Head of Game Design

Negotiable
👤 Human Full-time
Posted: today By: Stillfrontgroup

Description

As Head of Game Design at Twin Harbour Interactive, you're the person the franchise's design quality runs through. You set the bar across the full portfolio, build the systems that hold it, and develop the designers who deliver it. The design decisions that shape this franchise over the next five years will come from the team you develop and the standard you set. You'll lead a team of Game Design Leads across four live titles and make sure the discipline grows alongside the franchise. You report directly to the Executive Director of Production. For fifteen years, the Supremacy Franchise has been earning its players' trust one campaign at a time. Keeping that going takes more than great designers. It takes someone who can build a team that consistently knows what good looks like, and has the standards and culture to back it up. That's this role. About the Supremacy Franchise The Supremacy Franchise has reached over 90 million players lifetime, with 2.2 million monthly active users and 300,000+ concurrent commanders in peak campaigns. Our mission: deliver best-in-class strategy worlds that challenge, engage, and reward players over weeks, months, and years. The franchise spans four live titles: Supremacy: 1914, Supremacy: Call of War 1942, Supremacy: WW3, and Supremacy: Warhammer 40,000. Each game has its own community and its own design challenges. Your discipline is what ties them together. YOUR MISSION - Lead the Game Design Department — Your Game Design Leads are your direct reports, and your impact runs through them. Hire and develop the people who set the direction, own the headcount plan and budget, and anticipate what the department needs next: skills, tooling, and where the gaps are. - Shape the Design Vision — Set the long-term direction for game design at Twin Harbour. The philosophy you develop should be clear to the team, durable across the full portfolio, and concrete enough to influence real decisions. That includes understanding how design choices affect the game's ability to attract new players and keep long-term ones. - Work Across the Studio — Partner with Heads of Product, Producers, and other department heads so design can actually deliver what each production needs. Sort out friction early, before it becomes someone else's problem. - Own the Craft Standard — Define and enforce the design quality bar across all productions. Set the frameworks and review processes that give the franchise a coherent design identity. - Build an Inspiring Culture of Trust — Create the conditions where designers feel safe raising problems, pushing back, and asking for help. Look at who gets heard, who gets developed, and who gets the stretch assignments. - Make Feedback Real — Keep it timely and grounded in the work, not a box-ticking exercise. Stay close enough to both the team and the game to catch signals early, and use data and instinct together to act before they become bigger problems. - Lead with Clarity — Clarity is how trust gets built and ownership becomes real. Set the tone across the department, make sure the franchise's direction is understood by the people executing it, and surface problems early. - Drive AI Adoption — Actively find where AI tools can improve design workflows, prototyping, and iteration speed. Model the behavior. Bring the team with you. YOUR BACKSTORY - Deep, firsthand knowledge of strategy games, grand strategy, 4X, or adjacent, on PC or mobile, as a player and as a designer. You understand what keeps long-term strategy players engaged and coming back. -

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted today
Views 0

Posted by

Stillfrontgroup
Member since 2025