Senior Security Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ECOSEC What We Do Our ECOSEC team provides a safer experience for Epic's users. We work across multiple products and services to improve technology and craft transparent policies so our players and users can have positive experiences on our platforms. What You'll Do Epic Games is looking for a Senior Security Programmer focused on Game Security to develop and improve anti-cheat capabilities within our games. Your efforts will be critical to the success of Fortnite and the many creators who depend on it. The ideal candidate would have prior experience in developing gameplay features and backend services. We are particularly interested in those that have prior experience working with Unreal Engine. Your primary focus will be on the dedicated server and backend code, but you will partner closely with teams writing client code as well as game teams, ensuring that the underlying systems that are built are full-featured, resilient, and secure. This is an incredible opportunity to create a safe environment for millions of players and advance industry best practices. In this role, you will - Design and build new backend services or features that power Fortnite anti-cheat or related security capabilities, as well as implementing corresponding game code - Read, debug, and write code for Fortnite in C++ and associated backend services in Go - Proactively seek out vulnerable components in the Fortnite game client or backend, then clearly communicate the problem and recommended solution, implementing it as well if appropriate Influence others to maintain a security oriented mindset - Debug, modify, and optimize existing security systems for both the Fortnite game client and backend components - Ensure Fortnite is operating well for players and that our services are resilient at scale. Assist in diagnosing and resolving Live issues What we're looking for - BSc in Computer Science/Software Programming or related subject - candidates without a degree are welcome as long as they have proven extensive hands-on experience - Excellent knowledge and debugging skills in the C++ programming language - Fluency in Go, Java, C#, or similar programming language - Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution - Ability to code and design system frameworks, new APIs, and tools. Versed in software programming principles - Understanding of online multiplayer video game architectures - Technical understanding of the structure and technology stacks of online service backends - User-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do This role is open to multiple locations in North America (including WA). <span style="fo
Fullstack Engineer
As a Full Stack Game Engineer, you will contribute to the development of gameplay features and supporting systems across Unity-based client code and backend services . You will work closely with more experienced engineers and cross-functional partners to implement well-scoped tasks while continuing to grow your technical skills and understanding of live game development. This role is ideal for an engineer early in their career who is excited to learn, enjoys hands-on development, and wants exposure to end-to-end game systems in a collaborative environment. Responsibilities - Implement well-defined gameplay features or components under guidance from senior engineers. - Contribute to client-side gameplay systems in Pokémon GO’s Unity-based client . - Assist in building and maintaining backend services and APIs that support gameplay and live operations. - Integrate client and server components following established patterns and designs. - Write unit tests and participate in code reviews to improve code quality and learn best practices. - Help debug issues and assist with supporting live systems as needed. - Collaborate with designers, artists, and engineers to understand requirements and deliver assigned tasks. What Success Looks Like - Tasks and features assigned to you are completed correctly and on time. - Code you contribute is readable, reliable, and improves with feedback. - You demonstrate steady growth in understanding the client/server architecture and live-game workflows. - You ask good questions, incorporate feedback, and become increasingly independent over time. - Teammates see you as a reliable contributor who is learning quickly. Qualifications - 1–3 years of professional software or game development experience, or equivalent project experience. - Experience developing games or interactive applications using Unity , including C# scripting. - Basic familiarity with backend services, APIs, or server-side development concepts. - Exposure to cloud platforms such as Google Cloud Platform, AWS, or Azure (academic or professional). - Familiarity with version control systems (e.g., Git). - Strong problem-solving skills and willingness to learn new systems and technologies. - Clear written and verbal communication skills. Nice to Have - Internship or project experience working on games or interactive applications . For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and W
Senior Gameplay Online Engineer
2K Sports Lab Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re looking for a Senior Online Software Engineer to help build the multiplayer backbone of our next AAA sports title. You’ll work across Unreal Engine 5 and custom game servers, partnering with designers, artists, and producers to create seamless connected experiences. We value technical depth, a collaborative mindset, and adaptability as our team and technology evolve together. What You Will Do ● Build real-time multiplayer experiences across UE5 and custom game servers ● Solve complex networking challenges like prediction, synchronization, and latency ● Partner with design, art, and production to shape online features ● Write clean, performant, and well-tested code ● Mentor team members and contribute to engineering culture ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 5+ years of software engineering experience in game development ● Proficiency in C++ ● Strong understanding of Unreal Engine networking ● Professional experience developing features for large-scale, multiplayer games ● Knowledge of distributed server architectures and managing player transitions across server instances ● Familiarity with low-latency networking concepts such as Rollback, Lockstep, or Client-Side Prediction ● Excellent communication and collaboration skills across disciplines ● Adaptable and comfortable navigating a growing organization ● Bachelor’s degree in Computer Science or equivalent experience Beneficial Qualifications ● Hands-on experience with UE5 replication or custom netcode ● Track record of shipping AAA multiplayer titles ● Passion for playing or watching sports As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process. Please note that 2K Games
Lead UI Engineer
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What We Need: We're seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development – including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration. What You’ll Do: - Engage creatively with Design and Production on new features to identify opportunities, challenges and cost. - Direct the technical design and implementation of the game’s UI using highly supported / best-in-class patterns and UE frameworks. - Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience. - Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play. - Ensure UI implementations meet first party certification requirements. - Build UI systems designed for global deployment – supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages. - Implement comprehensive accessibility features to support inclusive UX design. - Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches. - Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team. What Will Make You A Great Fit: - 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role. - Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns. - Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability. - Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms. - Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders. Beneficial Qualifications: - Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels. - Action Game Background:
Senior Security Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ECOSEC What We Do Our ECOSEC team provides a safer experience for Epic's users. We work across multiple products and services to improve technology and craft transparent policies so our players and users can have positive experiences on our platforms. What You'll Do Epic Games is looking for a Senior Security Programmer focused on Game Security to develop and improve anti-cheat capabilities within our games. Your efforts will be critical to the success of Fortnite and the many creators who depend on it. The ideal candidate would have prior experience in developing gameplay features and backend services. We are particularly interested in those that have prior experience working with Unreal Engine. Your primary focus will be on the dedicated server and backend code, but you will partner closely with teams writing client code as well as game teams, ensuring that the underlying systems that are built are full-featured, resilient, and secure. This is an incredible opportunity to create a safe environment for millions of players and advance industry best practices. In this role, you will - Design and build new backend services or features that power Fortnite anti-cheat or related security capabilities, as well as implementing corresponding game code - Read, debug, and write code for Fortnite in C++ and associated backend services in Go - Proactively seek out vulnerable components in the Fortnite game client or backend, then clearly communicate the problem and recommended solution, implementing it as well if appropriate Influence others to maintain a security oriented mindset - Debug, modify, and optimize existing security systems for both the Fortnite game client and backend components - Ensure Fortnite is operating well for players and that our services are resilient at scale. Assist in diagnosing and resolving Live issues What we're looking for - BSc in Computer Science/Software Programming or related subject - candidates without a degree are welcome as long as they have proven extensive hands-on experience - Excellent knowledge and debugging skills in the C++ programming language - Fluency in Go, Java, C#, or similar programming language - Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution - Ability to code and design system frameworks, new APIs, and tools. Versed in software programming principles - Understanding of online multiplayer video game architectures - Technical understanding of the structure and technology stacks of online service backends - User-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do EPIC JOB + EPIC BENEFITS = EPIC LIFE <span data-sheets-userformat="{"2":13201,"3":{"1":0},"7":{"1":[{"1":2,"2":0,"5":
Staff Software Engineer, Rendering 渲染工程师
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value. As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players. Responsibilities: - Act as the team’s subject-matter expert in graphics engineering - Develop and maintain engine technologies powering one of Riot’s new games - Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision - Monitor and optimize the performance of the game client across platforms - Design, implement, and enhance tools for artists on multiple platforms - Troubleshoot pipeline issues and proactively identify areas for improvement Required Qualifications: - 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred - Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite - Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques - Expert proficiency in C++ and Unreal Engine’s rendering APIs - Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs - Expertise in low-level optimization techniques for both PC and mobile platforms - Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning - Experience developing rendering pipelines for both mobile and PC platforms - Comfortable working in an agile development environment Desired Qualifications: - Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus - Demonstrated experience collaborating closely with artists to achieve creative goals - Credited as a core rendering engineer on at least one shipped game title - Fluent in both spoken and written English
Lead UI Artist
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re searching for a Lead UI Artist to define and drive the creative vision for our game’s user interface. You’ll craft the look and feel of the graphic design, ensuring it improves the player experience and aligns seamlessly with the game’s overall design. Collaborating with the Art Director, Designers, and Engineers, you’ll craft visually compelling and functional interfaces that stand out. What You’ll Do - Establish and maintain a distinct UI art style that complements the game’s vision. - Design high-quality visuals, from early concepts to polished assets, ensuring consistency throughout. - Lead and mentor the UI team, fostering creativity and upholding high standards. - Work with UX Designers and Engineers to integrate UI smoothly into gameplay. - Implement designs in Unreal Engine or comparable game engines, addressing technical challenges alongside Engineers. - Create motion graphics, animations, and videos to support UI concepts and in-game elements. - Introduce fresh ideas and stay ahead of modern design trends to elevate the UI. - Lead projects with independence while ensuring alignment with production and product goals. What Will Make You A Great Fit - Demonstrated leadership and having shipped UI for a AAA game. - Expert knowledge of Photoshop and Illustrator, with a portfolio that showcases outstanding UI design. - Proficiency in Unreal Engine using UMG, with a strong understanding of UI architecture. - Skilled in After Effects and Premiere for crafting animated and video-based UI assets. - Experience leading a team, setting clear goals, and delivering premier results. - Collaboration skills across art, design, and engineering teams. - A deep passion for gaming and the ability to craft UI that improves the player experience. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $119,300 and CAD $176,540 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parenta
Lead Lighting Artist
Job Title Lead Lighting Artist Department Art and Animation Location(s) Brighton (travel as required) Reports To (Franchise) Art Director Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary - We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. - This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. - Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust. Duties and Responsibilities - Drive Lighting Quality & Vision - Help define and execute the lighting vision in alignment with the game’s art direction. - Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. - Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content. Gameplay, Cinematic & Marketing Lighting - Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. - Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. - Adapt lighting solutions to work effectively across gameplay and cinematics. Unreal Engine 5 Leadership - Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. - Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. - Partner with Technical Art and Engineering to explore new fea
Senior VFX Artist
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need: Do you want to craft spectacular visual effects that breathe life into game worlds? Then, come join our team as a Senior VFX Artist . You'll be instrumental in crafting and implementing beautiful effects that define the mood and spectacle of our games. To thrive in this role, a proficient grasp of particle systems, material creation, modeling, and texturing is essential. A perfect blend of technical expertise and a creative eye will make our game worlds feel truly alive and dynamic. What You'll Do: - Conceptualize and implement spectacular VFX that align with the project's artistic vision. - Take key VFX content from concept to completion, owning the work within the scope provided by the Lead VFX Artist. - Collaborate across teams (art, engineering, and design) to seamlessly integrate VFX that support gameplay and deliver memorable moments. - Bring your deep knowledge of Unreal to create high-performance effects that elevate our visual standards. - Help build efficient pipelines for VFX creation and implementation, sharing expertise to elevate the team. - Partner with production to manage tasks, ensuring work is delivered on schedule to meet deadlines. What Will Make You A Great Fit: - You have a portfolio that demonstrates a history of shipping high-quality VFX in a real-time environment in the games industry - Experience working with real-time particle systems, shader development, lighting, and performance optimization. - Solid understanding of DCCs such as Photoshop and Maya. - Expertise in Unreal, including Niagara, the Material Editor, Sequencer, and Blueprint. - A high level of artistry with expertise in form, color, movement, painting, texturing, and 3D modeling skills. <li
Senior Gameplay Designer
Scopely is looking for a top-performing Senior Gameplay Designe r to join an exciting unannounced project in development in person at our Culver City hub, or remotely within the US or Canada! Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You’ll design new gameplay abilities, traversal methods, and environmental elements, then tie them all together in compelling encounters that are approachable, creative, and endlessly replayable. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do - Create compelling tools and abilities that empower players in expressive, creative ways. - Iterate on and polish our core player movement systems. - Design environmental features that serve both as obstacles as well as opportunities in gameplay. - Implement encounters for players that can be approached in multiple ways to deliver a robust gameplay sandbox. - Partner with other gameplay, content, and level designers to foster player creativity and emergent play. - Ensure gameplay appeals to a broad audience while still delivering deep engagement and replayability. - Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay. What We’re Looking For - Proven track record designing and shipping gameplay elements (like weapons, hero kits, ability designs, etc.) for a live service. - Experience using level design tools to layout encounters in an action-adventure game, with an emphasis on player agency and alternate approaches. - Passion for developing action sandboxes that prioritize player expression and creativity. - Fluency in how animation, audio, and effects shape the feel of gameplay. - Strong thematic sense, able to wrap mechanics in evocative, resonant presentation. - Hands-on implementation ability with enthusiasm for building things directly. - Systemic and goal-driven design process, with a focus on developing and validating gameplay through playtesting and iteration. - Clear communicator and culture leader. Bonus Points - Knowledge of third-person camera design for action games. - Mobile design background, especially on mobile games with real-time action. - Familiarity with designing for cross-platform games. - History of building gameplay to appeal to a broad audience. - Experience delivering emergent gameplay via physics. - Unity game engine knowledge. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge,
Partnerships Director - Sports & Talent
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CONSUMER What We Do We deliver the most innovative gaming experiences possible to players around the world. Whether through incredible content and partnerships, world-class storytelling and events, or managing products enjoyed by millions of players, the Epic Consumer organization is responsible for all strategy, go-to-market and commercial efforts that make Epic Games a world-class leader in building the future of entertainment. What You'll Do Epic is seeking a Partnerships Director to lead, grow, and execute key partnerships across the sport industry and talent for our first party games. This role will lead the sourcing, development, and execution of interactive IP integrations with top global elements of sports – Athletes, Teams, Leagues, Sporting Moments while also supporting with cultural efforts at large (Brands and Talent) — combining business development, creative deal-making, and product collaboration to bring authentic sports experiences to life across Epic’s ecosystem. It's a unique opportunity to help shape industry-defining experiences and expand Epic’s cultural impact through world-class partnerships in sports culture and more. In this role, you will - Lead day-to-day engagement with external partners, to understand their overall goals and ensure all campaign elements reflect both partner objectives and Epic’s brand and legal standards - Act as Epic’s external face within the sports industry, developing strong relationships with leagues, talent agencies, athletes, and brand partners, and representing Epic at major industry events and summits - Partner closely with Product and Consumer teams to ensure partnership initiatives align with Epic’s broader player, product, and business objectives – having a seat at the table, influencing product strategy into actionable roadmaps and measurable outcomes for commercial outcomes - Collaborate with development and creative teams to identify, pitch, and translate sports partnership ideas into compelling gameplay offerings across titles like Fortnite and Rocket League - Direct, source, and negotiate new sports partnerships while managing inbound and outbound licensing opportunities across sports and entertainment - Manage end-to-end execution of partnership campaigns, serving as the key liaison and coordinating with cross-functional teams to ensure timely delivery, asset management, go-to-market support, and streamlined partner communication - Collaborate with Epic teams to identify, pitch, and onboard high-profile partnerships for Fortnite, from proposal and presentation through execution and launch What we're looking for - 8–10+ years of experience in sports partnerships and talent deal-making, with a track record of closing and executing high-profile deals - Deep understanding of the sports and talent landscape — leagues, teams, talent, and agencies — with robust understanding of digital consumer products and gaming cul
UI Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do As a UI Artist, you will collaborate with UX designers to design features and UX/UI systems by generating high-fidelity mockups, prototypes, design systems, and style guides. You will assist the UI Technical Designers and UI Engineers to build out the designs into rapid prototypes and shippable UI to players. In this role, you will have the ability to take wireframes and bring them to life while improving the UX with visuals. You will also implement final art in Unreal Editor using UMG, animations, materials, etc. In this role, you will - Work collaboratively with UX Design, Tech UI Design, and Engineering to create AAA-quality UI experiences - Actively participate in the creation and implementation of design systems, game menus, HUD elements, Iconography, UI materials and shaders, UI animation, and motion design - Create new material effects, implement basic logic in blueprints, and/or create 2D effects - Contribute to shipping high-quality features on time - Collaborate with the greater UXUI Department to ensure consistency and quality are maintained across the project - Execute at a high-quality bar, work autonomously, and tackle complex features and systems - Work in Photoshop, Illustrator, and/or Figma to create concept UI art What we're looking for - You have 2+ years of experience working collaboratively to create UI from concept to completion - Excellent visual design skills with a strong portfolio - You are skilled with Figma, Adobe Suite, or other comparable software - A strong portfolio of work showcasing your skills and your process - Experience with UI Art implementation, in Unreal Engine (UMG) or equivalent game engine - Experience with building UI materials & shaders for game engines, or equivalent 3d packages and FX tools; motion design & UI animation, preferably for games or interaction design - You have the ability to see features through to completion and rapidly modify work as information changes - You have a passion for making and playing games and have a strong sense of player empathy - You are a proactive individual who naturally leans into owning outcomes and is able to deal with ambiguity well and adapt to changes of plan quickly EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes c
Développeur senior | Senior Software Engineer
English to follow Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin Nous sommes à la recherche d’une personne passionnée par le génie logiciel, qui a des exigences élevées en matière de qualité de code, et le désir de créer des jeux exceptionnels. À ce poste, vous collaborerez avec vos collègues de l’ingénierie et de la production pour relever une grande variété de défis techniques, tels que le multijoueur en ligne, l’optimisation des performances et le portage sur console. Si vous cherchez à élargir vos compétences, à repousser vos limites en vous attaquant aux problèmes les plus complexes et à travailler sur des propriétés intellectuelles (PI) d'envergure, ce poste est pour vous. Ce que vous ferez - Concevoir et développer des données et du code en bénéficiant du mentorat des responsables de la programmation. - Travailler de manière autonome pour mettre sur pied de nouvelles fonctionnalités de jeu. - S'adapter rapidement à de nouveaux environnements de codage et aux normes de programmation en vigueur. - Analyser les performances du jeu et mettre en œuvre des optimisations. - Concevoir et bâtir des outils autonomes selon les besoins pour soutenir le développement du projet. - Collaborer avec les autres membres de l'équipe pour mettre en place des systèmes complexes. - Travailler avec des partenaires externes pour aider à la livraison de produits finis. Ce qui fera de vous un bon candidat - Plus de 5 ans d'expérience en programmation avancée C/C++, spécifiquement dans le domaine du jeu vidéo. - Expérience de développement sur consoles (Nintendo, Sony, Xbox) et compréhension des processus de certification et des TRC. - Capacité à résoudre des problèmes rapidement avec une experienc
Senior Rendering Programmer
As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You’ll Do: - Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior programmers. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor’s degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. - Previous experience working in a senior role as a Graphics or Rendering Programmer. - Strong 3D Math skills. - Strong C/C++ experience. <li style="f
Senior Technical Animator
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this talented team of veteran and emerging artists you’ll collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high profile trailers related to Fortnite and other IP related projects. Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline and tooling. In this role, you will - Rig characters, props and vehicles - Set up assets in Unreal Engine 5; including cloth, physics, blueprints - Work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high quality assets - Assist and build pipeline tools and work with engine and project leads on continuous improvement of those engine tools - Direct Technical Animation work for Cinematic trailers, including outsourced and internal trailers - Provide support and optimization for Animation Team, including performance/speed optimizations, engine stability, control rig/constraint bug issues, and animation workflows - Design UI Pickers for the Animation team What we're looking for - Extensive experience rigging characters in the Unreal Engine - A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces - Attention to aesthetic detail, especially with regards to character deformation and physics movement - Familiarity with the Unreal Engine 5 art pipeline - Positive individual with strong written communication and teamwork skills - Exceptional problem-solver - Experience developing character pipelines and tools EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and
Combat Designer (Gameplay)
As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life. What You’ll Do: - Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world. - Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team. - Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators. - Help build and refine the combat systems development and the gameplay framework for encounters. - Collaborate with other developers to help build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world. - Be curious and get creative: look beyond direct conflict, accommodate various playstyles and design encounters that can be resolved through player ingenuity. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after the credits roll. Skills & Experiences: - <span s
Senior Server Engineer - NBA 2K (REMOTE)
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry. What We Need: We’re seeking a Senior Engineer with a passion for server-side development to join the NBA 2K team! In this role, you’ll take ownership across a broad technical landscape- working in distributed systems, large-scale computing, and efficient databases to build high-performance backend services. Your work will play a key role in delivering world-class online experiences that power one of the most popular sports game franchises in the world. This role reports into Lead Director of Programming. What You Will Do: - Work in the backend architecture and services that support NBA 2K’s online features - Design and optimize distributed systems to ensure scalability, reliability, and fault tolerance - Build and maintain large-scale computing solutions that handle millions of concurrent players - Develop efficient database structures and queries to support high-volume, real-time transactions - Deliver high-performance backend services with a focus on low latency and stability - Partner with engineering and design teams to enable seamless online gameplay experiences. Who Will Be A Great Fit: - 5+ years of professional software development experience, with a strong focus on backend and server-side systems - Strong proficiency in C++ with a solid understanding of object-oriented programming principles - Proficiency in one or more scripting languages such as Python, PHP, Perl, or Ruby, with a strong preference for Python - Understanding of distributed and scalable systems - Proven experience with multithreaded programming, driving efficiency and stability across large-scale, real-time environments - Demonstrated ability to research, evaluate, and integrate emerging technologies and trends to enhance team capabilities, platform performance, and product innovation - BS in Computer Science or equivalent experience in large-scale software development - Experience developing secure transaction systems, including virtual currency and account-based features, a strong plus - Skilled in database optimization, including connection management and query performance tuning - Familiarity with online gaming architectures and service design for live, connected player experiences - Working knowledge of SQL databases such as MySQL, Microsoft SQL Server, or similar systems - Video game console development experience is highly beneficial - Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $130,700 - $174,300 per year. New York State (inclusive of New York City): $117,700 - $157,000 per year. Washington: $130,700 - $174,300 per year. New Jersey: $117,700 - $157,000 per year. British Columbia: $115,70
Lead Technical Artist - Shaders
Job Title Lead Technical Artist - (Shader / Material) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities - Define and drive the visual and technical quality bar for all shaders and materials in the project. - Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. - Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. - Partner with the Art Director to ensure materials support the game’s overall art direction and style. - Create and maintain a library of modular, reusable, and performant shaders and materials. - Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. - Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. - Optimize materials for memory, draw calls, and runtime performance across platforms. - Manage, mentor, a
QA Manager - Monopoly GO!
Scopely is looking for a QA Manager to join our Monopoly Go! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do Reporting to the Sr. QA Manager, you will play a key role in shaping and executing short-term organizational objectives within the test framework for our flagship title, Monopoly Go! You’ll support the quality initiatives of multiple cross-functional teams focused on developing, integrating, and releasing exciting new content and features. Leading a team of both internal and external QA professionals, you’ll help drive continuous improvement, guiding how we iterate toward success and evolve our ways of working: - Drive the execution and continuous improvement of the QA test framework, aligning with project needs and team goals - Leverage AI-powered tools and automation to improve test efficiency, coverage, and defect detection - Lead and develop a team of QA professionals, supporting growth through coaching, performance management, and clear development plans - Support release processes by enforcing quality standards, identifying risks, and ensuring readiness at key milestones - Champion a strong culture of quality, promoting shared ownership across cross-functional teams - Design and implement effective testing strategies across features, systems, and client-server interactions - Oversee QA processes and tooling (e.g. JIRA, TestRail), ensuring consistent and effective usage across your teams - Coordinate with external QA vendors, managing performance, expectations, and delivery quality - Maintain clear visibility of quality across your teams through reporting, risk tracking, and metrics - Collaborate with Product, Engineering, Customer Support, and Live Ops to address issues, improve workflows, and enhance player experience - Contribute to QA best practices and standardisation across vertical groups, partnering with QA leadership - Stay close to the product through hands-on engagement, playtesting, and early design reviews to identify risks What We’re Looking For - Strong advocate for the use of AI to enhance QA workflows and outcomes - Proven experience leading QA teams in a fast-paced, agile environment - Excellent communication and stakeholder management skills - Highly organised, with strong ownership and prioritisation abilities - Able to balance quality, speed, and business needs effectively - Experience driving QA processes, tools, and continuous improvement initiatives - Strong analytical and reporting skills - Experience managing external vendors or distributed teams - Proactive, self-motivated, and solutions-oriented - Strong commercial awareness
Senior Gameplay and Animation Engineer
Job Title Senior Gameplay & Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary As a Senior Gameplay & Animation Engineer you will set a high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games. Duties and Responsibilities - Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project’s technical needs and creativity. - Prototyping and coding gameplay and animation features - Work closely and constructively with design, animation, and engineering teams to realise creative ambitions - Support planning efforts by estimating and dependency checking gameplay feature development - Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks - Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. Essential Skills, Attributes and Experience - Demonstrable programming experience in a creative environment - Shipped one or more AAA game titles, ideally using Unreal Engine - Advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles - Experience with GAS - the Unreal Gameplay Ability System - Unreal Engine, Blueprints and Unreal Animation Principles - Dedication to code quality and documentation, and ability to learn and master new technologies and code - Ability to work independently and efficiently under deadlines - Effective communicator and collaborator with multi-disciplinary team members
Principal Machine Learning Engineer, Mobile AI Inference Optimization
The opportunity We are building the next generation of mobile game AI experiences, deploying world models to mobile on-device. As our Principal Machine Learning Engineer, you will be the foremost technical authority on bringing state-of-the-art multi-modal models (transformers, diffusion networks, and JAPE-style architectures) from research to production on mobile hardware. This is a deeply hands-on, high-impact role. You will define the inference strategy, drive architectural decisions across the full mobile ML stack, and mentor a team of senior and mid-level engineers. Your work will directly determine the latency, quality, and power profile of AI-driven features experienced by billions of mobile game players. What you'll be doing - Technical Leadership: - Set the technical vision and roadmap for deploying multi-modal AI models to iOS and Android, spanning transformers, diffusion models, and JAPE-style generative architectures. - Make authoritative decisions on model compression, quantization, pruning, and knowledge distillation strategies to meet mobile latency and memory budgets. - Evaluate and select inference runtimes (e.g., CoreML, ONNX Runtime Mobile, TFLite, ExecuTorch) and drive adoption across the team. - Own the end-to-end optimization pipeline: from model export and graph transformation to hardware-specific kernel tuning on NPU, GPU, and CPU. - Architecture & Research Translation: - Collaborate directly with research scientists to translate novel model architectures into deployable, mobile-optimized implementations. - Design scalable systems for multi-modal inference that process diverse inputs — images, text, primitives, and metadata — and produce pixel-level outputs with real-time performance. - Pioneer new approaches to dynamic resolution, token reduction, and speculative decoding tailored to mobile constraints. - Track and rapidly adopt breakthroughs in efficient diffusion (e.g., consistency models, flow matching) and efficient attention (e.g., FlashAttention, linear attention variants). - Team & Cross-Functional Leadership: - Lead and mentor a team of ML engineers; define engineering best practices, code review standards, and on-device benchmarking methodology. - Partner with platform engineers, product managers, and runtime teams to align ML capabilities with device SKU constraints and product roadmaps. - Champion a culture of measurement: define KPIs for latency, accuracy, memory, and power consumption and ensure the team tracks them rigorously. What we're looking for - 8+ years in ML engineering, with at least 3 years focused on on-device / edge inference optimization. - Proven production deployment of transformer-based models (e.g., ViT, LLaMA, Stable Diffusion) and/or JAPE-style generative architectures on mobile or embedded hardware. - Hands-on expertise with CoreML, TFLite, ONNX Runtime, and/or ExecuTorch; deep understanding of operator fusion, memory layout, and runtime scheduling. - Expert-level command of INT8/INT4/FP16 quantization, weight sharing, structured/unstructured pruning, and knowledge distillation. - Strong understanding of mobile SoC architectures (Apple Neural Engine, Qualcomm Hexagon/Adreno, ARM Mali) and how to target each for peak throughput. - Proficiency in C++ / Objective-C / Swift for runtime integration; solid Python for training-side tooling and export pipelines. - Ability to read, imple
Senior Engineer_Monopoly GO!
Scopely is looking for a Senior Engineer to serve on and elevate our new casual game, Monopoly GO! team and work from Sevill on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games. The teams sit globally, with the bulk of their members located throughout Spain and the US. What You Will Do - Working closely with feature owners, the game design team and other development teams to implement new features within a feature team - Work with game client developers to implement networked communications between game client and server - Design and develop our game server and associated tools and libraries, with a focus on performance, scalability and consistency - Write automated, high-quality tests (unit, integration etc.) and work with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Implement tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We're Looking For - 5+ years as part of a professional game development team or other relevant area - BA or Computing Degree - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Knowledge of Unix-like operating systems - Experience with Redis (or other database systems), ORMs and migration scripts - Ability to write efficient low-latency, low-IO code - Good understanding of how to prevent intrusions, injections, cheating etc. Bonus Points - Familiar with highly available back-end systems and servers for games - Web development on a modern framework such as React or Angular - AWS, Docker, Terraform, Kibana, Chef, Ansible - Experience with automated testing - Experience with stateful and stateless game server architectures At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fl
Principal Game Designer, Engagement & Progression
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Principal Game Designer to tackle high-level engagement challenges across the Fortnite ecosystem. This includes innovating existing systems like Quests and Passes and creating entirely new structures to guide the player experience across the growing platform. Designers at Epic drive vision across cross-disciplinary development teams to engage players with goals that enrich their knowledge and tie in to broader forms of progression. In this role, you will - Craft meaningful goals for players that build their exposure, experience, and mastery of new and existing game mechanics, all while immersing them in the world of Fortnite - Spearhead innovation in design for the engagement space, including systems, progression, and rewards, fulfilling key engagement metrics and supporting broad systematic framework needs - Communicate and represent a vision for the player’s experience to multiple teams across the company, as well as supporting teams of all crafts to optimize their engagement - Collaborate with product management and marketing teams to ensure player satisfaction and overall game health while driving growth across the ecosystem and supporting key activations - Drive collaborative and iterative live design to prototype quickly, make changes live soon after, learn from them, and iterate What we're looking for - 10+ years of experience shipping multiple titles as a game designer, working on engagement content or goal-based progression systems in live-service multiplayer environments - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play - Strong interest in BR and the Fortnite Ecosystem with an understanding of what makes them work - Able to react quickly to changing project needs and drive decisions, then own that vision - You’re player-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Mo
Narrative Systems Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a character-focused Narrative Systems Designer to join our dynamic team. You’ll be a key player on a team focused on using the latest technology to create NPC interactions that delight, engage, and retain players. In this role, you will - Design and implement NPC interactions with players and other NPCs, focusing on each character's personality, background and narrative - Think about character interactions and story systemically, bringing both technical skills and a creative writing touch to your day-to-day work - Work closely with leads to develop and validate satisfying relationship systems with characters - Work with Production and your leads to identify and prioritize work essential for creating these systems - Create deeply engaging conversations and questlines - Work with emerging technologies to help us shape the future of believable characters in games What we're looking for - Experience shipping multiple AAA titles as a Game Designer - A deep understanding of narrative design: you think about story & narrative systemically as well as creatively - Implementation experience with development tools, game engines (preferably UE 4/5), and pipelines; your ability to implement narrative systems in the engine will be a plus - A solid understanding of game design principles and player motivation - Ability to take ownership and communicate initiatives to ensure they are completed on time and in line with the design vision EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatic
Product Management Director (Platform)
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCT MANAGEMENT What We Do Product Management partners with game development, publishing, marketing, and platform teams to provide a data and market-driven view of product strategy that aligns with business goals. As part of Epic’s Growth Team, we use our product expertise to identify and drive growth levers to grow our player base and business. What You'll Do As a Product Management Director (Platform), you will collaborate with cross-functional teams to shape the strategy, roadmap, and execution for Epic’s mobile experiences across our suite of products and businesses. You will apply both creative and analytical skills to identify opportunities, define product direction, support feature development, improve performance, and contribute to initiatives that deepen player engagement and satisfaction. In this role, you will balance player experience with business goals, ensuring our mobile efforts deliver impact at scale while aligning with Epic’s broader product vision. In this role, you will - Drive the mobile, PC and console product strategy and contribute to a roadmap that expands reach, engagement, and long-term retention on each platform - Partner with development teams to identify and prioritize feature opportunities, gameplay enhancements, and system improvements that elevate the player experience on each platform - Work with cross-functional partners to optimize player funnels, in-game experiences, and market readiness across regions - Partner with engineering teams to prioritize features and enhancements that improve performance and player experience across backend and frontend systems - Partner closely with analytics teams to define measurable goals, evaluate performance, and ensure recommendations are grounded in clear data and business impact - Drive alignment across key stakeholders by clearly communicating product requirements, ensuring all stakeholders share a unified understanding of goals and execution plans What we're looking for - 6+ years of Product Management experience building and scaling consumer-facing platform products or shared systems across multiple surfaces (e.g., mobile, PC, console) - Proven track record delivering platform features that power core player experiences such as identity, progression, social systems, or cross-platform continuity - Strong analytical skills with the ability to leverage data to improve platform adoption, engagement, and overall user experience - Highly skilled at translating user needs and business goals into scalable, cohesive platform solutions that work seamlessly across devices - Experience partnering closely with engineering on complex systems and balancing usability, performance, and scalability in platform design - Demonstrated ability to operate effectively in fast-paced, cross-functional environments with engineering, design, and business stakeholder
Senior Systems Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and ultimately seeing them through to ship and beyond, maintaining and evolving them in a live game environment, and above all, making sure our players are having fun. In this role, you will - Work in close collaboration with project leads & directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project - Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish - Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools - Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players - Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players What we're looking for - 5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content - Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play - Strong interest in game progression and economies, and an understanding of what makes them work - Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision - You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do EPIC GAMES + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer covera
Lead VFX Artist
Job Title Lead VFX Artist Department Art Location(s) Brighton UK Reports To Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay. This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5’s Niagara, Lumen, Nanite, and material systems. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be based from one of our Studios at least 3 days a week. Duties and Responsibilities - Push the visual fidelity of VFX using UE5’s latest features (Niagara, Lumen, Nanite) while balancing performance requirements. - Drive innovation in real-time effects, cinematic presentation, and player feedback. - Collaborate with technical artists and engineers to expand UE5’s VFX toolset and pipeline for AAA production. - Set and maintain performance budgets for VFX across platforms (PC, console, next-gen hardware). - Manage and mentor a team of VFX artists, providing clear direction, feedback, and professional development. - Define workflows and pipelines for UE5 VFX production, ensuring efficiency and scalability across large teams. - Partner with design teams to ensure VFX enhance gameplay readability, feedback, and immersion. Work with cinematics, animation, and lighting teams to integrate VFX into cutscenes and storytelling sequences. - Act as the primary Unreal Engine VFX expert, supporting cross-team problem solving and technical guidance. Essential Skills, Attributes and Experience - Minimum 7+ years of V
Chef·fe d'équipe en ingénierie | Lead Engineer
English to follow Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin Nous sommes à la recherche d’un·e chef·fe d'équipe en ingénierie logicielle d'exception, capable de mettre sa maîtrise du développement de jeux et son leadership au service de notre équipe technique. En vous joignant à nous, vous mettrez à profit votre vaste expertise pour guider l'équipe de A à Z, travaillerez en collaboration directe avec les producteur·rice·s et les partenaires de développement pour garantir des livraisons stables, et soutiendrez vos collègues ingénieur·e·s. Que ce soit pour définir des conventions de programmation, réviser le travail de vos pairs ou anticiper les obstacles potentiels, vous possédez les aptitudes nécessaires pour produire des résultats constants et fournir une direction éclairée. Ce que vous ferez - Diriger et mentorer une équipe de développeur·rice·s de jeux. - Travailler de manière autonome et collaborative pour mettre sur pied des fonctionnalités de jeu sophistiquées. - S'adapter rapidement à de nouveaux environnements de codage et aux normes de programmation. - Analyser les performances du jeu et mettre en œuvre des optimisations. - Collaborer avec des équipes externes pour les aider à bâtir et à livrer des jeux AAA. - Fournir des calendriers et des estimations précises pour assurer le respect des échéances. - Identifier les goulots d'étranglement dans le flux de production et développer des opportunités d'automatisation. Ce qui fera de vous un bon candidat - Plus de 6 ans d'expérience en programmation avancée C/C++, spécifiquement dans le domaine du jeu vidéo. - Expérience de développement sur consoles (Nintendo, Sony, Xbox) et compréhension des processus de certification et des TRC. - Capacit
Senior Rendering Engineer
As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You’ll Do: - Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior engineers. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor’s degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. - Previous experience working in a senior role as a Graphics or Rendering Engineer. - Strong 3D Math skills. - Strong C/C++ experience. - <span style="
Senior Software Engineer - Pikmin Bloom
Niantic/ Scopley, creator of hit games including Pokémon GO, Pikmin Bloom, and Monster Hunter Now is seeking a Client Engineer to help shape the future of our games by building high-quality, scalable gameplay systems that delight and engage our passionate players. We're a fast-paced, multi-disciplinary team of game makers, software developers, and creative professionals based all over the world. In this role, you will lead the technical design and implementation of cross-platform mobile experiences, driving performance, reliability, and engineering excellence — living up to our ambitious vision of merging the virtual with the real world and inspiring people to explore together! Responsibilities - Lead the technical design and implementation of engaging, scalable gameplay systems for a large and active user base. - Own cross-platform development across mobile (iOS/Android), ensuring code is reusable, maintainable, and performant across multiple environments. - Drive performance optimization and reliability, including profiling, debugging, and troubleshooting complex issues on mobile devices. - Collaborate cross-functionally with engineers, product managers, game designers, and UX designers to deliver high-quality user experiences. - Provide technical leadership and mentorship to other engineers through code reviews, design reviews, and knowledge sharing. - Contribute to engineering excellence, including improving development processes, testing practices, and overall code quality. - Required in-office 3 days on Tuesday, Wednesday, and Thursday. Qualifications - BS in Computer Science or a related technical field, or equivalent practical experience. - 5+ years of professional experience in game development, with strong expertise in Unity and/or other game engines. - Proficient working in C# or C++. - Embraces generative AI with curiosity and good judgment, using it responsibly to improve tooling, testing, debugging, prototyping, and overall product quality. - Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice. - Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others. - Japanese language skills (intermediate - Business level) Plus If… - Have mobile or console game performance optimization experience. - Experience with shader programming (e.g., GLSL, HLSL, Metal). - Passion for building products that connect people through shared real-world or interactive experiences. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds
Senior Combat Designer (AI archetype)
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life. What You’ll Do: - Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game. - Act as the primary owner of AI and combat implementation in cross-disciplinary pods. - Develop working prototypes of AI and combat scenarios. - Communicate progress, workflows, and availability of AI and combat standards to content developers. - Maintain and tune assigned combat AI behavior and parameters through to project completion. - Create detailed and easy-to-follow design documentation. - Collaborate across development sites in Novato and Montreal on a day-to-day basis. - Expand and build on the ideas of player expression and emergent design experiences. - Use your creativity to execute on design goals and solve design challenges that push our games forward. - Participate in brainstorm sessions, refine, and execute on ideas within a schedule. - <span style="font-family: helvetica, arial, sans-serif; fon
Technical Artist II - VALORANT, Premium Content
Technical Artists at Riot blend artistic sensibility with technical problem-solving to create high-quality, performant player-facing content. As a Technical Artist II on the VALORANT Premium Content team, you will focus on implementing and supporting the systems that power premium cosmetic experiences. In this role, you will work closely with cross-disciplinary partners to build Blueprint-driven systems, integrate content, and ensure smooth execution of complex features. You will contribute to both feature development and pipeline improvements while continuing to grow your technical depth. Responsibilities - Implement Blueprint systems that support premium weapon features, including state-based logic and event-driven behaviors - Support development of cosmetic systems across: - Weapon logic and state transitions - Animation system integration and Anim Graph setup - Reactive features (kill events, progression states, feedback systems) - Collaborate with Animation, VFX, and Art to integrate assets into cohesive in-game experiences - Debug and troubleshoot Blueprint systems, identifying and resolving issues efficiently - Optimize systems to meet performance targets - Support artists and content creators by helping implement and troubleshoot technical setups - Contribute to tool and workflow improvements that increase team efficiency - Follow and apply established best practices for system design and content implementation Required Qualifications - 2–4 years of experience as a Technical Artist or similar role in games or real-time engines - Experience working in Unreal Engine, including: - Blueprint scripting (intermediate complexity) - Basic animation system integration (Anim Graph familiarity) - Experience implementing assets in-engine (animation, VFX, or UI elements) - Foundational understanding of performance considerations in real-time environments - Ability to debug and problem-solve within existing systems - Experience collaborating with cross-disciplinary teams Desired Qualifications - Experience working on gameplay-adjacent or cosmetic systems - Familiarity with scripting (Python or similar) for tools or workflows - Basic understanding of materials or shaders in Unreal For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a class="c-link" href="https://www.riotgames.com/en/who-we-are/values" target="_blank" data-stringify-link="https://www.riotgam
Senior Gameplay Analytics Engineer (Unreal Engine)
#LI-Onsite Who We Are: 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! About the Role: We're looking for a Senior Telemetry Design Engineer to design the telemetry specs and frameworks that power our AAA games from early development through live operations. Operating within Central Services, you will bridge the gap between our Business and Technical Data teams. Your main goal: translate high-level business strategies into clear, actionable telemetry designs. By ensuring every data point we collect is tied to a specific business outcome, you'll empower our publishing and creative teams to drive growth and craft exceptional player experiences. What You Will do: - Turn strategic business goals into clear telemetry specs and frameworks designed for seamless implementation by the development team. - Define and enforce data standards, naming conventions, and data contracts to keep data consistent across all our games and prevent technical debt. - Work closely with studio developers to clearly define data warehouse requirements and ensure smooth implementation. - Partner with dev and Data QA teams to validate telemetry, troubleshoot bugs, and ensure data is accurate and ready for downstream teams to use. - Contribute directly to the studio codebase by writing telemetry hooks and providing hands-on integration support when needed. What You Need: - 5+ years of experience as a telemetry architect, telemetry designer, or data analyst in gaming, tech, or entertainment. - Proven experience designing and implementing scalable telemetry frameworks. - Solid understanding of the full Game Development Lifecycle, from initial design through Live Ops. - Deep understanding of data concepts like raw streaming data, data modeling, and metadata. - Proficient in Advanced SQL and working with platforms like Snowflake and Databrick
ARTISTE TECHNIQUE - LOOKDEV / RENDU| Technical Artist - Lookdev
Qui nous sommes: Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin : Nous sommes à la recherche d’un·e Concepteur·rice technique spécialisé·e en animation technique et en création d'armature ( rigging ) de personnages pour aider à donner vie à des personnages expressifs et performants à travers plusieurs titres et régions. Vous collaborerez avec les équipes d'animation, d'art de personnages, d'ingénierie et la direction du studio pour mettre en place des systèmes de personnages évolutifs et des outils d'animation. Ce rôle offre l'opportunité de progresser aux côtés d'équipes expérimentées tout en apprenant de nouvelles techniques et en contribuant à du contenu qui vous passionne. Ce que vous ferez : - Concevoir, construire et maintenir des armatures ( rigs ) de personnages qui soutiennent une animation de haute qualité et une performance en temps réel. - Développer et soutenir des outils d'animation pour améliorer les flux de production des animateur·rice·s et la vitesse d'itération. - Collaborer avec les animateur·rice·s et les artistes de personnages pour résoudre les défis de déformation, de maillage ( skinning ) et de contrôle. - Optimiser les armatures ( rigs ), les squelettes et les systèmes d'animation selon les contraintes de mémoire, d'exécution et de plateforme. - Soutenir les machines d'état d'animation ( state machines ), les arbres de mélange ( blend trees ) et les systèmes d'animation en temps réel dans le moteur. - Dépanner et résoudre les problèmes d'animation, de création d'armature ( rigging) et de déformation tout au long de la production. - Documenter les standards de création d’armatures ( rigging) , les flux de production d'animation et les procédures pour
Senior UI Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior UI Programmer, you will play a critical role on a small and focused team. You will be responsible for core UI features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery. In this role, you will - Envision, plan, refactor and implement new features with a systemic approach like hud widgets, hud markers, minimap, mission flow, activity feed, conversation/interaction menus and more - Write robust, maintainable code with a focus on generic modularization and the future - Optimize and fix bugs in new and legacy systems - Integrate backend systems in support of the player experience - Collaborate with the cross-disciplinary team on cutting-edge features that support player experiences in our game and potentially across the Fortnite ecosystem - Work closely with backend developers to align on service and client goals - Work closely with art and design leads to ensure that UI meets aesthetic and functional requirements What we're looking for - Exceptional C++ programming skills - Experience developing features for games across multiple platforms - Significant experience developing online multiplayer games or other interactive real-time technology applications with a strong online component - Interest in social, frontend, and gameplay-adjacent areas of game development - Ability to empathize with users and to balance the inherent tradeoffs in developing with great user experiences in mind - Keen analytical mind and mature problem-solving skills - Strong teamwork and cross-discipline collaboration skills, including the ability to deliver and respond to constructive feedback - Unreal Engine development experience preferred EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &
Senior Combat Designer (Encounters)
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life. What You’ll Do: - Create and script engaging gameplay encounters that highlight the core systems and pacing of the project. - Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design. - Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players. - Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review. - Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration. - Identify and evangelize best practices for encounter scripting and implementation workflows. - Deliver work within established project targets and maintain the high quality standards of the company. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant
Senior Gameplay Designer
Who We Are Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio has three locations around the world: Brighton (UK), Brno & Prague (Czech Republic), working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish. We strive to be a studio where our team members know they can make a difference and grow professionally alongside creating games they are proud of. What We Need Hangar 13 is in search of an experienced and highly skilled Gameplay Designer who has a passion for creating compelling gameplay features and mechanics. You will take ownership of large portions of the player character, driving core combat and moment-to-moment gameplay from initial ideation to final implementation. Working closely in cross-discipline pods, you will ensure these features are fun, balanced, and seamlessly integrated into the overall player experience. What You’ll Be Doing: - Owning player character systems, mechanics and features. You are expected to continuously shepherd, develop, progress and iterate the gameplay topics that you are responsible for. - Pitching, prototyping, implementing and polishing moment-to-moment and minute-to-minute gameplay mechanics - Continuously collaborating with stakeholders to ensure feature direction and development is aligned and on-track, and dependencies consistently accounted for. - Proactively identifying and mitigating potential issues or risks with your features before they impact the team. - Continually ensuring the effective utilization of your features in the game through proactive evangelism and skillful communication with studio team members - Thoughtfully analysing, validating and incorporating feedback from the team and external user testing - Authoring and maintaining well-written, quality design documentation What We’re Looking For: - Passion for owning and iterating on mechanics that meet the project vision and deliver the highest quality gameplay experience. - Possesses a first-principles approach to design, with the ability to break down complex problems and prioritize requirements to achieve the desired gameplay feel within the project’s vision and scope. - Self-sufficient and a proactive problem-solver who persistently and consistently resolves blockers and finds solutions independently - but not at the expense of collaboration - Highly capable of communicating with and being mindful of the needs of and effects to other stakeholders (e.g. programming, animation, tech anim, AI) across multiple locations - Strong understanding of balancing and tuning systems to achieve the target feel of a feature - High level of technical expertise with strong provable scripting ability - Shipped one or more AAA game titles in a Gameplay / 3Cs Design role or similar
Staff Software Engineer - Consumer Revenue
Discord is used by over 200 million people every month for many different reasons, but there’s one thing that nearly everyone does on our platform: play video games. Over 90% of our users play games, spending a combined 1.5 billion hours playing thousands of unique titles on Discord each month. Discord plays a uniquely important role in the future of gaming. We are focused on making it easier and more fun for people to talk and hang out before, during, and after playing games. The Consumer Revenue org sits at the center of how we build a sustainable business around that community. We're looking for a Staff Engineer to join teams working across premium experiences and core user identity, shaping the technical strategy that ties it all together. You'll work across surfaces like Nitro, Shop, Server Boosting, and User Identity to build a premium Discord that delivers real value to subscribers without compromising the core experience for our free users. In this full-stack product engineering role , you'll collaborate cross-functionally with Product, Data Science, Design, Marketing, and other functions to create best-in-class consumer experiences. Your work will cover the full breadth of the technical stack, from backend data modeling, through business logic in APIs, to polished, user-facing interfaces. You’ll be supported by infrastructure, platform, and product teams on your mission to build the best premium Discord Check out some of our recent launches on Nitro , Shop , Server Boosting , User Identity , and more . To learn more about Discord Engineering, take a look at our engineering blog ! What You'll Be Doing - Accelerate growth of existing revenue streams while laying the foundation for new monetization opportunities across surfaces like Nitro, Shop, Boosting, and User Identity. - Own complex initiatives end to end by partnering with Product to refine requirements, create technical specs, and work closely with Design to execute and deliver best-in-class user experiences. - Collaborate with Staff Engineers and partners across the organization to drive technical alignment across systems, products, and long-term vision. - Advise leadership on critical technical considerations tied to engineering excellence and high-impact initiatives, and partner on strategic planning to improve how we build and operate. - Lead a full-stack engineering work across Web, Android, and iOS, setting the technical bar for your team and helping them achieve it. - Rapidly prototype new features and synthesize insights through experimentation, thriving in ambiguous problem spaces where the right path isn't always obvious. What you should have - 8+ years of software engineering experience. You have a track record of leading large initiatives from inception to launch that h
Lead 3D Artist - Monopoly GO!
Scopely is looking for a Lead 3D Artist to join the Monopoly GO! team and work from Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do You will work in a collaborative environment with our team of narrative designers and artists to explore and iterate on gameplay and visual direction. The ideal candidate will show a portfolio/experience with a whimsical art style that displays a high level of Modelling, shading and texturing - Work closely with the AD, Principal artist, and lead narrative designer to establish the vision for each season. - Work closely with our 2d concept artists to create 3d models that capture the appeal and charm of our established art pillars. - Work closely with our Art Outsourcing Team ensuring the quality bar is met whilst also coaching to help align to the art style. - Explore how best to utilize AI in the creative process and help foster better collaboration/iteration - Define and uphold the visual style in collaboration with the Art Director and Creative Leads - Review and provide constructive feedback on assets to maintain high visual quality and technical standards. - Work closely with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Actively integrate 3D assets into Unity. - Mentor, inspire, and manage junior and mid-level 3D artists. - Be the main point of contact for 3D queries and discussions on assigned tasks. - Lead daily meetings/ stand-ups/ mini retro’s to ensure a smooth workflow. What We’re Looking For - 6+ years experience as a 3D artist working in games. - 2+ years in a leadership or senior artist role. - Strong ability to research and reference material that supports idea generation and problem-solving. - Experience in casual mobile game art styles. - Experience in shipping multiple titles in your career as a 3D Artist. - Proficient in 3D modeling: 3dsMax, Maya, Blender, etc - Proficient in 2D texturing: Photoshop - Proficient in 3D texturing tools: Substance, 3DCoat, etc - Experience in Unity, importing and optimizing assets - Have a good understanding of technical pipelines to export assets from 3D suite to Unity. - Positive attitude and an ability to receive and provide objective feedback. Bonus - Strong understanding of game art production techniques. - IP collaboration - A passion for playing and making games About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY
Lead/Manager Economy and Systems Designer
Scopely is looking for a Lead/Manager Economy and Systems Designer to join the Looney Tunes game team. The position can be based in India (preferably Bangalore) or Tel Aviv, Israel or Barcelona, Spain. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. What You Will Do As the Lead/Manager Economy & Systems Designer , you will be responsible for shaping the economy and gameplay systems of Looney Tunes: World of Mayhem. You will ensure a balance between engaging progression, sustainable monetization, and deep, satisfying systems that keep players returning over a long lifecycle. This is a senior role requiring strong collaboration, systems thinking, and a deep understanding of the mobile F2P space. - Economy & Progression Design - Design and optimize in-game economies - including currencies, pricing models, existing systems, upcoming features, and progression paths - from early player onboarding through elder player end-game - to drive long-term engagement and maximize revenue - Conduct segmentation analysis and craft economy models tailored to different user archetypes and LTV tiers - Define economy KPIs and build mathematical models & simulations to monitor, predict and validate the impact of features on game balance and player behavior - Game Design Leadership - Own feature development from pitch to live operation - Gain complete understanding and ownership of back-end Admin tool for game configurations - Design, implement and balance new features and systems: Combat systems, Player progression, Game Modes and feature loops - Lead the design of tools and workflows that enable scalable live operations and event-driven gameplay - Generate clear feature documentation, user flows, diagrams, wireframes, and/or prototypes for new features and systems - Analyze game data and player behavior to iterate and evolve live features - Collaboration & Strategy - Collaborate with the product team, Engineers, Artists & LiveOps to design the optimal daily experience for our players, and deliver impactful features - Mentor and support junior designers on economy and systems design best practices - Influence the product roadmap with innovative, data-informed design proposals What We’re Looking For - 5+ years of experience in mobile F2P game design with a focus on economy and systems design - Demonstrated expertise in crafting game features, systems, and economies on at least one shipped live-operated game, preferably RPG or strategy-based - Experience modelling/maintaining complex Economies (MMO, Strategy-MMO, RPG) - Ability to simulate and prototyp
Senior Animator - Monopoly GO!
Scopely is looking for a Senior Animator to join our Monopoly Go! team in Seville, Spain on a hybrid basis. We can provide relocation support. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do You will create animatics, transitions, 2D and 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences: - Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations - Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation - Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline - Give feedback on animation created by internal artists and external co-developers or outsourcers - Serve as an active participant in team art discussions, critiques and review. - Ability to work with production to ensure timely completion of animation tasks - Ability to work collaboratively with the narrative, design, and art team What We’re Looking For - Expert hand-key animation skills and clear knowledge of animation fundamentals - 5+ years of professional experience creating animations for games (Maya preferred) - 2+ years of experience with technical implementation of animations in UI and feature development in Unity - Experience with real-time particle and VFX-based animations - Excellent communication, collaboration, interpersonal, and organizational skills - Excellent time management and work discipline - Online Portfolio demonstrating animation art skills and technical art skills such as rigging, vfx, etc - Experience in giving feedback and mentoring - Experience with game feature development, player experience, story, creating previz. (After effects, Photoshop, Animate) - A willingness to embrace and explore AI-powered tools that enhance the art creation process Bonus Points - Additional proficiency in drawing, texturing, and modeling is preferred - Proficiency in Photoshop and After Effects preferred - Knowledge of Jira - Mobile games experience. - Experience with AI-assisted creative tools such as Scenario, ChatGPT, or GeminiAI About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most suc
Principal Character Technical Artist
WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What We Need: Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artist is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building. What You’ll Do: - Creative Partnership & Strategy: Partner with Pillar teams to shape feature development. Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R&D investments. - Technical Innovation & Fidelity: Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5. Actively prototype cutting-edge solutions to ensure our champions compete with the industry's state of the art. - Pipeline Architecture & Tooling: Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine. Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios. - Performance & Optimization: Establish technical budgets and performance benchmarks. Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment. Work with Engineering to ensure character animation systems scale across platform targets. - Mentorship & Leadership: Guide, deploy, and mentor a team of character technical artists. Elevate their technical skills and foster a culture of creative problem-solving. What Will Make You A Great Fit: - Experience: 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title. - Engine Mastery: Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation. - DCC & Scripting: Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. - Specialization: Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques. - Bonus: Experience working on live-service, free-to-play, or multiplayer action games. <p class="~xmsonormal~"&
Artiste Technique Sénior, IA / Senior Technical Artist, AI
L’opportunité Chez Unity, nous façonnons l’avenir de la 3D en temps réel en appliquant l’IA pour révolutionner la façon dont les jeux sont créés et vécus. Des outils de création intelligents aux nouvelles manières d’interagir avec le contenu, nous construisons la prochaine génération de Pipelines assistés par l’IA, permettant un développement de jeux 3D plus rapide, plus immersif et plus efficace. Nous recherchons un(e) Artiste Technique Sénior pour se joindre à l’équipe Unity AI Authoring. Dans ce rôle, vous allez concevoir et créer des flux de travail, des Pipelines, des environnements de projets de test et des outils propulsés par l’IA, transformant la façon dont les jeux sont conçus, prototypés et lancés. Si vous aimez allier créativité artistique et résolution de problèmes techniques, et que vous avez envie de repousser les limites de la création de jeux assistée par l’IA, nous serons ravi(e)s de vous connaître. Ce que vous allez faire - Concevoir et développer des flux de travail, des Pipelines et des outils pour soutenir la création de jeux assistée par l’IA. - Intégrer les ressources provenant des équipes artistiques et de design et mettre en œuvre des fonctionnalités qui permettent aux agents IA d’interagir avec celles‑ci et de les enrichir. - Prototyper rapidement des idées et des systèmes de jeu propulsés par l’IA afin d’explorer de nouvelles expériences de jeu. - Développer des solutions permettant d’intégrer des ressources et des données du monde réel dans des applications en temps réel. - Effectuer de la recherche et expérimenter avec des technologies émergentes afin de repousser les frontières de l’IA dans les jeux. - Collaborer au sein de petites équipes pour livrer des projets sur plusieurs plateformes, notamment les ordinateurs de bureau, les casques AR/VR, les appareils mobiles, le WebGL et d’autres encore. Ce que nous recherchons - Avoir de l’expérience en développement de jeux, idéalement avec l’éditeur Unity. - Posséder un talent artistique marqué et un portfolio démontrant créativité et maîtrise technique. - Avoir une solide expérience dans la conception et la création de flux de travail propulsés par l’IA. - Avoir de l’expérience avec des jeux de données pour LLM et le benchmarking. - Disposer d’une bonne compréhension d’au moins une suite de création 3D (Maya, Blender, etc.). - Avoir de l’expérience en optimisation de modèles 3D et en performance temps réel. - Être familier(ère) avec les flux de production artistique comme le modélisation, le texturage, le rigging, l’animation ou l’éclairage (HDRP/URP). - Avoir des compétences intermédiaires en C# ou dans un autre langage de programmation. - Être capable de prototyper rapidement des idées et d’itérer en fonction des retours, en particulier dans des flux de travail assistés par l’IA. Vous avez peut-être également - De l’expérience de production dans le développement d’applications AR/VR pour des plateformes de casques. - Des connaissances en performance de rendu et en techniques d’optimisation. Information supplémentaire - Le support à la relocalisation n’est pas disponible pour ce poste - Un visa de travail ou un parrainage de l’immigration n’est pas disponible pour ce poste Avantages <
Senior Technical Artist, AI / Artiste Technique Sénior, IA
The opportunity At Unity, we’re shaping the future of real-time 3D by applying AI to revolutionize how games are created and experienced. From intelligent authoring tools to new ways of interacting with content, we’re building the next generation of AI-powered pipelines that enable faster, more immersive, and more efficient 3D game development. We’re seeking a Senior Technical Artist to join the Unity AI Authoring team. In this role, you’ll design and build AI-driven workflows, pipelines, test project environments and tools, transforming how games are designed, prototyped, and launched. If you love combining artistic creativity with technical problem-solving and enjoy pushing the boundaries of AI-driven game creation, then we’re eager to hear from you What you'll be doing - Designing and developing workflows, pipelines, and tools to support AI-assisted game creation. - Integrating assets from art & design teams and implementing features that allow AI agents to interact with and enhance them. - Rapidly prototyping ideas and AI-powered game systems to explore new gameplay experiences. - Developing solutions to bring real-world assets and data into real-time applications. - Researching and experimenting with emerging technologies to push the boundaries of AI in games. - Collaborating in small teams to deliver projects across multiple platforms, including desktop, AR/VR headsets, mobile, WebGL, and more. What we're looking for - Experience in game development, preferably with Unity. - Strong artistic talent and a portfolio demonstrating creativity and technical skill. - Strong experience designing and building AI-driven workflows - Experience with LLM datasets and benchmarking - Solid understanding of one or more 3D creation suites (Maya, Blender, etc.). - Experience with 3D model optimization and real-time performance considerations. - Familiarity with art production workflows such as modeling, texturing, rigging, animation, or lighting (HDRP/URP). - Intermediate skills in C# or another programming language. - Ability to rapidly prototype ideas and iterate based on feedback, particularly in AI-assisted workflows. You might also have - Production experience developing AR/VR applications for headset platforms. - Knowledge of rendering performance and optimization techniques. Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource
Design Director, Battle Pass
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games’ Fortnite team is looking for a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products (e.g., Music Pass and other themed passes). You will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite. You will collaborate with peers in Game Design, UXUI, Production, Art, and QA to ensure overall product success. This role emphasizes working with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UXUI, Product Management, Data Science, and Marketing, and aligning with Executive Stakeholders. In this role, you will - Be directly responsible for the Pass product design and success. Frame vision and goals for the larger team with an outcomes-driven approach - Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UXUI and Product partners - Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play - Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system - Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team’s work What we're looking for - 7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus - Highly analytical – eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals - Strong stakeholder management across the teams that make Battle Pass possible (Art & Cosmetics, Progression, Marketing, Product Management, Gameplay Design, Quest) - Deep experience with PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems - An innovator in the space that tracks industry trends and defines new ones, thinking abstractly in spaces without precedent to define the future of pass design. Every Pass is a new opportunity to try something new and expand impact - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play - Interest in progression products in Fortnite, Battle Royale, or other multiplayer games, with an understanding of wha
Principal Encounter Designer
Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada! Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do - Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions. - Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content. - Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale. - Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds. - Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities. What We’re Looking For - Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games. - Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox. - Proven track record creating procedurally generated gameplay. - Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players. - Strong thematic sense, with the ability to present gameplay in evocative, resonant ways. - Hands-on implementation skills and enthusiasm for building things directly. - A systemic, goal-driven design process grounded in playtesting and iteration. - Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality. Bonus Points - Mobile design background, especially on mobile games with real-time action. - Familiarity with designing for cross-platform games. - History of building gameplay to appeal to a broad audience. - Experience delivering emergent gameplay via physics. - Unity game engine knowledge. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retireme
Lead Technical Artist
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need: We are seeking a Lead Technical Artist with deep expertise in materials, rendering performance, and artist pipelines to support our global art teams. In this role, you will bridge the gap between art and engineering—ensuring artists have powerful, scalable tools and workflows while maintaining visual quality and optimal real-time performance across platforms. You will lead a distributed team of Technical Artists, collaborate closely with rendering engineers and art directors, and serve as a key driver in shaping the technical foundations of our visual style and production efficiency. What You'll Do: - Lead and mentor a team for Technical Artist, providing clear direction, feedback, and support to foster professional growth and career advancement. - Collaborate with rendering engineers to create scalable and performant shader solutions across multiple platforms (PC, console, mobile, cloud). - Define material standards, documentation, and best practices for all global art teams. - Own performance metrics related to materials , geometry , lighting , and visual effects , guiding teams toward frame-rate and memory targets. - Collaborate with Art and Engineering to drive research, workflows, and technologies for improved rendering techniques, performance metrics, and a streamlined content creation process. - Become a proficient user and contributor of the existing toolset and workflow, making any necessary improvements to enhance the capabilities. - Coach, mentor and help team members grow. What Will Make you A Great Fit: - Extensive track record of shipping high-quality titles in a lead or senior capacity. </l
Senior Gameplay Software Engineer
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We're looking for a Senior Gameplay Software Engineer to own the character movement and player control systems at the heart of our next AAA multiplayer sports title. You'll bring deep Unreal Engine 5 expertise and a passion for responsive, authentic movement to a multi-disciplinary gameplay team alongside animators, designers, and gameplay SEs. This role demands hands-on mastery of networked gameplay mechanics in C++ and Blueprints, with a sharp eye for what makes movement feel great. What You Will Do ● Design and implement character control systems that feel responsive and authentic ● Build networked gameplay mechanics with prediction, rollback, and server authority ● Architect and extend character movement using CMC or Mover Plugin ● Collaborate daily with animators, designers, and gameplay SEs ● Prototype and iterate on gameplay from concept to polished state ● Optimize character and control systems for modern consoles and PCs ● Mentor gameplay engineers and share deep domain expertise ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 5+ years of software engineering experience in game development ● Deep expertise in C++ and UE5 Blueprints ● Hands-on experience with character movement systems like CMC or Mover ● Experience with Unreal Engine replication system ● Deep experience with optimization and writing deterministic code ● Strong understanding of networked gameplay including prediction and server authority ● An eye for authentic human movement and responsive game feel ● Experience building gameplay mechanics for multiplayer titles on modern consoles ● Excellent communication and collaboration skills across disciplines ● Bachelor's degree in Computer Science or equivalent experience Beneficial Qualifications ● Familiarity with GAS, Enhanced Input, or other UE5 gameplay frameworks ● Experience developing gameplay systems for AAA sports titles ● Track record of shipping multiplayer games in a senior role ● Passion for
Senior AI Designer
Reporting to Lead Gameplay Designer Job Title Senior AI Designer Department Game Design/Scripting Location Brighton Who We Are Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio has three locations around the world: Brighton (UK), Brno & Prague (Czech Republic), working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish. We strive to be a studio where our team members know they can make a difference and grow professionally alongside creating games they are proud of. What We Need Hangar 13 is in search of an experienced and highly skilled AI Designer who has a passion for creating engaging AI Systems and Behaviours that provide great gameplay and help sell the fantasy of the game. You enjoy analyzing AI and Player behaviours and want to create novel gameplay experiences. What You’ll Be Doing: - Own the feature development, design, and implementation of complex AI behaviors and systems for both combat and non-combat NPCs, from prototype through shipping - Design and implement new character archetypes and their associated abilities and logic, ensuring they fit the game's vision and offer novel gameplay experiences - Drive cross-discipline collaboration within feature pods (Engineering, Animation, Gameplay) to implement, tune, and balance AI systems and player encounters - Ensure player clarity by designing behaviors that clearly communicate AI intention, enabling players to understand and plan their actions accordingly - Analyze, validate, and incorporate feedback from team members and external user testing to continuously refine the AI experience. - Develop and evangelize best practices for AI content creation and system utilization across the entire design team - Author and maintain high-quality design documentation for owned features and core AI systems. What We’re Looking For: - Passion for creating complex, balanced AI systems and linking those to desired player experiences - Keeps up to date with current industry trends, features and techniques related to the exe
Senior Character Technical Artist | Artiste technique senior – Personnages
Qui nous sommes: Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin : Nous sommes à la recherche d’un·e artiste technique sénior·e spécialisé·e en animation technique et en gréage (rigging) de personnages pour guider le développement de systèmes de personnages expressifs et performants. Dans ce rôle, vous agirez à titre de responsable technique, aidant à définir les normes de nos flux de productions de personnages pour plusieurs titres. Vous servirez de pont entre l’animation, la conception artistique de personnages et l’ingénierie, en apportant la perspective technique et le mentorat nécessaires pour concevoir des outils évolutifs et de haute qualité pour nos équipes créatives. Ce que vous ferez : - Diriger la conception de gréages (rigs) de personnages complexes, en veillant à ce qu'ils respectent systématiquement des normes élevées en matière de fidélité visuelle et de performance en temps réel (runtime). - Guider l'évolution des ensembles d'outils d'animation internes en identifiant les lacunes des flux de productions et en recommandant des solutions Python/C++ à fort impact. - Mentorer et soutenir les artistes techniques de niveaux débutant et intermédiaire, en offrant des corrections techniques et en partageant les meilleures pratiques pour élever la qualité du travail de l'équipe. - Superviser et maintenir les normes de gréage, les structures squelettiques et la logique de déformation pour assurer la cohérence entre les projets. - Conseiller les partenaires de l'ingénierie sur les besoins concrets de l'équipe d'animation, en aidant à perfectionner les nœuds d'animation personnalisés et les systèmes en temps réel. - Évaluer et piloter les technologies émergentes (p. ex. : déformation basée sur l'apprentissage automatique, physique avancée) pour déterminer leur viabilité au sein de notre flux de productions. Ce qui fera de vous un bon cand
Senior AI Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for an experienced Senior AI Designer to join our cross-disciplinary development team, where you will own the vision and create innovative features. In this role, you will - Own the design vision for AI-focused features. - Craft high-quality, player-facing AI behaviors and abilities using behavior trees and visual scripting. - Create quick prototypes to try out and demonstrate new ideas in the game - Collaborate with team members from various disciplines to deliver high-quality experiences to our players - Cooperate with other designers from the AI team to define and promote a cohesive vision for AI in your project - Use playtest feedback to iterate and improve AI features - Create and maintain clear and concise design documentation What we're looking for - Experience shipping multiple AAA titles as a Designer - Experience developing AI for a highly systemic environment - Experience creating behavior trees and using visual scripting - A creative approach that can surprise and amaze players with new ideas and experiences - Talent for empathizing with players and a deep understanding of player motivations. - Team player with good communication skills (verbal and written) EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). Br
Senior Security Engineer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ECOSEC What We Do Our ECOSEC team provides a safer experience for Epic's users. We work across multiple products and services to improve technology and craft transparent policies so our players and users can have positive experiences on our platforms. What You'll Do Epic Games is looking for a Senior Security Engineer focused on Game Security to develop and improve anti-cheat capabilities within our games. Your efforts will be critical to the success of Fortnite and the many creators who depend on it. The ideal candidate would have prior experience in developing gameplay features and backend services. We are particularly interested in those that have prior experience working with Unreal Engine. Your primary focus will be on the dedicated server and backend code, but you will partner closely with teams writing client code as well as game teams, ensuring that the underlying systems that are built are full-featured, resilient, and secure. This is an incredible opportunity to create a safe environment for millions of players and advance industry best practices. In this role, you will - Design and build new backend services or features that power Fortnite anti-cheat or related security capabilities, as well as implementing corresponding game code - Read, debug, and write code for Fortnite in C++ and associated backend services in Go - Proactively seek out vulnerable components in the Fortnite game client or backend, then clearly communicate the problem and recommended solution, implementing it as well if appropriate Influence others to maintain a security oriented mindset - Debug, modify, and optimize existing security systems for both the Fortnite game client and backend components - Ensure Fortnite is operating well for players and that our services are resilient at scale. Assist in diagnosing and resolving Live issues What we're looking for - BSc in Computer Science/Software Engineering or related subject - candidates without a degree are welcome as long as they have proven extensive hands-on experience - Excellent knowledge and debugging skills in the C++ programming language - Fluency in Go, Java, C#, or similar programming language - Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution - Ability to code and architect system frameworks, new APIs, and tools. Versed in software programming principles - Understanding of online multiplayer video game architectures - Technical understanding of the structure and technology stacks of online service backends - User-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do EPIC JOB + EPIC BENEFITS = EPIC LIFE <span data-sheets-userformat="{"2":13201,"3":{"1":0},"7":{"1":[{"1":2,"2":0,"5"
Senior AI Designer (Combat & Encounters)
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for an experienced Senior AI Designer to join our cross-disciplinary development team, where you will own the vision and create innovative features. In this role, you will - Own the design vision for AI-focused features. - Craft high-quality, player-facing AI behaviors and abilities using behavior trees and visual scripting. - Create quick prototypes to try out and demonstrate new ideas in the game - Collaborate with team members from various disciplines to deliver high-quality experiences to our players - Cooperate with other designers from the AI team to define and promote a cohesive vision for AI in your project - Use playtest feedback to iterate and improve AI features - Create and maintain clear and concise design documentation What we're looking for - Experience shipping multiple AAA titles as a Designer - Experience developing AI for a highly systemic environment - Experience creating behavior trees and using visual scripting - A creative approach that can surprise and amaze players with new ideas and experiences - Talent for empathizing with players and a deep understanding of player motivations. - Team player with good communication skills (verbal and written) EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the a
Senior Gameplay AI Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide What You'll Do We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior Gameplay AI Programmer, you will play a critical role on a small and focused team. You will be responsible for core AI features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery. In this role, you will - Work closely with art and design to create and iterate on gameplay AI features - Experiment with game design and iterate rapidly while ensuring that strong architectural and algorithmic decisions are made - Drive, build and maintain core AI systems shared in the Fortnite AI ecosystem - Collaborate with engine AI developers to improve AI systems - Ensure high-quality user experiences across all platforms we support - Optimize and fix bugs in existing gameplay AI systems What we're looking for - Experience developing games professionally, and shipping AAA titles with AI experience - Experience working with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.) - Excellent C++ skills and the ability to code and architect AI gameplay mechanics and tools - Well-versed in games and the ability to articulate what is strong/weak about the design of existing games (an interest in online games is preferred) - Excellent communication and interpersonal skills - Experience working on a live service game is a plus - Self-motivated, great work ethic, and able to work independently - Creativity in problem-solving and the ability to think outside of the established solutions EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US<
Senior Technical Artist - VALORANT, Premium Content
Technical Artists at Riot blend artistic sensibility with deep technical expertise to create performant, expressive, and scalable player-facing content. As a Senior Technical Artist on the VALORANT Premium Content team, you will operate at the frontier of cosmetic innovation driving initiatives that define the future of premium content. In this role, you will focus on prototyping and architecting next-generation systems that expand what weapon skins and cosmetic features can do. You will work in highly ambiguous spaces, translating creative ambition into technically viable solutions, and building foundational frameworks that scale across teams and future content. You will act as a technical leader and domain expert, shaping direction, mentoring others, and raising the bar for both craft and innovation. Responsibilities - Drive efforts for new cosmetic systems, exploring unproven ideas and translating them into production-ready frameworks - Architect scalable Blueprint and hybrid (Blueprint + C++) systems for advanced, reactive cosmetic features - Prototype rapidly to validate creative and technical feasibility, then evolve prototypes into deployable modules. - Define and evangelize best practices for system design, performance, and cross-discipline integration - Partner with Art, Animation, VFX, Design, and Engineering to push the boundaries of premium content - Lead development of foundational systems across: - Advanced weapon logic and modular state architectures - Procedural and systemic animation integrations - Complex event-driven ecosystems (multi-layered reactivity, progression, personalization) - Cross-system features (UI, gameplay hooks, progression systems) - Identify long-term technical opportunities and risks, influencing roadmap and team strategy - Mentor other Technical Artists, providing guidance on architecture, debugging, and system design - Develop tools, frameworks, and pipelines that unlock team-wide efficiency and scalability - Profile and optimize experimental systems, ensuring viability within performance constraints Required Qualifications - 7+ years of experience as a Technical Artist in games or real-time engines - Deep expertise in Unreal Engine, including: - Advanced Blueprint architecture and debugging - Strong familiarity with C++ for extending engine/system capabilities - Animation systems, Anim Graphs, and procedural techniques - Proven experience owning complex, ambiguous technical problems from concept through production - Experience building scalable systems/frameworks used by multiple developers or teams - Strong understanding of real-time performance, memory, and optimization strategies - Demonstrated ability to lead through influence and mentorship - Experience collaborating deeply across multiple disciplines Desired Qualifications - - Experience driving incubation work on shipped or prototype features - Strong background in systems design or gameplay-adjacent architecture - Experience with procedural animation, simulation systems, or physics-driven features - Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows - Experienc
Staff Graphics Engineer - Unannounced Project
We are looking for a Staff Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do - Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS). - Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD. - Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR). - Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers. - Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance. - Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. - Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs. - Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. - Stay informed on industry rendering trends and suggest improvements to our pipeline. What We Are Looking For - 5+ years of graphics programming experience, with a focus on mobile platforms. - Strong C++ skills with experience working in performance-critical rendering code. - Solid knowledge of Vulkan and/or Metal APIs. - Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs. - Understanding of mobile GPU architecture (tiling, bandwidth, power constraints). - Proficiency in GPU performance profiling and optimization workflows. - Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches. Bonus Points - Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions. - Background in custom engine development or low-level rendering systems. - Contributions to open-source graphics tools or technical publications. - Cross-platform rendering experience beyond mo
Principal Engineer, AI Platform
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ONLINE INFRASTRUCTURE What We Do We enable Epic’s online services teams to build, deploy, and manage services that are used by more than half a billion players around the world. Our mission is to provide world class tools and platforms to improve the experience of our developers and make it easier, faster, and safer to build, operate, and scale their applications. We operate at massive scale as one of the largest cloud computing users in the world. What You'll Do Epic Games is the creator of Fortnite, Unreal Engine, and the Epic Games Store — a company that has shaped the way billions of people play, create, and connect. We build the foundational technology that powers some of the largest interactive experiences on the planet, and we give those tools to creators and developers around the world through open ecosystems. Behind the products is an engineering organization that operates at rare scale: real-time infrastructure for hundreds of millions of players, a game engine used across film, architecture, and automotive industries, and a platform ecosystem that lets indie developers ship games to every major device on Earth. Our AI Platform team is building the next layer of that infrastructure — an enterprise-grade stack of agentic AI systems that automates engineering workflows, accelerates developer productivity, and enables new kinds of collaboration across Epic's teams. We're not a research group and we're not deploying off-the-shelf tools. We're architecting and building production systems from the ground up, across six interconnected platforms: - AI Agent Orchestration — multi-tenant platform for team AI agents that live and collaborate in Slack channels, Source Control, etc. - EMA (Epic Managed Agents) — compute and workspace infrastructure for headless agent harness runs at scale - AI MCP Gateway — MCP OAuth gateway, plugin runtime, and governance layer for AI tool orchestration - Non Human Identity Management — agent identity, credential vault, and authorization for non-human workloads - Centralized AI Knowledge Base — org-wide memory plane with knowledge graph, deductive reasoning, and hierarchical summarization - Roost — cryptographically signed software distribution and the Claude Code plugin marketplace This is foundational work that will define how AI is used inside Epic for the next decade. The scale is real, the problems are hard, and the team is small enough that every engineer makes a decisive architectural impact. As a Principal Engineer on the AI Platform team, you'll own the technical direction of our agent infrastructure stack end to end. You'll set the architecture across the six platforms above, drive alignment between them, and personally solve the hardest distributed systems and security problems that emerge as the stack scales. You'll work across teams to ensure agent identity, tool governance, memory, and execution infrastructure are coherent, secure, and operable — and you'll mentor the engineers who build alongsid
Staff Engineer, Client
Scopely is looking for a Staff Client Engineer to join our unannounced project in either Spain, Ireland, Portugal or the UK in a hybrid/remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions - Propose and implement improvements to our development processes, workflows and tools to increase efficiency, quality and throughput - Conduct pair programming, code reviews, 1-1’s and knowledge-sharing sessions to enhance skills and build a strong development culture - Work closely with QA to resolve bugs and deliver high-quality code for testing, contributing directly to the code base - Be the quality gate for all code that goes into our core technologies. Write clean, efficient and optimized code - Work with stakeholders to figure out and implement the best alternative technical solutions What We’re Looking For - Experienced professional being part of a development team working on gameplay development with the Unity engine - Familiarity with software development methodologies such as Agile and Scrum - Excellent experience working with multiple stakeholders in the development process, being able to understand their goals and deliver/ evaluate various tech solutions to meet these, as well as knowledge of software engineering best practices and trends - Strong technical skills and experience in at least one of the following areas: game engines, rendering engines, networking, physics, AI, and audio and excellent programming skills in C# - Experience with version control, build tools and deployment pipelines - Strong analytical, problem-solving skills, communication and collaboration skills to work effectively with cross-functional teams - Adept at communicating with both technical and non-technical audiences. Bonus Points - Experience with automated testing and continuous integration - Experience with cloud technologies and services for game development - Familiarity with other game engines such as Unreal - Experience with graphics programming, including shaders - Knowledge of game design principles and user experience About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of
Senior VFX Artist - Monopoly GO!
Scopely is looking for a Senior VFX Artist to join our Monopoly Go! team in Seville on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What you will do As a Senior VFX Artist, you will be a key player in the creative process, as you will help bring to life new features and boards. Your everyday challenges will include working alongside animation and integration artists, making different kinds of sequences more appealing to the player, as well as emphasising important gameplay points. You will also make our brand new boards look shinier than ever, not only by continuing the game standard, but always being ready to innovate and create new kinds of effects to push the quality bar even higher. The Senior VFX Artist will independently produce and deliver a wide range of high-quality visual effects through any stage of the production process in respect of the project's technical, design, and artistic constraints. You will guide and mentor junior artists while being a known resource for VFX art and best practices. - Take on challenging FX problems and develop solutions that consider all variables in a self-sufficient manner - Break down challenging or open-ended requests into actionable tasks, examine feasible options, autonomously collaborate across disciplines to propose a plan of action, and implement solutions that will satisfy all the stakeholders - Fluent knowledge of at least one major 3D package (Maya, Max, Houdini, etc.) - Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g., rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects - Collaborate with Art and Engineering teams, offering creative and efficient solutions to help solve performance-related issues - Maintain clean, organized FX and Shader libraries - Clearly communicate updates and communicate timely concerns to the production team - Occasionally support recruitment projects with TA collaboration What We’re Looking For - 6+ years' experience in AAA video games and at least one AAA shipped title - Familiarity with video game product development including workflows, tools, particle systems, lighting, high and low poly modeling, texture painting, texture/UV animation, UV layout, in-game sprite animation, material setup - Demonstrate a knowledge of optimization, performance, and profiling considerations - Can effectively collaborate with all disciplines - game design, production, and engineers as well as artists - Excellent technical and artistic problem-solving skills - Experience working with
Staff Engineer_Monopoly GO!
Scopely is looking for a Staff Engineer to join our Monopoly GO! team and work from Sevilla on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. Monopoly GO! is our new casual game and a key franchise that has just become Scopely’s largest game, enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do You will have the opportunity to lead & work in one of our game teams, developing new features with our talented team and contributing to a game that is played by millions of players around the world. You will be responsible for: - Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth - Working closely with feature owners, the game design team and other development teams to implement new features and technological pipelines for Monopoly GO! - Driving the implementation of online game mechanics and system processes using Unity and C# - Ensuring technical performance is “Best-in-Class” throughout development - Writing automated, high-quality tests (unit, integration,load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Reviewing Technical Design Documents and provide feedback and guidance to other engineers - Collaborating and communicating with cross-functional departments including: game design, qa, etc. - Participating in a strong engineering team and culture - Live game support & troubleshooting - Contributing to technical plans and discussing the workflows and requirements with stakeholders - Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We’re Looking For - 6+ years as part of a professional game development team or other relevant area - BA or Computing Degree - Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports - Experience driving and leading the technical execution of complex and interdisciplinary developments - Mastery of C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Experience with and knowledge of Unity Game Engine or a similar technology (i.e. Unreal Engine) - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc. - Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications, both for server and client - Solid understanding of mobile networking best practices: request limiting, request caching, batching, c
Senior Software Engineer
The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in the United Kingdom to develop games and game production tools. - Scoping, estimating, and assisting in the planning of customer projects. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Understanding of the technical challenges related to complex game development environments. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine. (e.g. Unity, Unreal, in-house) - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines. (URP/HDRP). - A proactive mentor who excels at technical documentation and cross-departmental problem-solving. - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. - The ability to translate complex technical topics into understandable concepts for both technical and non-technical stakeholders. - Experience shipping and maintaining titles across diverse hardware (Mobile, PC, or Console) with an understanding of platform-specific constraints. &
Senior Graphics Engineer, Unity Studio Productions
The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in United Kingdom to develop games and game production tools. - Assisting in the planning of customer projects by evaluating, scoping, and task and time estimation breakdown. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Understanding of the technical challenges related to complex game development environments. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - A proactive mentor who excels at technical documentation and cross-departmental problem-solving, translating complex technical topics into understandable concepts for both technical and non-technical stakeholders. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine (e.g. Unity, Unreal, in-house) - Understanding of rendering pipelines, GPU architecture and performance and optimization techniques. - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP). - Experience with modern graphics APIs (Metal, Vulkan, DirectX12) - Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.) - Experienc
Senior Software Engineer
The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in the United Kingdom to develop games and game production tools. - Scoping, estimating, and assisting in the planning of customer projects. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Understanding of the technical challenges related to complex game development environments. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine. (e.g. Unity, Unreal, in-house) - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines. (URP/HDRP). - A proactive mentor who excels at technical documentation and cross-departmental problem-solving. - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. - The ability to translate complex technical topics into understandable concepts for both technical and non-technical stakeholders. - Experience shipping and maintaining titles across diverse hardware (Mobile, PC, or Console) with an understanding of platform-specific constraints. &
Senior AI Engineer
Cloud Chamber is seeking a Senior AI Engineer to join our talented development team to further push the development of the AI Systems and AI Archetype for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to crystallize that ambition, helping to support several AI systems, and bring several AI Archetypes to life. In this role, you’ll collaborate with an engaged team to push the state of the art and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the team to: - Iterate and polish existing AI Systems and Archetypes. - Bring new Archetypes into existence. - Take confident ownership over the architecture and implementation within the systems of your domain. - Work on implementation and maintenance of AI behavior tree and associated systems. - Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets. - Improve design-facing tools for authoring and scripting combat encounters. - Create and maintain technical documentations. - Review the work of other engineers and share expertise in your area of knowledge. What We’ll Do Together: <span style="font-size: 12pt; font-family: helvetica, arial, sans
Senior Technical Artist
Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games. The teams sit globally, with the bulk of their members located throughout the US and Spain. What You Will Do As a Senior Technical Artist, you will act as a key liaison between the art and engineering teams, ensuring seamless collaboration and execution. You will play a central role in the end-to-end development of features, while also owning the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into the team’s development environment (Unity). - Import and integrate 2D and 3D assets from external tools into Unity - Manage, implement, and optimize assets within a versioned repository - With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins - Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery - Design and develop tools and workflows to improve artist productivity and pipeline efficiency - Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines - Own, document, and continuously improve pipelines and best practices What We're Looking For - Minimum 5 years of experience as a technical artist or similar discipline - Experience in repository management, asset exporting/importing, optimization and pipeline creation - Strong understanding of real-time performance constraints and optimization techniques - Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency - Experience in Unity game engine - Experience in UI / UX implementation - Experience in 2D graphics software such as Photoshop or Illustrator - Experience in 3D graphics software such as Maya or Blender - Professional proficiency in English At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. About Us Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star Trek™ Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others. Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer™ experience across multiple platforms--from mobile, web, PC and beyond
Technical Artist - Monopoly GO!
Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. - Import and integrate 2D and 3D assets from external tools into Unity - Manage, implement, and optimize assets within a versioned repository - With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins - Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery - Help develop tools and workflows to improve artist productivity and pipeline efficiency - Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines - Support, document, and continuously improve pipelines and best practices What We're Looking For - Professional experience as a technical artist or similar discipline - Experience in repository management, asset exporting/importing, optimization and pipeline creation - Strong understanding of real-time performance constraints and optimization techniques - Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency - Experience in Unity game engine - Experience in UI / UX implementation - Experience in 2D graphics software such as Photoshop or Illustrator - Experience in 3D graphics software such as Maya or Blender - Professional proficiency in English For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $91,300 — $140,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, inclu
Senior AI Engineer
Cloud Chamber is seeking a Senior AI Engineer to join our talented development team to further push the development of the AI Systems and AI Archetype for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to crystallize that ambition, helping to support several AI systems, and bring several AI Archetypes to life. In this role, you’ll collaborate with an engaged team to push the state of the art and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the team to: - Iterate and polish existing AI Systems and Archetypes. - Bring new Archetypes into existence. - Take confident ownership over the architecture and implementation within the systems of your domain. - Work on implementation and maintenance of AI behavior tree and associated systems. - Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets. - Improve design-facing tools for authoring and scripting combat encounters. - Create and maintain technical documentations. - Review the work of other engineers and share expertise in your area of knowledge. What We’ll Do Together: <span style="font-size: 12pt; font-family: helvetica, arial, sa
Senior Combat Designer (Encounters)
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life. What You’ll Do: - Create and script engaging gameplay encounters that highlight the core systems and pacing of the project. - Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design. - Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players. - Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review. - Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration. - Identify and evangelize best practices for encounter scripting and implementation workflows. - Deliver work within established project targets and maintain the high quality standards of the company. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant
AI Engineer
As an AI Engineer at Cloud Chamber you will join our talented development team to further push the development of the AI Systems and AI Archetypes for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to support several AI Systems and bring our AI Archetypes to life. In this role, you’ll help push the state of the art, and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are a bold and curious engineer who believes in an iterative, experimental approach to game development; moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the engineering and design teams to iterate and polish existing AI Systems and Archetypes. - Support the development of architecture and implementation within the systems of your domain. - Collaborate with other engineers to implement and maintain AI behavior trees and associated systems. - Test our AI Systems and Archetypes, reporting on their performance operation and memory budgets. - Test and suggest improvements for combat design-facing authoring and encounter scripting tools for - Maintain technical documentation. What We’ll Do Together: You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and finalize the implementations for core AI systems: Combat Management, Perception, Steaming/Memory/Performance, etc. You will also help support the creation of new AI Archetypes and finalize existing ones. You will be encouraged to push our conception of what is possible, doing as much to advance the ambition as you will attempt to build it, ultimately bringing our richly imagined world to life. <
AI Engineer
As an AI Engineer at Cloud Chamber you will join our talented development team to further push the development of the AI Systems and AI Archetypes for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to support several AI Systems and bring our AI Archetypes to life. In this role, you’ll help push the state of the art, and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are a bold and curious engineer who believes in an iterative, experimental approach to game development; moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the engineering and design teams to iterate and polish existing AI Systems and Archetypes. - Support the development of architecture and implementation within the systems of your domain. - Collaborate with other engineers to implement and maintain AI behavior trees and associated systems. - Test our AI Systems and Archetypes, reporting on their performance operation and memory budgets. - Test and suggest improvements for combat design-facing authoring and encounter scripting tools for - Maintain technical documentation. What We’ll Do Together: You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and finalize the implementations for core AI systems: Combat Management, Perception, Steaming/Memory/Performance, etc. You will also help support the creation of new AI Archetypes and finalize existing ones. You will be encouraged to push our conception of what is possible, doing as much to advance the ambition as you will attempt to build it, ultimately bringing our richly imagined world to life. <
Principal Software Engineer, Media Services
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do As a Principal Software Programmer of the Media Services team, you'll provide technical leadership for the platform powering real-time voice communication across Fortnite and the Epic Games ecosystem at massive scale. You'll help set the technical direction for Epic's WebRTC-based products and implement features from design through final delivery. In this role, you will - Work on the WebRTC integration across different Epic Games teams, design and hands-on implementation of new features - Architect, develop, and continuously improve our WebRTC client and server stack across platforms - Investigate and evaluate new technologies to drive innovation in real-time communication services - Drive timelines, resolve technical blockers, and deliver with a high degree of autonomy What we're looking for - Highly proficient in C++, with a strong command of performance-critical systems - Deep understanding of WebRTC signalling concepts, protocols, and architecture - Proven experience in debugging and optimizing WebRTC stacks at scale - Experience designing and maintaining C APIs for broad platform distribution - Familiarity with build systems like GN and Ninja - Demonstrated ability to independently own and deliver complex, long-horizon engineering projects - Strong communication with a track record of cross-team alignment and technical decision-making - Leadership experience is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology t
Principal Software Programmer, Media Services
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do As a Principal Software Programmer of the Media Services team, you'll provide technical leadership for the platform powering real-time voice communication across Fortnite and the Epic Games ecosystem at massive scale. You'll help set the technical direction for Epic's WebRTC-based products and implement features from design through final delivery. In this role, you will - Work on the WebRTC integration across different Epic Games teams, design and hands-on implementation of new features - Design, develop, and continuously improve our WebRTC client and server stack across platforms - Investigate and evaluate new technologies to drive innovation in real-time communication services - Drive timelines, resolve technical blockers, and deliver with a high degree of autonomy What we're looking for - Highly proficient in C++, with a strong command of performance-critical systems - Deep understanding of WebRTC signalling concepts, protocols, and architecture - Proven experience in debugging and optimizing WebRTC stacks at scale - Experience designing and maintaining C APIs for broad platform distribution - Familiarity with build systems like GN and Ninja - Demonstrated ability to independently own and deliver complex, long-horizon programming projects - Strong communication with a track record of cross-team alignment and technical decision-making - Leadership experience is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never
Solutions Architect (Animation)
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. SALES AND LICENSING What We Do We drive adoption and usage for Unreal Engine and provide our customers with the tools and support to make amazing visual projects in the Unreal Engine. What You'll Do You will work as a Solution Architect in the Animation vertical of our Unreal Engine Customer Success team. The ideal candidate has several years of hands-on production experience as an Animator. In this role, you will work with customers and potential customers to help them understand the value of the Unreal Engine. You will assess their needs for their projects and offer them support tools, both online and in person, to help them build their projects. Some travel will be involved. In this role, you will - Engage in short-term (weeks to months) consulting engagements with clients, assessing their needs for adoption and success with UE - Demonstrate the value of the Unreal Engine in solving industry-specific challenges - Effectively identify customer needs and risks, outlining deliverables and scoping work to address them - Recommend workflows and optimizations based on industry expertise and best practices. Collaborate well and grow cross-functional relationships to ensure alignment across teams - Work with Sales and Support to develop effective onboarding plans and assist in implementing them as needed. Partner with technical resources in Support, engaging assistance onsite or remotely when appropriate - Monitor progress against plans and deliverables, effectively communicating progress and managing scope. Communicate effectively with various stakeholders, both internally and externally, keeping them informed and effectively delivering high-touch support - In partnership with the learning team, provide mentoring and hands-on training for clients, give live demonstrations, and interact with users at events and festivals What we're looking for - Hands-on experience using the Unreal Engine in animation projects - 4+ years in a customer-facing role (e.g., Sales, Support, Training), ideally supervising projects or as a project lead - 4+ years of experience in Animation - Extensive experience with Animation software and workflows - Demonstrated ability to exhibit amazing problem-solving skills daily, viewing each new problem as an opportunity for success - Track record of approaching challenges creatively and methodically, seeing them through to final resolution - Ability to communicate with varying levels of stakeholders and build relationships effectively - Must live in China and be fluent in Chinese and English - Willingness to travel up to 30% of the time EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents. Our current benefits package includes suppleme
Senior Director of Community New Game
Scopely is looking for a Senior Director of Community to join a new AAA unannounced and groundbreaking title with a popular IP in the United States or Canada on a remote basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. As Senior Director of Community, you’ll be focused on leading the community for an exciting, in-development, cross-platform, new F2P Open-World Adventure title with World-Class IP. This means being involved early in the game’s development. This role requires someone who can bring together the art and science of the modern-day mobile and PC games community, with the ability to support a mobile-first title. A focus on orchestrating the growth, engagement and retention of the community through content, activations and community-driven features to deliver a world-class gaming experience for our players. What You Will Do - You will play a key role in developing a Community strategy and plan for Community Management, Social Media, and Influencers on an exciting, in-development IP-based new title. - You will be responsible for building out a team to support the game in each of these areas. - You will set strategy, develop tactics, and guide the Community team. - You will play a pivotal role in shaping our game's online presence and fostering meaningful connections with our players. Your passion for gaming and in-depth knowledge of the digital content landscape will drive growth, visibility, and engagement with our brand. - Develop and execute a global community, social, and influencer strategy that aligns with our game’s brand identity and broader marketing goals to drive engagement, retention and advocacy among players. - Establish communication channels and platforms to facilitate ongoing interaction between players, developers, and content creators. - Act as the primary spokesperson for the community, collaborate with cross-functional teams, integrate community feedback into game development processes, and ensure a player-centric approach. - Foster positive interactions and relationships within the community by promoting inclusivity, respect, and collaboration. - Plan and execute community events and promotions to encourage participation and excitement within the community. - Generate original ideas and concepts for content that showcase gameplay, highlight community events, and spotlight player achievements and stories. - Engage with our community across various platforms, including responding to comments, participating in discussions, and amplifying user-generated content. - Utilise analytics tools to track community engagement metrics, sentiment, and social media performance, deriving insights to inform strategies. - Partner with the IP holder to manage and grow the community in a truly authentic way to respect and protect the brand. What We’re Looking For - 10+ years of experience in community management, social media management, & influencer management in the gaming industry. - Strong analytical ski
Lead Technical Artist - Shaders
Job Title Lead Technical Artist - (Shader / Material) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities - Define and drive the visual and technical quality bar for all shaders and materials in the project. - Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. - Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. - Partner with the Art Director to ensure materials support the game’s overall art direction and style. - Create and maintain a library of modular, reusable, and performant shaders and materials. - Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. - Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. - Optimize materials for memory, draw calls, and runtime performance across platforms. - Manage, mentor, a
Senior Combat Designer / Concepteur·rice sénior·e combat
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life. What You’ll Do: - Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game. - Act as the primary owner of AI and combat implementation in cross-disciplinary pods. - Develop working prototypes of AI and combat scenarios. - Communicate progress, workflows, and availability of AI and combat standards to content developers. - Maintain and tune assigned combat AI behavior and parameters through to project completion. - Create detailed and easy-to-follow design documentation. - Collaborate across development sites in Novato and Montreal on a day-to-day basis. - Expand and build on the ideas of player expression and emergent design experiences. - Use your creativity to execute on design goals and solve design challenges that push our games forward. - Participate in brainstorm sessions, refine, and execute on ideas within a schedule. - <span style="font-family: helvetica, arial, sans-serif; fon
Design Director, Battle Pass
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games’ Fortnite team is looking for a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products (e.g., Music Pass and other themed passes). You will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite. You will collaborate with peers in Game Design, UXUI, Production, Art, and QA to ensure overall product success. This role emphasizes working with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UXUI, Product Management, Data Science, and Marketing, and aligning with Executive Stakeholders. In this role, you will - Be directly responsible for the Pass product design and success. Frame vision and goals for the larger team with an outcomes-driven approach - Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UXUI and Product partners - Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play - Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system - Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team’s work What we're looking for - 7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus - Highly analytical – eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals - Strong stakeholder management across the teams that make Battle Pass possible (Art & Cosmetics, Progression, Marketing, Product Management, Gameplay Design, Quest) - Deep experience with PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems - An innovator in the space that tracks industry trends and defines new ones, thinking abstractly in spaces without precedent to define the future of pass design. Every Pass is a new opportunity to try something new and expand impact - Demonstrated talent for empathizing with players and
Senior Manager, Solutions Architect, Games
Discord is used by over 200 million people every month for many different reasons, but there’s one thing that nearly everyone does on our platform: play video games. Over 90% of our users play games, spending a combined 1.5 billion hours playing thousands of unique titles on Discord each month. Discord plays a uniquely important role in the future of gaming. We are focused on making it easier and more fun for people to talk and hang out before, during, and after playing games. The Senior Manager of the Solution Architect, Games team leads a team that is responsible for helping game developers successfully integrate Discord's suite of developer tools (including the Social SDK) into their games and optimize their overall Discord Community presence. This role combines people leadership with hands-on technical expertise: you'll manage and develop a team of specialists while personally serving as the technical expert on our most complex integrations. This will start as a player-coach role ideal for someone with deep experience in game development, particularly multiplayer, who wants to build and lead a high-performing team while staying close to the technical work. This role is expected to evolve into a management-only role as the team scales. Who Is A Good Fit You may be a good fit for this opportunity if you come from roles within the Gaming ecosystem like: - Solutions Engineering Manager - Solutions Architect Manager - Partner Engineering Manager - Technical Partnerships / Account Manager - Developer Relations Manager - Developer Experience Manager Key Responsibilities Team Leadership - Manage, mentor, and develop a team of Integration (Social SDK, new emerging products) and Community (Official Server optimization) Specialists, setting clear goals aligned with department objectives - Drive continuous improvement across the team through regular retrospectives and feedback - Identify growth opportunities and create developmental assignments that expand team capabilities - Collaborate with cross-functional leadership to ensure team focus aligns with broader company initiatives Technical Leadership - Serve as the subject matter expert for technically complex integrations - Establish systems, tools and automations that evolve the managed white glove service of today into at-scale, repeatable processes. - Lead technical discovery sessions and architectural reviews for customer implementations - Provide expert guidance on best practices for integrating Discord's Social SDK and enabling commerce in diverse game genres, engines and platforms - Translate complex business requirements into technical implementation plans - Contribute to product roadmap decisions based on customer feedback and technical insights Customer Partnership - Own solution architecture for Discord's most technically challenging AAA managed accounts - Build trusted advisor relationships with senior technical stakeholders at partner studios - Develop strategies for your team’s portfolio of developers to maximize the val
Animator - Monopoly GO!
Scopely is looking for a Animator to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do This person will create animatics, transitions, 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences. - Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations - Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation - Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline. - Give feedback on animation created by internal artists and external co-developers or outsourcers - Serve as an active participant in team art discussions, critiques and reviews. - Ability to work with production to ensure timely completion of animation tasks - Ability to work collaboratively with the narrative, design, and art team. What We're Looking For - Expert hand-key animation skills and clear knowledge of animation fundamentals - 1 years of professional experience creating animations for games - Some experience with technical implementation of animations in UI and feature development in Unity - Excellent communication, collaboration, interpersonal, and organizational skills - Excellent time management and work discipline - Online Portfolio demonstrating animation art skills and technical art skills - Some experience with game feature development, player experience, story, creating previz. (After effects, Photoshop, Animate) Bonus Point - Additional proficiency in drawing, texturing, and modeling is preferred - Proficiency in Photoshop and After Effects preferred - Mobile games experience - Curiosity on using AI tools to improve your day by day workflow and productivity About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together thro
Engineer, Server
Scopely is looking for a Server Engineer to join a new truly unique multiplayer strategy game in Barcelona, Spain on a hybrid basis. We can support with visa sponsorship. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do - Work in a team responsible for designing, developing and maintaining backend services and APIs in Python running on AWS - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions as well as plan the future of our server core technologies that will lay the foundation for exciting new gameplay features - Inspect the performance of our server clusters and propose improvements - Deep analysis of player behaviors and how our server can be hardened to both improve player experience and also defend against bad actors (botters, cheaters, etc) - Work closely with the QA team to resolve bugs and deliver high quality code as well as Deploy, monitor, and manage applications in a cloud environment such as AWS - Stay up-to-date with industry changes and emerging trends, especially regarding Python, Redis and its ecosystem, AWS, Gaming, etc What We’re Looking For - Highly experienced being part of a professional development team or other relevant area - Experience in developing highly available back-end systems and servers for large-scale MMO games, high-traffic web systems or applications - Experienced with Python and its ecosystem (libraries, frameworks, etc.), familiarity with web frameworks such as Flask, Tornado, FastAPI, or another similar web framework and Python threading, as well as the principles of async programming - Familiar in design and implementation of highly-scalable, reliable, and secure systems using Redis and its ecosystem, such as Redislabs. Solid understanding of RESTful API design and development. Ability to write efficient low-latency, low-IO code - Strong knowledge of Linux operating systems and Docker containers, as well as Redis, MySQL (or similar database systems). Good understanding of how to prevent intrusions, injections, cheating etc. - Experience in version control, especially multi-track development and familiarity with deployments methodologies and CI/CD pipelines as well as automated testing - Experience with stateful and stateless game server architectures Bonus Points - Familiarity with messaging systems such as RabbitMQ, AWS SQS, Redis Streams - Experience working with AWS services like EC2, ECR, RDS, S3, and IAM - Knowledge of Infrastructure-as-Code (IaC) and experience with Terraform for managing infrastructure deployment - Understanding of network infrastructure and cloud networking concepts, such as VPC, Subnet, Security Groups, and Load Balancing
Senior AI Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for an experienced Senior AI Designer to join our cross-disciplinary development team, where you will own the vision and create innovative features. In this role, you will - Own the design vision for AI-focused features. - Craft high-quality, player-facing AI behaviors and abilities using behavior trees and visual scripting. - Create quick prototypes to try out and demonstrate new ideas in the game - Collaborate with team members from various disciplines to deliver high-quality experiences to our players - Cooperate with other designers from the AI team to define and promote a cohesive vision for AI in your project - Use playtest feedback to iterate and improve AI features - Create and maintain clear and concise design documentation What we're looking for - Experience shipping multiple AAA titles as a Designer - Experience developing AI for a highly systemic environment - Experience creating behavior trees and using visual scripting - A creative approach that can surprise and amaze players with new ideas and experiences - Talent for empathizing with players and a deep understanding of player motivations. - Team player with good communication skills (verbal and written) EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we
Senior Systems Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and ultimately seeing them through to ship and beyond, maintaining and evolving them in a live game environment, and above all, making sure our players are having fun. In this role, you will - Work in close collaboration with project leads & directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project - Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish - Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools - Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players - Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players What we're looking for - 5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content - Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play - Strong interest in game progression and economies, and an understanding of what makes them work - Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision - You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do This role is open to multiple locations in North America (including CA & WA). <span style="font-weight: 400
Quality Assurance Lead - Unannounced Project
Scopely is looking for a QA Lead to join our unannounced project team in Barcelona on a hybrid basis, working three days a week from the hub. We can support with visa sponsorship and relocation assistance. At Scopely, we care deeply about what we do and aim to inspire play every day—whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, building a team of talented and passionate game makers to join us on this exciting journey. What You Will Do As QA Lead , you will coordinate and oversee quality efforts within your game area, ensuring comprehensive coverage and alignment across development teams. Reporting to the QA Manager , you will manage daily QA operations, define testing priorities, and ensure smooth collaboration between QA, production, design, and engineering. - Quality Leadership & Coordination : You will coordinate QA efforts within your game area, managing daily operations to ensure efficient testing, complete coverage, and alignment with project milestones. Acting as the primary QA point of contact, you’ll maintain clear communication with production, design, and engineering to deliver high-quality results on schedule - Team Management & Development : You will lead and mentor a team of QA Analysts, guiding their daily work and professional growth while fostering a collaborative, high-performing environment. You’ll set clear goals, promote accountability, and encourage continuous learning and improvement across the team - Planning & Execution: You will develop and maintain test plans and strategies aligned with design and technical requirements, overseeing execution across gameplay, systems, UI, and backend components. You’ll ensure consistent coverage across platforms, identifying gaps and adjusting resources as the project evolves - Cross-Functional Collaboration: You will collaborate with engineers, producers, and designers to integrate quality standards throughout development, from concept to release. Working with localization, deployment, and live ops teams, you’ll help validate updates and patches while coordinating with external QA partners to maintain consistent quality and delivery standards - Quality Insights & Continuous Improvement: You will analyze data and defect trends to identify risks and root causes, providing clear insights to project leadership. You’ll deliver concise QA reports on coverage and release readiness while driving process improvements, automation, and workflow optimizations to enhance overall efficiency - Release & Live Operations Support: You will lead release readiness testing to ensure stable, high-quality builds across all platforms. You’ll support incident triage, regression testing, and post-release analysis to maintain stability and performance while helping build a scalable QA framework that supports the project’s growth into live operations What We’re Looking For - 4+ years of QA experience in the video game industry, with at least 1–2 years in a coordination or lead role - Proven ex
Senior 3D Artist - Monopoly GO!
Scopely is looking for a Senior 3D Artist to join the Monopoly GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction. - Work closely with the Art Director, Principal Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars. - Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic. - Support the creative vision of each season through consistent quality and attention to detail. - Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity. - Provide and receive constructive feedback to maintain high artistic and technical standards. - Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline. - Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency. What We’re Looking For - 5+ years of professional experience as a 3D Artist in game development. - Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style. - Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.). - Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat). - Solid understanding of Unity pipelines for importing and optimizing 3D assets. - Familiarity with technical constraints and performance optimization on mobile platforms. - Ability to work collaboratively within a multidisciplinary team. - Positive attitude and openness to feedback. Bonus Points - Experience in casual or stylized mobile games. - Knowledge of game art production pipelines and asset management. - Familiarity with AI tools for ideation or texturing. - A genuine passion for creating and playing games. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players togeth
Senior Engineer, Server
Scopely is looking for an Senior Server Engineer (Web Platform) to join our unannounced project in Barcelona on a hybrid basis working 3 days a week from the hub. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do We are looking for a Senior Server Engineer (Web Platform) with a strong focus on modern web development stacks to help build and maintain the backend for our Game LiveOps platform. In this role, you’ll work closely with product teams, designers, and other disciplines to deliver high-performance tools and features that support real-time operations and engaging gameplay experiences. - Collaboration: Work with Production and Product Owners to own the development cycle and identify the engineering tasks and processes needed to complete the roadmap. Maintain positive working relationships with technology teams within Scopely to improve the use of shared technologies. - Communication: Facilitate communication both within and across disciplines. Facilitate and encourage the sharing of technical knowledge and code between projects. - Growth: Participate in activities of recruitment, onboarding, development and professional training of the team. Define clear objectives to direct reports. - LiveOps & Live Services: support the Development of features that support live game operations, empowering our designers and operators with real-time control and insights. - Scalable Solutions: support the design and implementation of high-performance, low-latency web services in a cloud environment (AWS preferred) that can handle millions of players. - Automation & Best Practices: Contribute to CI/CD pipelines design and implementation of automated tests to ensure high standards of code quality and maintainability. - Technical Guidance: Lead code reviews, technical discussions, and architecture planning to ensure best practices and continuous improvement of the engineering practices. What We Are Looking For - Experience: professional experience as senior software engineer, with a strong foundation in programming and web development and with relevant experience in a team leadership role - Backend Proficiency: hands-on experience in modern backend languages (Python strongly preferred; Go or C# also a plus). - Web Technologies: Solid experience in the development of RESTful services and modern web frameworks (Vue.js or Angular preferred). Experience with JavaScript (ES6), TypeScript, and CSS preprocessors (e.g., SCSS) is essential - Database Expertise: experience with relational databases (MySQL/Postgres) and caching solutions (Redis), as well as other NoSQL databases like DynamoDB - Cloud & Containers: Professional experience with containerized solutions (Docker, AWS ECS, Kubernetes) in a public cloud environment (AWS preferred). Infrastructure-as-code (e.g., Terraform, CloudFormation) is a bonus. - Automation & CI/CD: experience with setting up and maintaining CI/CD pipelines, automated tests, and load test
Senior Motion Designer
Scopely is looking for a talented Senior Motion Designer to join our Marketing Creative Services team, Flamed, in our Barcelona office , working on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are Flamed, the in-house creative agency, an international multidisciplinary team. We produce thousands of creatives each year to support the global marketing needs of all Scopely games. This role will involve supporting multiple titles across our portfolio, depending on business needs, including Pokémon GO , Monster Hunter Now , and Stumble Guys , among others. What You Will Do - Own and deliver high-quality motion design projects, translating creative briefs into strong visual solutions, from art direction through to final delivery. - Help build impactful brand identities for our games and drive top-performing results in collaboration with other creative teams. Stay up to date with current pop culture trends (e.g., social media, design, film, TV). - Participate in brainstorming sessions, ideate, and create storyboards and/or animatics to communicate concepts ahead of production. - Work with strong attention to detail in a collaborative, feedback-driven environment. What We’re Looking For - 5+ years of experience in motion graphic design within advertising or entertainment marketing. - A strong demo reel showcasing expert-level motion design and animation. - Proficiency in industry-standard tools, including After Effects , Cinema 4D , Octane Render , Premiere and Photoshop . - Experience with video editing, color grading, and sound design. - Strong art direction skills, storytelling ability, and a keen visual sense. - A collaborative mindset and a passion for creative excellence. - Passion for mobile games. - Excellent communication skills in English. Bonus Point: - Hands-on experience using Unreal Engine to produce cinematic-quality renders. - Additional experience with Unity is a plus. - Strong understanding of Social Media, Performance Marketing, and User Acquisition creatives. - A proactive interest in AI-assisted design tools and their creative applications.. To be considered for this role, please include your CV, portfolio, reel, and/or links to examples of your work. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “
Principal Animation Artist - Unpublished R&D Product
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players. As an Principal Animation Artist on our Unpublished R&D Product you will be responsible for all aspects of player-facing animation systems and character performance from early ideation to final shipping quality release. Your critical eye for quality and appeal will help strengthen our animation style. Your past experience as an animator will enable you to translate the gameplay and thematics of League of Legends Champions into the game medium. You will report into the Art Director of the team. Responsibilities : - Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion - Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features - Define and establish animation best practices, workflows, and quality standards for the team - Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration - Anticipate systemic challenges and lead solutions that improve long-term reliability and performance - Guide and mentor animators, elevating craft quality across the team - Influence cross-team collaboration and alignment on animation-related systems and pipelines - Identify opportunities to improve tools, pipelines, and production strategies at a broader level Required Qualifications: - 8+ years of professional experience in game or entertainment animation - Experience defining animation pipelines or standards at a team or project level - Expert proficiency in Maya - Extensive experience working with Unreal Engine - Deep understanding of animation systems, state machines, and runtime behaviors - Experience owning and delivering complex animation systems across a project lifecycle - Proven ability to influence cross-disciplinary teams and drive alignment - Strong problem-solving skills with a focus on scalable solutions - Experience mentoring and elevating other animators - Familiar with the League of Legends</em>
Senior Gameplay AI Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide What You'll Do We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior Gameplay AI Programmer, you will play a critical role on a small and focused team. You will be responsible for core AI features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery. In this role, you will - Work closely with art and design to create and iterate on gameplay AI features - Experiment with game design and iterate rapidly while ensuring that strong technical and algorithmic decisions are made - Drive, build and maintain core AI systems shared in the Fortnite AI ecosystem - Collaborate with engine AI developers to improve AI systems - Ensure high-quality user experiences across all platforms we support - Optimize and fix bugs in existing gameplay AI systems What we're looking for - Experience developing games professionally, and shipping AAA titles with AI experience - Experience working with AI systems (Behavior Trees, Finite State Machine, Pathfinding, Animation, etc.) - Excellent C++ skills and the ability to code and develop AI gameplay mechanics and tools - Well-versed in games and the ability to articulate what is strong/weak about the design of existing games (an interest in online games is preferred) - Excellent communication and interpersonal skills - Experience working on a live service game is a plus - Self-motivated, great work ethic, and able to work independently - Creativity in problem-solving and the ability to think outside of the established solutions EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching
Senior UI Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior Ui Programmer, you will play a critical role on a small and focused team. You will be responsible for core Ui features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery. In this role, you will - Envision, plan, refactor and implement new features with a systemic approach like hud widgets, hud markers, minimap, mission flow, activity feed, conversation/interaction menus and more - Write robust, maintainable code with a focus on generic modularization and the future - Optimize and fix bugs in new and legacy systems - Integrate backend systems in support of the player experience - Collaborate with the cross-disciplinary team on cutting-edge features that support player experiences in our game and potentially across the Fortnite ecosystem - Work closely with backend developers to align on service and client goals - Work closely with art and design leads to ensure that UI meets aesthetic and functional requirements What we're looking for - Exceptional C++ programming skills - Experience developing features for games across multiple platforms - Significant experience developing online multiplayer games or other interactive real-time technology applications with a strong online component - Interest in social, frontend, and gameplay-adjacent areas of game development - Ability to empathize with users and to balance the inherent tradeoffs in developing with great user experiences in mind - Keen analytical mind and mature problem-solving skills - Strong teamwork and cross-discipline collaboration skills, including the ability to deliver and respond to constructive feedback - Unreal Engine development experience preferred EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, wh
Senior Technical Animator
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this talented team of veteran and emerging artists you’ll collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high profile trailers related to Fortnite and other IP related projects. Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline and tooling. In this role, you will - Rig characters, props and vehicles - Set up assets in Unreal Engine 5; including cloth, physics, blueprints - Work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high quality assets - Assist and build pipeline tools and work with engine and project leads on continuous improvement of those engine tools - Direct Technical Animation work for Cinematic trailers, including outsourced and internal trailers - Provide support and optimization for Animation Team, including performance/speed optimizations, engine stability, control rig/constraint bug issues, and animation workflows - Design UI Pickers for the Animation team What we're looking for - Extensive experience rigging characters in the Unreal Engine - A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces - Attention to aesthetic detail, especially with regards to character deformation and physics movement - Familiarity with the Unreal Engine 5 art pipeline - Positive individual with strong written communication and teamwork skills - Exceptional problem-solver - Experience developing character pipelines and tools EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine
Cinematics Animation Director
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CINEMATICS What We Do In the Cinematics Team, we are pushing the boundaries of what is possible in realtime. We are in the early stages of this growth in realtime quality work and we are growing quickly and implementing various techniques and ideas to improve what can be done in Unreal Engine. Our team is one of the few at the forefront of delivering innovation, through cinematic quality visuals. What You'll Do Epic Games is searching for a Cinematic Animation Director to join our cinematic team working on projects, including Fortnite and other IP. You'll create original animation with a strong emphasis on style and appeal, grounded in realistic world physics — and you'll help shape how we make that animation, not just what it looks like. This role requires a deep understanding of animation fundamentals and how they translate to game animation, combined with genuine curiosity about emerging tools and workflows. You'll take animation from initial concept through implementation using our animation system in Unreal Engine 5, while actively exploring new approaches — from AI-assisted motion generation and video-to-animation pipelines (Meshcapade, video2fbx, etc.) to whatever comes next. In this role, you will - Lead and mentor a small team of experienced internal cinematic animators. - Own the animation direction and quality control for all cinematic animation outsourcing efforts. - Create character-specific animations based on narrative collaborations with cinematic directors, using Unreal Engine's Sequencer and Control Rig toolset. - Drive collaboration across disciplines — including Production, Technical Animation, and Design — to help define the style and feel of Epic's cinematic animation. - Collaborate with other discipline leads (environment, lighting, fx, game dev, etc) in a dailies-style critique environment, find optimal solutions, and address issues as they arise. - Direct and work with motion capture data as a core part of the layout process. - Refine animations as needed to achieve the highest quality within project timelines. Research, evaluate, and prototype emerging animation workflows and tools, helping the team stay ahead of the curve on production innovation. What we're looking for - A strong animation reel demonstrating expertise in keyframed character and creature animation. - Experience in a lead or senior role, managing animators and owning animation quality for both internal and outsourced teams. - Relevant experience in cinematic animation. - Strong instincts for both realistic and stylized motion. - Strong story and problem solving skills
Senior Product Manager, Avatar Movement
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. About the Role: As a Senior Product Manager for Avatar Movement, you will help drive the vision and strategy for how avatars move, feel, and interact within the world. You will own key components of the character controller and movement systems, ensuring developers have the engine capabilities needed to tune user control, physics, and presence, delivering a seamless and expressive experience across millions of immersive 3D worlds. You Will: - Serve as the Product DRI for Avatar Movement initiatives, collaborating with leadership to define the roadmap for character control, physics interactions, and spatial presence. - Engage deeply with the Roblox developer community to understand their needs for tuning, customizing, and scaling avatar movement in their unique experiences. - Partner with engineering teams to dive into the technical nitty-gritty, making the right architectural and API design decisions for our proprietary engine that anticipate needs 1-3 years into the future. - Write detailed product specifications that clearly align the roadmap and technical needs of Avatar Movement to executives, engineers, designers, and the broader product team. - Build frameworks to drive alignment, then define and track key performance indicators (KPIs) for complex movement systems, using both qualitative player feedback and quantitative data to iterate on the "feel" of movement. - Act as a mentor and role model for junior product and engineering team members, fostering an inclusive environment of continuous learning and high-quality execution. You Have: - 5+ years of product management experience, specifically working on game engines, 3D character controllers, avatar animation, or core gameplay systems. - A Bachelor’s degree or equivalent experience in Computer Science, Computer Engineering, or a similar technical field. Shipped real products in this or an adjacent domain (e.g., AAA character controllers, game engines, multiplayer movement systems), where technical nuances like network replication or input lag fundamentally changed your approach. - The ability to navigate domain-specific constraints (e.g., strict backward compatibility for millions of existing games, strict mobile performance budgets, proprietary engine limits) while still driving meaningful outcomes. - A deep understanding of the users, workflows, and use cases in concrete detail—both the end-players who demand a highly responsive "feel," and the developers who need robust APIs and parameters to tu
Client Engineer - Star Trek Fleet Command
Scopely is looking for a Client Engineer to join our Star Trek Fleet Command team within our Live Games Portfolio division in Dublin. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market. What You Will Do As a Client Engineer focused on Core Tech and Platform Engineering, you’ll contribute to the ongoing evolution and stability of our Unity-based client. This role focuses on the systems, tooling, and infrastructure that support the game experience across devices and platforms. You will work closely with senior engineers and cross-functional teams to improve performance, maintainability, and scalability across the client technology stack. - Contribute to the development and maintenance of shared client systems such as asset loading, UI systems, tooling, memory tracking, patching, and performance monitoring. - Help identify and resolve performance, stability, and scalability issues across the client. - Collaborate with Backend, DevOps, QA, and gameplay teams to improve workflows, integrations, and development processes. - Follow and contribute to coding standards, architectural patterns, and engineering best practices. - Support Unity upgrades and platform integrations across Android, iOS, and PC. - Assist in improving the modularity, reliability, and maintainability of the codebase. - Participate in code reviews, technical discussions, and collaborative problem-solving. What We're Looking For - 3+ years of professional experience with Unity and C# development. - Experience working on game systems, shared frameworks, tools, or platform-related features. - Solid debugging and problem-solving skills, including investigating performance and memory-related issues. - Understanding of Unity systems such as AssetBundles, scene management, rendering, or lifecycle management. - Experience developing for mobile platforms (iOS/Android) and familiarity with profiling/debugging tools such as Unity Profiler, Android Profiler, or Xcode Instruments. - Familiarity with version control systems and CI/CD workflows such as Git, Jenkins, or GitHub Actions. - Strong communication and collaboration skills, with the ability to work effectively across disciplines. - BSc degree in Computer Science, Software Engineering, or equivalent practical experience. Bonus Points - Experience supporting Unity version upgrades or large-scale client migrations. - Exposure to performance optimisation and memory management techniques. - Familiarity with networking technologies such as WebSockets, Protobuf, or gRPC. - Experience with native plugins or platform-specific integrations. - Knowledge of LiveOps systems, telemetry, or experimentation frameworks. - Understanding of backend-client coordination and data synchronisation. - Exposure to mobile development challenges such as device fragmentation, app store requirements, or patch
Engineer– Monopoly GO!
Scopely is looking for an Engineer to serve on and elevate our new casual game, Monopoly GO! team and work from the UK. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Working closely with feature owners, the game design team and other development teams to implement new features within a feature team - Work with game client developers to implement networked communications between game client and server - Design and develop our game server and associated tools and libraries, with a focus on performance, scalability and consistency - Write automated, high-quality tests (unit, integration etc.) and work with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Implement tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We're Looking For - 3+ years as part of a professional game development team or other relevant area - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Knowledge of Unix-like operating systems - Experience with Redis (or other database systems), ORMs and migration scripts - Ability to write efficient low-latency, low-IO code - Good understanding of how to prevent intrusions, injections, cheating etc. Bonus Points - Familiar with highly available back-end systems and servers for games - AWS, Docker, Terraform, Kibana, Chef, Ansible - Experience with automated testing - Experience with stateful and stateless game server architectures About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary techn
Expert Gameplay AI Software Engineer
2K Sports Lab Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re looking for an Expert Gameplay AI Software Engineer to help build the intelligence behind our next AAA sports title. You’ll design and implement AI systems that drive team-based decision-making, play selection, positional awareness, and realistic athletic behavior in Unreal Engine 5. We need someone who combines deep algorithm expertise with a passion for team sports and a collaborative approach to working with designers, animators, and gameplay engineers. What You Will Do ● Architect and build AI systems for team-based sports gameplay in UE5 ● Design decision-making frameworks for play selection, formations, and tactics ● Develop positional awareness and spatial reasoning for AI-controlled players ● Optimize AI performance for multi-threaded, performance-critical environments ● Partner with designers, animators, and gameplay engineers to deliver features ● Mentor engineers and contribute to team-wide technical growth ● Write clean, performant, and well-tested C++ code ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 8+ years of software engineering experience in game development ● Expertise in C++ and Unreal Engine 5 ● Strong algorithm and data structure design skills ● Experience with multi-threaded programming in performance-critical environments ● Deep understanding of team-based sports and competitive game dynamics ● Excellent communication and collaboration skills across disciplines ● Bachelor’s degree in Computer Science or equivalent experience ● Passion for playing or watching sports Beneficial Qualifications ● Track record of shipping AAA sports or simulation titles ● Familiarity with modern console hardware and optimization techniques As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have
CONCEPTEUR·RICE TECHNIQUE DE PERSONNAGES / Character Technical Artist
Qui nous sommes: Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin : Nous sommes à la recherche d’un·e Concepteur·rice technique spécialisé·e en animation technique et en création d'armature ( rigging ) de personnages pour aider à donner vie à des personnages expressifs et performants à travers plusieurs titres et régions. Vous collaborerez avec les équipes d'animation, d'art de personnages, d'ingénierie et la direction du studio pour mettre en place des systèmes de personnages évolutifs et des outils d'animation. Ce rôle offre l'opportunité de progresser aux côtés d'équipes expérimentées tout en apprenant de nouvelles techniques et en contribuant à du contenu qui vous passionne. Ce que vous ferez : - Concevoir, construire et maintenir des armatures ( rigs ) de personnages qui soutiennent une animation de haute qualité et une performance en temps réel. - Développer et soutenir des outils d'animation pour améliorer les flux de production des animateur·rice·s et la vitesse d'itération. - Collaborer avec les animateur·rice·s et les artistes de personnages pour résoudre les défis de déformation, de maillage ( skinning ) et de contrôle. - Optimiser les armatures ( rigs ), les squelettes et les systèmes d'animation selon les contraintes de mémoire, d'exécution et de plateforme. - Soutenir les machines d'état d'animation ( state machines ), les arbres de mélange ( blend trees ) et les systèmes d'animation en temps réel dans le moteur. - Dépanner et résoudre les problèmes d'animation, de création d'armature ( rigging) et de déformation tout au long de la production. - Documenter les standards de création d’armatures ( rigging) , les flux de production d'animation et les procédures pour
Gameplay Animator
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need Our studio is looking for an experienced Gameplay Animator who has a high quality bar and a passion for replicating authentic sports behaviors. In this role, you will work closely with AI and Animation Engineers, Designers and Producers to implement authentic sports behaviors to build highly polished world – class gameplay for what will be the next massive sports franchise in our industry. What You Will Do - Collaborate as a professional in a multidisciplinary game development environment - Participate in review/feedback process both in source animation and gameplay contexts. - Edit, enhance and clean up motion Capture Data in accordance with Gameplay and engine and design requirements - Collaborate with Design Leads to define the animation needs and create the design for animation based features - Collaborate with Engineers and Designers to influence the technical implementation of features in order to build the strongest feature possible - Collaborate with the Animation Director to understand, and deliver on, the quality bar for the animations that you create - Collaborate with the Design Lead and Engineering team to implement your features in engine - Champion animation quality and authenticity within your features, bringing the animation perspective to all decision making - Occasionally contribute elements such prototype assets, sketches, layouts and other elements for game/cinematic previsualization - Provide task estimations with regard to animation work. Who We Think Will Be A Great Fit - A university degree in visual arts with specialization in graphic design, commercial art, graphic communications or cartooning or completion of a college diploma program in graphic arts is required - Experience or training in multimedia design at a post-secondary, college or technical institution may be required Please confirm if applicant has this experience - Creative ability and artistic talent, as demonstrated by a portfolio of work, are required for graphic designers and illustrators - A passion, and understanding of sports games - Experience working with ‘second-to-second’ interactive animation features - Player experience focused - Open minded, proactive and collaborative - Experience with Unreal Engine - Passionate about playing and/or watching sports - Passion for video games (not just ours!) - Subject matter expert in human movement pertaining to professional sport The pay range for this position in British Columbia at the start of employment is expected to be between CAD $60,700 and CAD $89,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for
Senior Partner Relations Manager - Games and Entertainment
The opportunity Unity's Partner Success team is looking for a Senior Partner Relations Manager who combines technical depth with a genuine interest in helping developers build and succeed. Working directly with developers and their technical leadership, you’ll help ensure Unity productions succeed across the world. Our customers create everything from small mobile projects to AAA console games and immersive multi-user VR experiences, and they’ll benefit from your expertise, judgment, and collaborative problem solving. As a Senior Partner Relations Manager, you’re the bridge between customers and Unity. You’ll sit on the front lines with our most strategic accounts, provide thoughtful technical guidance, and manage the full customer relationship through the post sales journey. You’ll be a trusted adviser, a steady presence in moments of pressure, and a credible peer to the engineers and technical leaders you work with. What you'll be doing - Serve as the primary point of contact for high-profile gaming and entertainment customers, defining strategic success plans and building strong relationships with technical and executive stakeholders through regular engagement, including occasional on-site customer visits. - Develop deep knowledge of customer projects and tech stacks to provide expert guidance on Unity products; help customers design technical solutions, integrate new capabilities into their pipelines, and accelerate project success. - Lead internal account teams (sales, engineering, product) to ensure a cohesive customer experience, while driving the resolution of urgent issues by enlisting resources across technical support and engineering. - Directly influence Unity's product roadmap by monitoring customer feedback and sentiment, surfacing insights from your portfolio, and championing findings through Voice of the Customer reports. - Contribute to a culture of growth by sharing knowledge across the team and performing other related duties as assigned to support the evolving needs of our customers and the business. What we're looking for - Experience in game development, real time 3D, or a related technical domain (whether you've shipped a title, worked in a game studio, or built on a real time engine like Unity or similar). You understand the realities of game production from the inside, including production pipelines and the challenges developers face day to day. - Hands-on experience with Unity tools (Graphics, Asset Bundles, Addressables, Profiling) or equivalent real time engine tooling, paired with a solid understanding of AI workflows and Generative AI, and how they can benefit game development. - Experience managing technical and executive stakeholders with confidence and empathy. Strong communication skills, with the ability to translate sophisticated technical content into clear business value. You tackle challenges with diplomacy and a solutions-focused approach. - A demonstrated commitment to customer centric service, on time delivery of complex solutions, and a collaborative, team first mindset. You guide customers through new opportunities with a positive and constructive outlook. - Fluent in Japanese and English. You might also have - Experience developing a multiplayer title - Shipped mobile games professionally - Experience in Customer Success, Developer Relations, Technical Account Management, or Engineering leadership - Fluency in a second/third language beyond J
Lead Technical Artist - Tools and Pipeline
Job Title Lead Technical Artist – (Pipeline/Tools) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities - Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics. - Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration. - Partner with engineering to extend UE5’s editor functionality and improve asset processing. - Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs. - Establish best practices for asset versioning, content validation, and automated build processes. - Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team. - Coordinate with production to manage priorities, schedules, and resourcing for development. - Collaborate & support
Principal Designer
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need As Principal Designer, you define the moment-to-moment player experience. You establish gameplay standards, systemic rules, and implementation metrics that ensure the game delivers a cohesive, high-fidelity AAA feel across traversal, combat, interaction, and camera behavior. Acting as the bridge between creative direction and engineering execution, you translate intent into playable reality and maintain consistency across the entire experience. What You’ll Do - Design Governance: Define the "Golden Rules" for systems and world-building including process, metrics, and standards, to ensure mechanical consistency across the entire game. - Workflow Architect: Act as the final authority on how the design team utilizes tools and engine features in partnership with the Gameplay Engineering team. - Craft Mastery: Maintain hands-on authority over gameplay feel through direct in-engine iteration across mechanics, traversal, level design, and gameplay scripting. - CCC Ownership: Define the technical implementation of Character, Camera, and Controls, establishing the exact metrics that create the game’s signature feel. - Execution Excellence: Ensure the player experience is cohesive and polished, maintaining a "Game of the Year" quality bar for all shipped features. What Will Make You a Great Fit - 10+ years in AAA Game Design: A proven track record in 3rd or 1st person blockbusters across multiple shipped titles. - Unreal Engine Mastery: Deep experience shipping gameplay systems in Unreal Engine, (blueprints, data driven architecture, and level streaming.) - Systemic Thinking: A focus on building scalable frameworks a