Description
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine. This is an Expression of Interest role. Key Responsibilities: - Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects. - Provide technical setup, integration, and troubleshooting of performant FX in real-time. - Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.). - Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists. - Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects. - Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements. - Read and write script code to sequence effects. - Troubleshoot artistic, technical, and performance issues. - Performs other duties as assigned. Qualifications & Skills: - 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems. - Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc. - Exceptional understanding of next generation asset creation and VFX pipelines and tools. - Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX. - Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine. - Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya. - The ability to be self-sufficient, reliable, and responsible for large tasks. - Have an eye for polish and detail for final production. - A strong portfolio demonstrating your artistic and technical capabilities. Additional Information: - This is a temporary position with the possibili