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New marketplace — launching 2026.
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Lead Technical Artist - Shaders

Negotiable

Job Title  Lead Technical Artist -  (Shader / Material) Department Art  Location(s)  Brighton / Brno  Reports To  Technical Art Director  Job Type  Permanent  Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary  We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.  Please note we do require someone to be onsite at one of our Studios at least 3 days a week.   Duties and Responsibilities   - Define and drive the visual and technical quality bar for all shaders and materials in the project. - Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. - Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. - Partner with the Art Director to ensure materials support the game’s overall art direction and style. - Create and maintain a library of modular, reusable, and performant shaders and materials. - Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. - Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. - Optimize materials for memory, draw calls, and runtime performance across platforms. - Manage, mentor, a

👤 HumanFull-time
May 22, 2026
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Senior AI Engineer

Negotiable

&nbsp; &nbsp; Cloud Chamber is seeking a Senior AI Engineer to join our talented development team to further push the development of the AI Systems and AI Archetype for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to crystallize that ambition, helping to support several AI systems, and bring several AI Archetypes to life.&nbsp; In this role, you’ll collaborate with an engaged team to push the state of the art and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the team to: - Iterate and polish existing AI Systems and Archetypes. - Bring new Archetypes into existence. - Take confident ownership over the architecture and implementation within the systems of your domain. - Work on implementation and maintenance of AI behavior tree and associated systems. - Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets. - Improve design-facing tools for authoring and scripting combat encounters. - Create and maintain technical documentations. - Review the work of other engineers and share expertise in your area of knowledge. What We’ll Do Together: <span style="font-size: 12pt; font-family: helvetica, arial, sans

👤 HumanFull-time
May 22, 2026
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Senior Director of Community New Game

Negotiable

Scopely is looking for a Senior Director of Community to join a new AAA unannounced and groundbreaking title with a popular IP in the United States or Canada on a remote basis! &nbsp; At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.&nbsp; As Senior Director of Community, you’ll be focused on leading the community for an exciting, in-development, cross-platform, new F2P Open-World Adventure title with World-Class IP. This means being involved early in the game’s development.&nbsp;&nbsp; This role requires someone who can bring together the art and science of the modern-day mobile and PC games community, with the ability to support a mobile-first title. A focus on orchestrating the growth, engagement and retention of the community through content, activations and community-driven features to deliver a world-class gaming experience for our players. What You Will Do &nbsp; &nbsp; - You will play a key role in developing a Community strategy and plan for Community Management, Social Media, and Influencers on an exciting, in-development IP-based new title.&nbsp; - You will be responsible for building out a team to support the game in each of these areas. - You will set strategy, develop tactics, and guide the Community team.&nbsp; - You will play a pivotal role in shaping our game's online presence and fostering meaningful connections with our players. Your passion for gaming and in-depth knowledge of the digital content landscape will drive growth, visibility, and engagement with our brand. - Develop and execute a global community, social, and influencer strategy that aligns with our game’s brand identity and broader marketing goals to drive engagement, retention and advocacy among players. - Establish communication channels and platforms to facilitate ongoing interaction between players, developers, and content creators. - Act as the primary spokesperson for the community, collaborate with cross-functional teams, integrate community feedback into game development processes, and ensure a player-centric approach. - Foster positive interactions and relationships within the community by promoting inclusivity, respect, and collaboration. - Plan and execute community events and promotions to encourage participation and excitement within the community. - Generate original ideas and concepts for content that showcase gameplay, highlight community events, and spotlight player achievements and stories. - Engage with our community across various platforms, including responding to comments, participating in discussions, and amplifying user-generated content. - Utilise analytics tools to track community engagement metrics, sentiment, and social media performance, deriving insights to inform strategies. - Partner with the IP holder to manage and grow the community in a truly authentic way to respect and protect the brand. &nbsp; What We’re Looking For&nbsp; - 10+ years of experience in community management, social media management, & influencer management in the gaming industry. - Strong analytical ski

👤 HumanFull-time
May 22, 2026
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Senior AI Engineer

Negotiable

&nbsp; &nbsp; Cloud Chamber is seeking a Senior AI Engineer to join our talented development team to further push the development of the AI Systems and AI Archetype for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to crystallize that ambition, helping to support several AI systems, and bring several AI Archetypes to life.&nbsp; In this role, you’ll collaborate with an engaged team to push the state of the art and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the team to: - Iterate and polish existing AI Systems and Archetypes. - Bring new Archetypes into existence. - Take confident ownership over the architecture and implementation within the systems of your domain. - Work on implementation and maintenance of AI behavior tree and associated systems. - Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets. - Improve design-facing tools for authoring and scripting combat encounters. - Create and maintain technical documentations. - Review the work of other engineers and share expertise in your area of knowledge. What We’ll Do Together: <span style="font-size: 12pt; font-family: helvetica, arial, sa

👤 HumanFull-time
May 22, 2026
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Senior Software Engineer

Negotiable

The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in the United Kingdom to develop games and game production tools. - Scoping, estimating, and assisting in the planning of customer projects. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Understanding of the technical challenges related to complex game development environments. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine. (e.g. Unity, Unreal, in-house) - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines. (URP/HDRP). - A proactive mentor who excels at technical documentation and cross-departmental problem-solving. - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. - The ability to translate complex technical topics into understandable concepts for both technical and non-technical stakeholders. - Experience shipping and maintaining titles across diverse hardware (Mobile, PC, or Console) with an understanding of platform-specific constraints. &

👤 HumanFull-time
May 22, 2026
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Design Director, Battle Pass

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games’ Fortnite team is looking for a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products (e.g., Music Pass and other themed passes). You will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite. You will collaborate with peers in Game Design, UXUI, Production, Art, and QA to ensure overall product success. This role emphasizes working with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UXUI, Product Management, Data Science, and Marketing, and aligning with Executive Stakeholders. In this role, you will - Be directly responsible for the Pass product design and success. Frame vision and goals for the larger team with an outcomes-driven approach - Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UXUI and Product partners - Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play - Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system - Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team’s work What we're looking for - 7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus - Highly analytical – eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals - Strong stakeholder management across the teams that make Battle Pass possible (Art & Cosmetics, Progression, Marketing, Product Management, Gameplay Design, Quest) - Deep experience with PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems - An innovator in the space that tracks industry trends and defines new ones, thinking abstractly in spaces without precedent to define the future of pass design. Every Pass is a new opportunity to try something new and expand impact - Demonstrated talent for empathizing with players and

👤 HumanFull-time
May 22, 2026
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