidated financial planning and reporting. - Partner with Accounting on cost capitalization, revenue recognition, financial close processes, and audit requests to ensure data integrity and compliance. - Provide financial insights and updates for executive and board-level presentations, represe
Senior Gameplay Engineer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: As Senior Gameplay Engineer, you are a versatile engineer who thrives in a collaborative environment and deeply enjoys empowering designers. You will work closely with designers and the broader engineering team to fine-tune character, camera, and control systems and help us find the fun in our gameplay loops. Your work will have a direct impact on how our games feel, play, and evolve through iterative development. This is a hands-on, high-impact role on an ambitious team creating something special and exciting. Key Responsibilities: - Collaborate deeply with design to implement, iterate, and polish core gameplay systems—especially around movement, feel, and player responsiveness. - Be the primary driver of relevant gameplay systems, ensuring a satisfying and immersive player experience. - Build prototypes and iterate quickly to test and refine gameplay ideas. - Identify opportunities to improve workflows and tools for designers and fellow engineers. - Contribute to code quality, performance optimization, and engineering best practices across the codebase. - Mentor junior and mid-level engineers, providing technical guidance and code reviews. - Perform other duties as assigned. Qualifications & Skills: - 5-8 years of experience in gameplay engineering with at least one shipped title; bonus if you helped grow and maintain a live service game. - Strong programming skills in C++ and deep familiarity with Unreal Engine systems. - Deep understanding of player-centric gameplay systems. - Collaborative mindset with the ability to interpret, enhance, and proactively expand design intent through code. - A passion for tuning, iteration, and crafting joyful player experiences. - Significant experience in UE4 and/or UE5. - Bonus: Previous experience at a startup or on early-stage projects. Additional Information: - This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. - Candidates must be legally authorized to work in the U.S. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for
Audio Director
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games – building signature SFX, shaping dialogue and music, and solving implementation problems in-engine. You’ll partner directly with game directors to make sure audio drives story and gameplay feel, and you’ll define the pipelines and stands that scale as our slate grows. Key Responsibilities: - Own the end-to-end audio vision for interactive projects from pre-production through ship - Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing - Define the audio team's core tools, workflows, and technical standards so the team can work efficiently and consistently as the company and project scales - Own the implementation of audio in-engine in close partnership with programmers and engineers - Manage relationships with external audio studios and freelance sound designers - Set and manage audio budgets, schedules, and resourcing - Establish and evolve audio pipelines, tools, and best practices that scale - Set and uphold quality bars for mixing, spatial audio, and platform-specific audio requirements - Represent audio in cross-departmental creative reviews - Stay current with industry trends and emerging tools in game audio, spatial/ immersive sound and adaptive music - Perform all other duties as assigned Qualifications & Skills: - 5-8 years of professional audio design experience, with a strong portfolio of shipped projects - Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar) - Strong understanding of Unreal Engine and how audio integrates with real-time systems - Excellent collaboration and communication skills - Reel or portfolio demonstrating range across sound design and music integration Additional Information: - Candidates must be legally authorized to work in the U.S. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by app
Combat Designer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for a Combat Designer to be hands-on in designing and implementing the moment-to-moment gameplay that defines how our games feel in action. You’re a system-savvy, feel-first designer who understands that great combat lives at the intersection of character, camera, and controls – and you know how to bring those elements together in ways that deliver precision and fluidity while being rewarding to play. Working closely with programmers, animators, and other designers, you’ll help shape and refine the core combat loop – from prototyping new ideas to tuning the final experience. This is a hands-on, high-impact role on an ambitious team creating something special and exciting. Key Responsibilities: - Contribute to the design, implementation, and iteration on combat systems including player abilities, hit reactions, and moment-to-moment flow, building a player experience that is intuitive to learn and deeply rewarding to master - Prototype combat scenarios and encounters in-engine using scripting and design tools to rapidly test and validate feel, balance, and readability before full production - Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful - Contribute to and maintain combat design documentation including system specs, encounter design guidelines, tuning spreadsheets, and balance frameworks that keep the team aligned - Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale - Collaborate with leadership to ensure combat mechanics reinforce character identity and story context – making sure the ‘how’ of fighting always serves the ‘why’ - Perform all other duties as assigned Qualifications & Skills: - 3-6 years of professional game design experience, with at least one shipped title where combat or action systems were a significant part of your contribution - Hands-on proficiency in Unreal Engine 5, with the ability to prototype and implement combat scenarios directly in-engine without heavy engineering support - A strong foundation in game design principles - Experience working cross-functionally with animation, engineering, and VFX pipelines, with an understanding of how technical constraints shape design decisions and how to advocate for quality within them <st
Senior Support Technician
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: As a Senior Support Technician, you will be a central part of the IT team that supports video game production. Based in our Raleigh studio, you will serve as the sole on-site IT resource in North Carolina while operating as a fully integrated member of the full IT team based in Los Angeles. You will contribute to all aspects of software, hardware, and networking support, with strong focuses on personable service, maintaining functionality, deploying new systems, and maintaining security standards. This role requires a high degree of autonomy and self-motivation, while coordinating with the broader team for approvals and higher-level decisions. Key Responsibilities: - Full technical support across the studio owning issues from triage to completion. - Serve as the on-site resource for production IT support primarily for video game production including game development support, dev kit setup and management, and day-to-day production technical needs. - Responsible for triage, tracking and resolution of Studio IT requests. Escalates issues as needed for any changes, approvals and higher level decisions that fall outside studio level scope. - Managing employee lifecycle, including onboarding, offboarding, changes of status, and all associated processes. - Deploy/troubleshoot peripherals, printers, VoIP phones, computers and mobile devices. - Troubleshoot and setup conference room software/hardware. - Executive level IT Support – handling support needs of all C suite executives. - Deploy and manage software remotely, including security tools and patching - Create and maintain user accounts and directory services; administer group policies, permissions, and access rights. - Support corporate functions and Film/TV/VFX production as needed. - Provide individual instruction and/or training to users on new or updated technology. - In collaboration with the rest of the IT team, create instruction manuals, cheat sheets, general reports, and other related documentation. - Help to troubleshoot any networking issues in collaboration with the rest of the team or third-party IT vendors. - Troubleshoot applications in PC / Mac / Linux environments: Office 365 suite, Adobe Suite, Zoom, Slack, Google workspace, etc. - Maintain asset tracking for the studio. - Under the direction of the Helpdesk Manager, join the
Senior Technical Designer, Events
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for a Senior Technical Designer to support the execution of large-scale Live Events on an unannounced video game title. Working closely with the Live Events Director, you will help bring the vision to life by building and implementing memorable, player-defining experiences. You will play a key role within a cross-disciplinary team, contributing to innovative event design and ensuring a high-quality player experience. Key Responsibilities: - Drive the design vision, documentation, and implementation of major features and Live Event experiences from start to finish. - Implement designs in Unreal Engine using Blueprints, working hand in hand with engineers, animators, VFX, and sound. - Support collaborative, iterative prototyping from early concepts through in-engine execution. - Participate in playtests, gather feedback, and find practical solutions to design challenges. - Contribute to big-picture decisions and partner with other designers to keep the team focused on the highest-impact work. - Perform other duties as assigned. Qualifications & Skills: - 5-8 years of professional game design experience with multiple shipped titles. - Broad knowledge of and real passion for games across genres. - Experience on online games with live operations. - Solid familiarity with multiplayer game design. - Clear understanding of player motivations, behavioral patterns, and engagement systems. - Adaptable and solutions-focused, with the ability to move quickly when priorities shift. - Strong communicator who can align cross-disciplinary teams and take ownership of collaborative outcomes. Additional Information: - Candidates must be legally authorized to work in the U.S. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - <a
Technical Artist, Assets/Materials
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our game. You will design the materials library, enforce asset standards, and build the tools that keep the art team working efficiently and consistently. Key Responsibilities: - Design, build and maintain a library of modular master materials, material function, and material parameter collections in UE5 - Create and enforce naming conventions, LOD specifications, collision set up requirements, and import settings across all asset categories - Build the asset pipeline; Automate import, validation, LOD generation, and asset audit processes using Python and Unreal’s scripting API - Develop complex materials for props, weapons, vehicles, and hard-surface assets including decals, damage states, and runtime blending - Manage baking workflow, texture atlasing, channel packing, and export presets for all asset categories - Audit draw calls, texture memory, overdraw, and material complexity; identify and action optimization targets - Partner with Art Direction and translate visual targets & style guides into technically sound, scalable material solutions - Develop and maintain internal tooling; build Python/Blueprint tools for batch processing, asset validation, and content browser management - Interface with internal artist teams and codevelopers to maintain milestone cadences - Perform all other duties as assigned Qualifications & Skills: - 3-5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles - Deep knowledge and experience working in Unreal Engine 5 – Material Functions, Layers, Parameter Collections - Strong Substance Designer skills for procedural material authoring and baking workflows - Proficiency in HLSL and an understanding of the underlying GPU shader model - Python scripting experience for pipeline automation and tooling - Thorough understanding of PBR theory, texture compression, and memory budgeting - Experience with asset validation, audit pipelines, and large-scale content management Additional Information: - This role is based in Los Angeles, CA or
Technical Artist, Character
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters – from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended. Key Responsibilities: - Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration - Diagnose and resolve character related technical issues. - Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending - Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization - Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers - Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine - Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations - Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability - Interface with internal artist teams and codevelopers to maintain milestone cadences - Perform all other duties as assigned Qualifications & Skills: - 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred. - Deep knowledge and experience working in Unreal Engine 5 – Skeletal Mesh, Control Rig, Groom, Physical Assets - Expert-level Maya skills – rigging, skinning, deformers, and Python/MEL scripting - HLSL shader authoring experience focused on skin, hair, and other character materials - Deep understanding of PBR texturing for character - Experience with facial rigging, blend shapes, and FACS-based setups - Ability to profile and optimize GPU skinning and character rendering costs Additional Information: - This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered. - Candidates must
Technical Artist, Environment
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered. Key Responsibilities: - Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization - Build Editor Utility Widgets, Blueprints, and Python scripts that improve world-building efficiency - Author and manage world-building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions - Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories - Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision, navigation, and performance requirements - Integrate Unreal’s Procedural Content Generation framework into production pipelines - Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers to identify and resolve bottlenecks - Review work deliver technical feedback and develop internal documentation and best-practices guides - Interface with internal artist teams and codevelopers to maintain milestone cadences - Perform all other duties as assigned Qualifications & Skills: - 3-5 years of professional experience as a Technical Artist in games/ interactive media. Experience working on and shipping AAA games. - Deep knowledge and experience working in Unreal Engine 5 – World Partition, Nanite, Lumen, PCG - Strong Python and Blueprint scripting; MEL / MaxScript is a bonus - Experience with terrain and landscape systems at scale - Experience in Houdini for procedural asset and scatter tooling - Demonstrated understanding of PBR workflows, texture compression and LOD pipelines - Ability to read and communicate GPU performance data clearly Additional Information: ● This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered. ● Candidates must be legally authorized to work in the
Technical Artist, Environment
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered. Key Responsibilities: - Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization - Build Editor Utility Widgets, Blueprints, and Python scripts that improve world-building efficiency - Author and manage world-building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions - Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories - Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision, navigation, and performance requirements - Integrate Unreal’s Procedural Content Generation framework into production pipelines - Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers to identify and resolve bottlenecks - Review work deliver technical feedback and develop internal documentation and best-practices guides - Interface with internal artist teams and codevelopers to maintain milestone cadences - Perform all other duties as assigned Qualifications & Skills: - 3-5 years of professional experience as a Technical Artist in games/ interactive media. Experience working on and shipping AAA games. - Deep knowledge and experience working in Unreal Engine 5 – World Partition, Nanite, Lumen, PCG - Strong Python and Blueprint scripting; MEL / MaxScript is a bonus - Experience with terrain and landscape systems at scale - Experience in Houdini for procedural asset and scatter tooling - Demonstrated understanding of PBR workflows, texture compression and LOD pipelines - Ability to read and communicate GPU performance data clearly Additional Information: ● This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered. ● Candidates must be legally authorized to work in the U.S.<
Asset Artist
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite —as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences. The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets. This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We’re looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish. Key Responsibilities: - Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation. - Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements. - Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems. - Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering. - Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions. - Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance. - Support set dressing, world building, and environment layout within Unreal. - Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate. - Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent. - Participate in look development and R&D to elevate visual fidelity while balancing performance budgets. - Maintain documentation and standardized workflows to support scalable asset production. -
Expression of Interest - Asset Artist
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team. This is an Expression of Interest role. Key Responsibilities: - Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines. - Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. - Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine. - Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment. - Ingest assets that are internally created or from third parties into our projects. - Active in creative research and development and communicates goals and objectives clearly. - Utilize the latest advancements in Unreal Engine to expedite asset development process. - Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards. - Technical ability to create project-based materials in engine. - Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine. - Creating Control Rigs in DCC and Unreal Engine when requested. - Generate documentation on processes used for content creation. - Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets. - Creating custom parent materials, procedural materials, and functions. - Address revisions in a timely manner with creative and technical solutions. - Performs other duties as assigned. Qualifications & Skills - 5+ years of experience with real-time content creation. - Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props. - Proficient experience working in real-time productions using the Un
Expression of Interest - Realtime Lighting Technical Director
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented Realtime Lighting Technical Director to join our Visual Effects (VFX) team. The Lighting Technical Director will be responsible for developing and implementing high-quality lighting within Unreal Engine to achieve a photorealistic or stylized look based on project requirements. This role requires a strong artistic eye, technical proficiency, and the ability to collaborate with cross-functional teams. This is an Expression of Interest role. Key Responsibilities: - Work closely with CG Supervisor to create compelling lighting solutions in Unreal Engine. - Set up, adjust, and refine lighting rigs, post-process effects, and shading to match live-action plates, concept art, or reference materials. - Utilize Unreal Engine’s lighting tools, including Lumen, and occasionally Path Tracing (speed is a priority), to achieve the desired visual fidelity. - Optimize lighting setups for real-time rendering while maintaining high-quality results through an extensive use of CVARs. - Collaborate with other departments to ensure seamless integration of CG elements. - Troubleshoot and resolve technical lighting challenges to maintain production efficiency. - Maintain a high level of detail and realism while meeting production deadlines. - Performs other duties as assigned. Qualifications & Skills: - 5+ years of experience in lighting for real-time environments, feature films, television, or high-end commercials. - Strong proficiency in Unreal Engine 5’s lighting and rendering workflows. - Virtual Art Department Experience. - Experience with real-time lighting techniques, including dynamic, static, and hybrid lighting solutions. - Understanding of physically based rendering (PBR) workflows and real-time shading. - Familiarity with Unreal Engine’s Blueprints and material system is a plus. - Experience with scripting languages such as Python or Blueprint scripting is a plus. - Ability to take direction and iterate based on feedback while maintaining artistic quality. - Strong problem-solving skills and attention to detail. - Excellent communication and collaboration skills. - Experience with compositing software (Nuke) is a plus. - Experience with Arnold (Houdini, Maya) is a plus. - AAA gaming experience is a plus. - Houdini / USD skills are a plus. Additional Information: - This is a temporary position with the possibility of extension based on project needs. - This is an Expression of Interest role. You will be contacted onc
Expression of Interest - Character Artist
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented Character Artist to join our Visual Effects (VFX) team. The Character Artist will be responsible for creating highly realistic and expressive character models that push the boundaries of digital art. They will collaborate with a team of artists and developers to conceptualize, design, and execute characters that enhance the narrative and emotional depth of our projects. This is an Expression of Interest role. Key Responsibilities: - Generate lifelike digi-doubles by capturing the essence and nuances of real-world models. - Work closely with the animation and rigging teams to ensure models are optimized for motion. - Participate in the creative process, offering insights and solutions to achieve the desired artistic vision. - Sculpt high-detail characters and creatures. - Create dynamic and realistic clothing for character models. - Stay updated with the latest industry trends and technologies to continually refine and enhance your work. - Performs other duties as assigned. Qualifications & Skills: - 5+ years of proven experience as a Character Artist in the gaming, film, or similar industry. - Strong understanding of character modeling techniques and anatomy. - Experience with digi-doubles and creating highly realistic character models. - Ability to work collaboratively in a team environment and communicate effectively. - Passion for storytelling and a keen eye for detail. - Rigging experience is a plus. - Experience with ZBrush and Marvelous Designer preferred. Additional Information: - This is a temporary position with the possibility of extension based on project needs. - This is an Expression of Interest role. You will be contacted once an opportunity becomes available. - Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. - Candidates must be legally authorized to work in the U.S. without the need for sponsorship. - Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the
Executive Assistant, Interactive
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite —as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. Position Summary: We are seeking a highly organized, proactive, and detail-oriented Executive Assistant to support the Interactive leadership team and provide administrative and operational support across the department. This individual will be a key liaison between leadership and internal/external stakeholders, helping to ensure the smooth day-to-day function of the department. The ideal candidate is resourceful, flexible, and thrives in a fast-paced, creative environment. Key Responsibilities: - Provide high-level administrative support to the Interactive leadership team, including managing calendars and scheduling meetings. - Serve as the point of contact for departmental communications, ensuring timely and professional responses. - Prepare meeting agendas, take detailed notes, and track follow-ups for internal and external meetings. - Coordinate department-wide meetings, events, and offsites, including logistics, catering, and light tech support. - Support the planning and execution of department initiatives, team building activities, and cross-functional collaborations. - Maintain organization of shared files, documents, and resources to ensure easy access and version control. - Assist with onboarding new team members and contractors, ensuring smooth integration into the department. - Manage all travel and expense coordination for senior leadership and the Engineering team, including bookings, itinerary management, expense reporting, and vendor communications. - Support internship program operations by coordinating onboarding, assigning tasks, tracking progress, and ensuring consistent communication and documentation across teams. - Handle ad hoc tasks and special projects as needed. - Perform other duties as assigned. Qualifications & Skills: - 1–3 years of experience supporting senior executives or leadership teams; experience in the games industry is preferred. - Exceptional organizational and time management skills; able to manage multiple tasks and priorities with professionalism and discretion. - Strong written and verbal communication skills. - Proficient in Google Workspace, Microsoft Office, Slack, and project/task management tools (e.g., Asana, Notion, or Trello). - Comfortable handling confidential and sensitive information. - Positiv
Creative Developer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. Position Summary: We are seeking a talented and innovative Creative Developer with a well-rounded skillset to join our creative team. The ideal candidate will have a strong background in creative design and direction and is enthusiastic about integrating new technology solutions into our workflows to enhance visual storytelling and efficiency. This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We’re looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish. This is a preferred hybrid position in Los Angeles, CA, but open to considering remote for the right candidate. Key Responsibilities: - Collaborate with directors, designers, and other artists to create high-quality look development, concepts designs and animations for films, television, games and other media. - Utilize traditional design software such as Photoshop, After Effects, Premiere, etc. - Utilize new cutting edge tools such as ComfyUI, Stable Diffusion, LoRA, Flux, Midjourney, ChatGPT, Dall-e, Runway - Explore and integrate the latest emerging tools and techniques that enhance our creative pipeline. - Participate in R&D initiatives to test new latent space tools and adapt workflows accordingly. - Maintain up-to-date knowledge of industry trends in machine learning, especially as they relate to digital artistry. - Provide technical expertise and creative solutions to complex visual and creative challenges. - Perform other duties as assigned. Qualifications & Skills: - 5+ years of experience as a Generalist or similar role in the media industry. - Strong portfolio showcasing a wide range of creative design skills and direction. - Proficiency in diffusion based image generation - Demonstrated interest and experience in neural networks and machine learning technologies related to digital content creation. - Strong problem-solving skills and ability to adapt to new technologies. - Excellent communication and teamwork skills, with a proven ability to work effectively on collaborative projects. Preferred Qualifications: - Experience in video editing, sound design, 2d/3d animation, photography, other creative fields. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applica
Expression of Interest - Rigging Artist
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project. This is an Expression of Interest role. Key Responsibilities: - Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups. - Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves. - Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. - Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair. - Write scripts and use automation tools to streamline rigging processes and improve efficiency. - Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process. - Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project. - Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members. - Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills. - Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field. - Performs other duties as assigned. Qualifications: - Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience). - 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work. - Proficiency in industry-standard 3D software, such as Maya or Blender. - Solid understanding of anatomy, kinematics, and character movement. - Strong problem-solving skills and the ability to work creatively within technical constraints. - Excellent communication and collaboration skills. - Leaders
Expression of Interest - Unreal Environment Artist
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background. This is an Expression of Interest role. Key Responsibilities: - Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices. - Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process. - Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development. - Breakdown environment tasks, create asset briefs and help support both studio and external artists. Qualifications & Skills: - 3+ years of professional experience in computer-generated art for entertainment or games. - Experience building environments from initial blackout to final polish/ship. - A portfolio with examples of environment asset creation and/or world building. - Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality. - Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized. - Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter. - Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine. - A strong understanding of scene composition, scale/proportion and lighting. - Excellent communication skills and enjoy collaborating with other team members and departments. - A strong work ethic, are self-motivated, organized and work well with deadlines. - Basic understanding of the Sequencer and Movie Render Queue. - Performs other duties as assigned. Preferred Qualifications: - Experience procedural world building methods & techniques (PCG, Houdini or other). - Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software). - Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools. - Experience lighting environments in Unreal Engine. - Environment concep
Expression of Interest - Animator
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios About the Position: AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision. This is an Expression of Interest role. Key Responsibilities: - Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. - Create high-quality, keyframe Character Animation. - Develop the timing and pace of the movement of characters or objects during the sequence of images. - Manage shot/sequence responsibilities within deadlines to ensure the client’s requirements and VC’s standard are met. - Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. - Work with the Lead Animator and other team members to help evolve our tools and pipeline. - Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads. - Work closely with technical animation and other stakeholders to develop and improve animation pipelines. - Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments. - Performs other duties as assigned. Qualifications & Skills: - 5+ years of experience in feature-style projects or video game cinematics. - At least 5 years of experience in Maya, MotionBuilder. - Understanding of the animation pipeline and processes involved from concept to implementation. - Strong posing and storytelling skills. - Excellent understanding of facial animation, anatomy, and caricature. - Strong Camera, Character Animation, and Motion Capture editing skills. - Proficient in animating stylized character animation. - Strong communication skills in client-facing situations, including but not limited to, email, database. - Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art. - Experience working with Motion Capture data and editing it. - Experience with hand key facial animation and tools. - Experience structuring & maintaining animation processes such as rigging, or prototyping. - Character Performance experience. - Effectively tell the story in a meaningful way through vivid and compelling character acting and movement. - Plan shots with an understanding of story/character context.</
Expression of Interest - FX Artist
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine. This is an Expression of Interest role. Key Responsibilities: - Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects. - Provide technical setup, integration, and troubleshooting of performant FX in real-time. - Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.). - Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists. - Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects. - Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements. - Read and write script code to sequence effects. - Troubleshoot artistic, technical, and performance issues. - Performs other duties as assigned. Qualifications & Skills: - 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems. - Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc. - Exceptional understanding of next generation asset creation and VFX pipelines and tools. - Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX. - Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine. - Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya. - The ability to be self-sufficient, reliable, and responsible for large tasks. - Have an eye for polish and detail for final production. - A strong portfolio demonstrating your artistic and technical capabilities. Additional Information: - This is a temporary position with the possibili
Senior Level Designer
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite —as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you. About the Position: As a Senior Level Designer, you will play a key role in bringing game worlds to life through both gameplay design and visual storytelling. You will design and build gameplay spaces, including test maps and sandbox environments, that support system iteration and player experience development. Working closely with Design, Art, and Engineering, you’ll help shape player-facing gameplay spaces while ensuring alignment between mechanics, pacing, and visual direction. Key Responsibilities: - Design and develop greybox levels and test maps to support gameplay exploration, pacing, and player experience. - Integrate environment art assets into gameplay spaces, ensuring strong composition, readability, and support for visual storytelling. - Collaborate closely with combat, systems, and engineering teams to help implement gameplay scenarios while maintaining performance targets and player flow. - Partner cross-functionally to support the implementation of shared environment assets and contribute to consistent world-building across environments. - Contribute to worldbuilding, space planning, and the development of modular design approaches. - Perform other duties as assigned. Qualifications & Skills: - 5–8 years of experience in level design and/or environment art roles, preferably with hybrid experience; bonus if you’ve supported or contributed to a live service game. - Strong worldbuilding instincts with a solid understanding of gameplay space design, player flow, and environmental storytelling. - Proficiency in Unreal Engine 5, with hands-on experience in both greybox design and art implementation workflows. - A strong eye for layout, lighting, and visual clarity in 3D environments. - Comfortable collaborating across disciplines—design, art, and engineering—and contributing effectively within a team environment. - Experience working on action, narrative, or exploration-driven titles. - Familiarity with modular asset workflows and real-time optimization techniques. - Experience supporting or mentoring other team members in an art or design context. - Bonus: Previous experience working on early-phase projects or in fast-paced development environments. - Bonus: Interest in film, cross-medium storytelling, worldbuilding, or experimental gameplay.<
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