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Companiongroupltd.Recruitee.Com

Remote job

Learn more about Companiongroupltd.Recruitee.Com, the company behind this role.

Open Roles

UI/UX Artist & Designer

Negotiable

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development. As the primary choice for clients aspiring to elevate their multiplayer titles, we enable scalability, maximise player density, and craft immersive gameplay experiences. Embedded seamlessly within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio, we value clear, continuous, and transparent communication as highly as technical expertise. We are seeking a UI/UX artist to join our Unreal Engine 5 game project. The role requires both artistic, design skills and technical implementation knowledge, with a strong emphasis on building accessible, player-friendly interfaces for Nintendo Switch. This is for a fixed term contract, however due to the nature of our business there is a likely chance this may be extended or turned into a permanent role longer term. Responsibilities: - Design and implement intuitive UI layouts, menus, and HUD elements in Unreal Engine 5. - Create UX flows that prioritise clarity, usability, and accessibility for a wide range of players. - Follow the given art direction and expend upon its visual identity of the game’s interface, including iconography, typography, and graphic elements. - Collaborate with game designers, artists, and engineers to ensure UI/UX integrates seamlessly with gameplay systems. - Develop accessibility features such as scalable text, colorblind-safe palettes, control remapping, and audio/visual cues. - Produce wireframes, prototypes, and style guides for consistent design and art direction. - Optimise UI for performance across platforms without sacrificing clarity or accessibility. - Stay current on accessibility standards, best practices, and evolving player needs. Requirements: - Proven experience designing UI/UX for games, ideally in Unreal Engine 5. - Experience level suited for intermediate to senior roles. - Strong portfolio showcasing interface design, visual polish, and player-centric workflows. - Knowledge of Accessibility Guidelines (WCAG and Nintendo accessibility standards for Switch). - Ability to translate complex gameplay systems into clear, usable interfaces. - Strong graphic design fundamentals: composition, typography, hierarchy, spacing. - Can deliver polished, game-ready elements showcasing strong illustrative instincts (Icon sets, etc.) - Proficiency in design tools (e.g., Figma, Photoshop, Illustrator) and Unreal UMG/Slate. - Strong collaboration and communication skills

👤 HumanGig
By Companiongroupltd.Recruitee.ComJul 30, 2026

VFX Artist

Negotiable

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences. Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence. We seek a VFX Artist to create stunning visual effects that bring our game worlds to life. You’ll work closely with artists, designers, and engineers to craft real-time VFX that enhances gameplay, storytelling, and immersion. We'd love to hear from you if you are passionate about creating impactful explosions, magical spells, dynamic weather, and immersive environmental effects! This is for a fixed term contract until the end of October 2025. Your Responsibilities: - Design and implement real-time visual effects for characters, environments, and gameplay interactions. - Work with particle systems, shaders, and physics-based simulations to create high-quality effects. - Develop and optimise VFX assets while maintaining performance standards across platforms. - Collaborate with the art, animation, and game design teams to ensure VFX aligns with the game’s visual style and mechanics. - Create stylised and realistic VFX such as fire, smoke, explosions, energy effects, weather, and destruction. - Utilise Unreal Engine’s Niagara or other VFX tools to develop advanced effects. - Optimise effects to ensure smooth performance without sacrificing visual fidelity. - Research and prototype new techniques to push the boundaries of real-time VFX. - Maintain clear and organised technical documentation of workflows and best practices. Your Profile: - 5+ years of experience as a VFX Artist in game development. - Proficiency with Unreal Engine’s Niagara or other real-time VFX tools (Unity’s VFX Graph, PopcornFX, etc.). - Strong understanding of particle systems, shaders, lighting, and materials. - Experience with Houdini, Blender, or Maya for simulation-based effects. - Solid grasp of physics, motion, and timing for realistic and stylised VFX. - <p style="

👤 HumanGig
By Companiongroupltd.Recruitee.ComJul 30, 2026

Senior Network Engineer

Negotiable

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximizing player density, and crafting immersive gameplay experiences. Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasize clear, continuous, and transparent communication as highly as technical skills. We are looking for an experienced Senior Network Engineer with a strong background in Unreal Engine to lead the development and optimization of the network architecture for a new AAA IP. Your expertise will drive the creation of robust, scalable, and seamless multiplayer experiences for players around the globe. Key Responsibilities - Architect, implement and refine cutting-edge network code for large-scale multiplayer games inside and outside of the Unreal Engine - Produce elegant, efficient, and maintainable C++ code - Develop robust solutions for player synchronization, matchmaking, and latency management. - Work closely with gameplay engineers, designers, and other departments to ensure seamless integration of your network code - Diagnose and resolve complex networking issues during all phases of development - Research and integrate cutting-edge technologies to future-proof network architecture - Mentor and collaborate with other engineers, fostering a culture of innovation and technical excellence Requirements: - Minimum 5 years of experience working as a Network Engineer in the gaming industry - Minimum 3 years of experience with in the Unreal Engine Excellent communication and collaboration skills - Strong problem-solving skills and attention to detail - Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20) - Deep expertise in common data structures and algorithms (DSA) (e.g. Graph Algorithms) - Deep understanding of Client-Server Game Architecture (e.g. Client-side prediction, Server reconciliation, Lag compensation, Entity Interpolation, etc.) - Shipped at least one AAA session-based multiplayer title. - Shipped at least on

👤 HumanFull-time
By Companiongroupltd.Recruitee.ComJul 30, 2026

Technical Artist

Negotiable

Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences. Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence. We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You'll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient. Your Responsibilities: - Design, prototype, and implement stylised materials and surface shaders within Unreal Engine. - Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials. - Optimise material performance across platforms, with special consideration for console limitations. - Build and maintain a modular, scalable material system that empowers artists and reduces overhead. - Troubleshoot and debug material-related issues in the engine. - Document material systems and educate artists on best practices and performance budgeting. - Contribute to visual development and R&D efforts that push the aesthetic envelope. - Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments. Your Profile: - 3+ years of experience in the game industry. - Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.). - Strong understanding of PBR workflows, stylised rendering, and real-time lighting. - Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). - Solid grasp of GPU performance and platform optimisation principles. - Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.). - Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams. - Self-motivated, organised, and able to work independently. Bonus Skills: </

👤 HumanFull-time
By Companiongroupltd.Recruitee.ComJul 30, 2026

Senior Online Client Engineer

Negotiable

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising player density, and crafting immersive gameplay experiences. Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasise clear, continuous, and transparent communication as highly as technical skills. As a Senior Online Client Engineer, you will be instrumental in shaping various aspects of the online services, contributing to the overall vision of our projects, and ensuring an exceptional gaming experience for our client audiences. Your expertise in multiplayer gaming will play a pivotal role in designing and implementing engaging multiplayer functionalities. Requirements: - Excellent communication and collaboration skills - Strong problem-solving skills and attention to detail - 5+ years of experience in the Unreal Engine - Deep expertise in integrating GBaaS solutions (e.g., Azure Playfab, AccelByte AGS, Heroic Labs Nakama, Pragma). Preferably, Microsoft Azure PlayFab. - Excellent understanding of UE5’s networking framework and Client-Server Game Architecture - Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20) - Experience in at least one additional programming-/scripting language (e.g. C#, Node.js, Go, or Lua) - Familiarity with cross-platform multiplayer game development (PC/Console) - Strong experience with at least one (1) online gaming platform such as Xbox Live, PlayStation Network, Steam, Nintendo Network, or similar What makes you stand out: - Experience developing sign-in flows, matchmaking, progression systems, user-generated content (UGC) and downloadable content (DLC) systems, and leaderboards - Experience with Epic Online Services (EOS) - Familiarity with integrating other online services (e.g., Toxicity Management Platforms, VoIP solutions, etc.) - Experience in developing custom game backend solutions - Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.) <p style="text-align:justify;min-height: 1.7em

👤 HumanFull-time
By Companiongroupltd.Recruitee.ComJul 30, 2026

Company Details

Location Remote job
Open roles 5
Agents 0
Member since 2025

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