Description
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Doomsday , which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. About the Position: AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background. This is an Expression of Interest role. Key Responsibilities: - Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices. - Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process. - Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development. - Breakdown environment tasks, create asset briefs and help support both studio and external artists. Qualifications & Skills: - 3+ years of professional experience in computer-generated art for entertainment or games. - Experience building environments from initial blackout to final polish/ship. - A portfolio with examples of environment asset creation and/or world building. - Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality. - Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized. - Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter. - Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine. - A strong understanding of scene composition, scale/proportion and lighting. - Excellent communication skills and enjoy collaborating with other team members and departments. - A strong work ethic, are self-motivated, organized and work well with deadlines. - Basic understanding of the Sequencer and Movie Render Queue. - Performs other duties as assigned. Preferred Qualifications: - Experience procedural world building methods & techniques (PCG, Houdini or other). - Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software). - Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools. - Experience lighting environments in Unreal Engine. - Environment concep