â—† 9930 results

Senior Character Technical Artist | Artiste technique senior – Personnages

Negotiable

Qui nous sommes: Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin : Nous sommes à la recherche d’un·e artiste technique sénior·e spécialisé·e en animation technique et en gréage (rigging) de personnages pour guider le développement de systèmes de personnages expressifs et performants. Dans ce rôle, vous agirez à titre de responsable technique, aidant à définir les normes de nos flux de productions de personnages pour plusieurs titres. Vous servirez de pont entre l’animation, la conception artistique de personnages et l’ingénierie, en apportant la perspective technique et le mentorat nécessaires pour concevoir des outils évolutifs et de haute qualité pour nos équipes créatives. Ce que vous ferez : - Diriger la conception de gréages (rigs) de personnages complexes, en veillant à ce qu'ils respectent systématiquement des normes élevées en matière de fidélité visuelle et de performance en temps réel (runtime). - Guider l'évolution des ensembles d'outils d'animation internes en identifiant les lacunes des flux de productions et en recommandant des solutions Python/C++ à fort impact. - Mentorer et soutenir les artistes techniques de niveaux débutant et intermédiaire, en offrant des corrections techniques et en partageant les meilleures pratiques pour élever la qualité du travail de l'équipe. - Superviser et maintenir les normes de gréage, les structures squelettiques et la logique de déformation pour assurer la cohérence entre les projets. - Conseiller les partenaires de l'ingénierie sur les besoins concrets de l'équipe d'animation, en aidant à perfectionner les nœuds d'animation personnalisés et les systèmes en temps réel. - Évaluer et piloter les technologies émergentes (p. ex. : déformation basée sur l'apprentissage automatique, physique avancée) pour déterminer leur viabilité au sein de notre flux de productions. Ce qui fera de vous un bon cand

👤 HumanFull-time
By 2kJul 5, 2026

Senior Animation Engineer

Negotiable

Job Title Senior Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type Permanent Job Summary As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games. Duties and Responsibilities - Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs. - Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering). - Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently. - Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions. - Support planning efforts by estimating and dependency-checking animation feature development. - Identify technical and developmental risks/obstacles and generate solutions to overcome them. - Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry. Essential Skills, Attributes and Experience - Demonstrable programming experience in a creative environment. - Shipped one or more AAA game titles, ideally using Unreal Engine. - Advanced proficiency in C++, linear algebra, and 3D maths, with strong familiarity with Object-Oriented design principles (OOP). - Strong experience with Unreal Engine, Blueprints, and Unreal animation principles (Animation Blueprints, state machines, blend spaces, linked layers). - Hands-on implementation experience in one or more of the following: inverse kinematics techniques, ragdoll and physics-based character animation, procedural animation techniques, keyframe animation and forward kinematics. - Dedication to code quality and documentation, and the ability to learn and master new technologies and code. - Ability to work independently and efficiently under deadlines. - Eff

👤 HumanFull-time
By 2kJul 5, 2026

Partnerships Director – Talent

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CONSUMER What We Do We deliver the most innovative gaming experiences possible to players around the world. Whether through incredible content and partnerships, world-class storytelling and events, or managing products enjoyed by millions of players, the Epic Consumer organization is responsible for all strategy, go-to-market and commercial efforts that make Epic Games a world-class leader in building the future of entertainment. What You'll Do Epic is seeking a Partnerships Director to lead, grow, and execute key partnerships across talent for our first-party games. This role will lead the sourcing, development, and execution of interactive IP integrations with talent partners—including athletes, creators, entertainers, and talent agencies—combining business development, creative deal-making, and product collaboration to bring authentic experiences to life across Epic’s ecosystem. It's a unique opportunity to help shape industry-defining experiences and expand Epic’s cultural impact through world-class partnerships in music, sports, entertainment and beyond. In this role, you will - Lead day-to-day engagement with external partners, to understand their overall goals and ensure all campaign elements reflect both partner objectives and Epic’s brand and legal standards - Act as Epic’s external face within the talent industry, developing strong relationships with entertainment partners, talent agencies, talent, and brand partners, and representing Epic at major industry events and summits - Partner closely with Product and Consumer teams to ensure partnership initiatives align with Epic’s broader player, product, and business objectives – having a seat at the table, influencing product strategy into actionable roadmaps and measurable outcomes for commercial outcomes - Collaborate with development and creative teams to identify, pitch, and translate talent partnership ideas into compelling gameplay offerings across titles like Fortnite and Rocket League - Direct, source, and negotiate new talent partnerships while managing inbound and outbound licensing opportunities across sports, music, and entertainment - Manage end-to-end execution of partnership campaigns, serving as the key liaison and coordinating with cross-functional teams to ensure timely delivery, asset management, go-to-market support, and streamlined partner communication - Collaborate with Epic teams to identify, pitch, and onboard high-profile partnerships for Fortnite, from proposal and presentation through execution and launch What we're looking for - 8–10+ years of experience in talent deal-making and partnerships, with a track record of closing and executing high-profile deals - Deep understanding of the talent landscape — with robust understanding of digital consumer products and gaming culture. Must have led partnership marketing, product, or gaming campaign execution - Deep existing rela

👤 HumanFull-time
By EpicgamesJul 5, 2026

Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)

Negotiable

Sydney, Australia At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement. As a Staff Software Engineer (P4) , you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team. Responsibilities: - Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling. - Drive technical discussions and decision-making across services, engine, and/or tooling components. - Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features. - Champion engineering best practices, including code quality, automated testing, and maintainable architecture. - Debug complex issues in development and live environments, with a player-first mindset. - Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration. - Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions. - Give feedback to product leaders about product direction and player affinity Required Qualifications: - 6+ years of professional experience in software engineering, including experience delivering live or shipped products. - Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency). - Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech. - Strong debugging and problem-solving skills in both development and live environments. - Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines. - Experience building games Desired Qualifications: - Bachelor’s degree in Computer Science or equivalent experience. - Experience working with Unreal Engine. - Familiarity with systems such as scalable services, build & release pipelines, or telemetry. - Experience with version control systems like Perforce or Git. - Prior experience working on global-scale game development or online services. For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! <p&gt

👤 HumanFull-time
By RiotgamesJul 5, 2026

Senior Software Engineer, Game Solutions

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on our Game Solutions engineering team, you will push the envelope of what’s possible in top and emerging experiences on Roblox. This team engages deeply with a select cohort of partners to create games in strategic genres that push the boundaries of what our engine can handle. You’ll focus on prototyping, deploying solutions with external development studios and iterating with cutting edge engine features. You’ll ultimately have a strong influence on our engine roadmap and APIs. You Will: - Be a trusted technical advisor to external game development studios, helping them optimize performance, scalability, and quality. - Work deeply on prototypes that push the boundaries of what our engine can support, contributing large amounts of Luau code to demonstrate the feasibility of various game modes. - Identify, articulate, and advocate for core engine, performance and debugging tooling projects. - Collaborate closely with other engineers in the Solutions team, the core engine and Roblox Studio teams to shape the future of the platform. You Have: - 3+ years of professional game development experience - focused on performance optimization in multiplayer networked games, client/server authority, player movement, and general gameplay mechanics. - Roblox / Luau development experience (strong plus) - A track record of quality game(s) on the Roblox platform (very strong plus) - A passion for promoting and building great development tools - profilers, debuggers, source control, 3D asset iteration, etc. - C++ experience is (a plus but not required) - Excellent problem-solving and communication skills, with the ability to translate technical concepts into understandable and compelling guides and documentation. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on &l

👤 HumanFull-time
By RobloxJul 5, 2026

Senior Product Manager, Avatar Movement

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. About the Role: As a Senior Product Manager for Avatar Movement, you will help drive the vision and strategy for how avatars move, feel, and interact within the world. You will own key components of the character controller and movement systems, ensuring developers have the engine capabilities needed to tune user control, physics, and presence, delivering a seamless and expressive experience across millions of immersive 3D worlds. You Will: - Serve as the Product DRI for Avatar Movement initiatives, collaborating with leadership to define the roadmap for character control, physics interactions, and spatial presence. - Engage deeply with the Roblox developer community to understand their needs for tuning, customizing, and scaling avatar movement in their unique experiences. - Partner with engineering teams to dive into the technical nitty-gritty, making the right architectural and API design decisions for our proprietary engine that anticipate needs 1-3 years into the future. - Write detailed product specifications that clearly align the roadmap and technical needs of Avatar Movement to executives, engineers, designers, and the broader product team. - Build frameworks to drive alignment, then define and track key performance indicators (KPIs) for complex movement systems, using both qualitative player feedback and quantitative data to iterate on the "feel" of movement. - Act as a mentor and role model for junior product and engineering team members, fostering an inclusive environment of continuous learning and high-quality execution. You Have: - 5+ years of product management experience, specifically working on game engines, 3D character controllers, avatar animation, or core gameplay systems. - A Bachelor’s degree or equivalent experience in Computer Science, Computer Engineering, or a similar technical field. Shipped real products in this or an adjacent domain (e.g., AAA character controllers, game engines, multiplayer movement systems), where technical nuances like network replication or input lag fundamentally changed your approach. - The ability to navigate domain-specific constraints (e.g., strict backward compatibility for millions of existing games, strict mobile performance budgets, proprietary engine limits) while still driving meaningful outcomes. - A deep understanding of the users, workflows, and use cases in concrete detail—both the end-players who demand a highly responsive "feel," and the developers who need robust APIs and parameters to tu

👤 HumanFull-time
By RobloxJul 5, 2026

Staff Software Engineer, Console - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. As a Staff Software Engineer, Console on an unpublished R&D product, you will lead the way on console development for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s creative and quality marks on multiple platforms. In this role you will be hands-on in developing and debugging core features of the game, integrating console-specific systems, delivering the gamepad experience, and addressing certification requirements. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team within an R&D game project. Responsibilities: - Work closely with QA, engineers, designers and artists to understand and address the technical, creative and artistic requirements of the game on console - Investigate, understand and solve complex technical problems specific to console - Profile and optimize performance and memory usage on console platforms - Integrate first party features for each console platform into the game - Drive the implementation of technical certification requirements on each platform - Participate in the planning and execution of engineering work for console including requirements gathering, technical discovery, work breakdown and estimation - Drive exceptional quality by adhering to and evolving the team’s practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation - Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth Required Qualifications: - 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale - 3+ years experience working on console-specific game development - Experience shipping one or more console platform titles - Experience in performance profiling and optimization on console - Experience implementing TCRs/TRCs for one or more console platforms - Proven ability to navigate ambiguity and solve complex problems with minimal support - Experience collaborating with teammates across multiple disciplines - Strong communication skills across technical and non-technical audiences - B.S. in computer science or equivalent experience Desired Qualifications: - Experience building multiplayer games - Experience implementing or porting UI on console platforms - Experience implementing the gamepad experience for one or more console games - Experience with input handling (Common UI, Enhanced Input) - Experience in graphics/rendering For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this

👤 HumanFull-time
By RiotgamesJul 5, 2026

Manager, Software Engineering – Automation & Build Systems, Unpublished R&D Product

Negotiable

At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or build systems, we create the foundations for great developer and player experiences. Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. As an Engineering Manager and tech lead of Automation & Build Systems on our unpublished MMO, you will drive initiatives and provide other engineers with a clear illustration of extraordinary engineering, while also overseeing their performance and trying to find stretch opportunities for their growth. You will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure our MMO consistently delivers a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to an Engineering Manager within R&D. Responsibilities: - Lead and mentor a team of 2–6 engineers through all phases of product development. - Work across time zones to set the technical direction, in partnership with product and discipline leads, driving clarity and alignment on priorities. - Design and implement solutions for large scale automation and build tooling across a distributed network of servers. - Lead architecture requirements, technical design, and hands-on implementation across relevant systems, shaping the team’s technical direction and standards. - Grow the capabilities of the team through coaching, career development, and hiring. - Foster an engineering culture grounded in player-first, collaboration, inclusion, autonomy and best practices. - Identify, interview, and hire software engineers to scale the team and ensure consistency in excellence between global teams. - Work with the Core Tech Engineering Manager in Los Angeles to plan, roadmap and deliver on the needs for content creation, stability, and testing. - Troubleshoot live service issues as part of an on-call rotation. Required Qualifications: - 6+ years of development experience as a software engineer, including shipping one or more games or products on large code bases that span a range of platforms and tools. - 2+ years experience directly leading engineering teams as a people manager. - Proficient in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns. - Experience developing real-time online multiplayer games using Unreal Engine (or similar engine), with expertise in automation tooling, performance tooling, build pipelines, and/or telemetry. - Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.&

👤 HumanFull-time
By RiotgamesJul 5, 2026

Principal Engineer, On-Device AI Inference & Systems

Negotiable

The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within that runtime. As our Principal Engineer for On-Device AI Inference & Systems, you will be the foremost engineering authority on taking state-of-the-art multi-modal models (transformers and diffusion networks) and making them run fast, small, and reliably within that runtime, fully integrated into a production game engine. This is a deeply hands-on, high-impact engineering role. You will own the inference and integration stack end-to-end — from the moment a trained checkpoint leaves research, through export, optimization, and kernel-level tuning, to a shipped feature running inside the engine at interactive frame rates within a fixed memory and power budget. You will set the engineering standards, drive the architecture of the runtime and integration layers, and mentor a team of senior and mid-level engineers. Your work directly determines the latency, quality, memory footprint, and battery profile of AI features experienced by players worldwide. This role is for an engineer who is energized by the gap between a research model and a shipping, AI-based product. If you love profilers, frame captures, op-fusion, and shaving milliseconds and megabytes, this is your role. What you'll be doing - Inference & On-Device Optimization - Own the end-to-end optimization pipeline: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific kernel tuning across NPU, mobile GPU, and desktop/laptop GPU. - Make authoritative decisions on quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars. - Drive low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level. - Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs. - Runtime & Systems Integration - Evaluate, select, and drive adoption of WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch) — and extend or build runtime/glue code where off-the-shelf options fall short of our diffusion workloads. - Design and own the integration between the ML runtime and the game engine: real-time scheduling, threading, memory pooling, zero-copy buffer sharing between the inference path and the render path, and frame-budget management alongside the renderer. - Architect inference systems that handle diverse inputs — images, text, primitives, metadata — and produce pixel-level outputs with real-time performance, robust to the messy realities of production (cold starts, thermal throttling, device fragmentation, backgrounding). - Build the supporting engineering: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality t

👤 HumanFull-time
By Unity3dJul 5, 2026

Product Marketing Manager: Trust & Safety, Community

Negotiable

About Us Twitch is the world’s biggest live streaming service, with global communities built around gaming, entertainment, music, sports, cooking, and more. It is where thousands of communities come together for whatever, every day. We’re about community, inside and out. You’ll find coworkers who are eager to team up, collaborate, and smash (or elegantly solve) problems together. We’re on a quest to empower live communities, so if this sounds good to you, see what we’re up to on LinkedIn and X , and discover the projects we’re solving on our Blog . Be sure to explore our Interviewing Guide to learn how to ace our interview process. About the Role We're looking for a Product Marketing Manager to drive the marketing strategy for some of the most critical product areas at Twitch: Trust & Safety and Community products. This role sits at the intersection of product development, community health, and growth—helping ensure that our platform remains a place where creators can thrive and communities can flourish safely. You'll be the marketing voice for products that protect our users, empower our creators, and strengthen the bonds within our communities. This means navigating nuanced, sometimes sensitive product spaces with empathy, strategic clarity, and a deep understanding of our diverse audience. You'll transform complex product capabilities into clear, compelling narratives that resonate with creators, viewers, and the broader Twitch ecosystem and encourage them to adopt features that will help them grow and keep them safe. This role deals with some sensitive matters. You'll need to be comfortable operating in ambiguity, influencing without authority, and championing products that may not always be flashy but are foundational to everything we do. You Will - Own product marketing strategy for Trust & Safety and Community/Creator product portfolios, developing deep expertise in the user problems these products solve and the competitive landscape - Craft compelling positioning and messaging that translates complex, nuanced product features into clear value propositions for creators, moderators, and viewers - Develop and execute go-to-market strategies for new product launches and feature releases, including audience segmentation, channel strategy, launch timing, and success metrics - Partner deeply with Product Management to influence roadmap priorities through market insights, competitive intelligence, and community feedback—ensuring marketing has a seat at the table from ideation through launch - Collaborate with Brand, Communications, and Integrated Marketing teams to develop holistic campaigns that drive awareness, education, and adoption of safety and community tools - Navigate sensitive topics with care and strategic precision, developing communication strategies for products that address harassment, content modera

👤 HumanFull-time
By TwitchJul 5, 2026

Finance Manager, Corp FP&A

Negotiable

About Us Twitch is the world’s biggest live streaming service, with global communities built around gaming, entertainment, music, sports, cooking, and more. It is where thousands of communities come together for whatever, every day. We’re about community, inside and out. You’ll find coworkers who are eager to team up, collaborate, and smash (or elegantly solve) problems together. We’re on a quest to empower live communities, so if this sounds good to you, see what we’re up to on LinkedIn and X , and discover the projects we’re solving on our Blog . Be sure to explore our Interviewing Guide to learn how to ace our interview process. About the Role At Twitch, Financial Planning & Analysis (FP&A) partners with key stakeholders across the business to guide financial decisions and deliver actionable insights that shape the company’s growth. We are seeking a Finance Manager to join our team, reporting to the Director of Corp FP&A. In this role, you will play a key role, driving visibility into Twitch’s technology infrastructure through AWS, financial performance, support strategic initiatives, and develop data-driven recommendations that influence key business outcomes. You will work closely with cross-functional partners that support Twitch’s technology infrastructure, including Video, Platform & Service, and Community Products. You will design and enhance forecasting models, reporting, and streamline processes by leveraging automation and internal AI tools to enable more effective decision-making. Your analysis and insights will directly inform decisions made by the CFO and executive leadership team. If you are passionate about uncovering insights that drive business growth and improve financial outcomes, this role is for you. You can work from San Francisco, CA; Los Angeles, CA; Irvine, CA; Seattle, WA; or New York, NY. You Will: - Develop and maintain financial reporting frameworks for Twitch's Tech Infrastructure (AWS) operating expenses (OpEx), including tracking actual spend against plan, analyzing variances, and delivering narratives and analysis of to senior leadership - Lead analysis of infrastructure OpEx cost structures, including costs of AI platforms, to support business decision-making - Partner with teams across Twitch and AWS to streamline and automate processes, remove roadblocks, and increase the reliability and efficiency of reporting - Support the annual tech infrastructure capacity planning and budgeting process, including data gathering, analysis, and coordination across departments - Support ad-hoc requests from finance and business executives You Have: - Bachelor's degree in Finance, Economics or Business major - 5+ years of finance, consulting or a related analytical field experienc

👤 HumanFull-time
By TwitchJul 5, 2026

Working Student Support

Negotiable

Working Student Support at XYRALITY. German games industry role. Company category: Developer. Job category: Customer Support. Job type: Working Student. Added: 25.09.2025.

👤 HumanFull-time
Jul 5, 2026

Senior FP&A Controller (Maternity Cover)

Negotiable

Senior FP&A Controller (Maternity Cover) at Wooga. German games industry role. Company category: Developer & Publisher. Job category: Finance. Job type: Full-Time. Added: 23.05.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Finanzbuchhalter

Negotiable

Senior Finanzbuchhalter at Wooga. German games industry role. Company category: Developer & Publisher. Job category: Finance. Job type: Full-Time. Added: 16.05.2026.

👤 HumanFull-time
Jul 5, 2026

Tech Artist VFX

Negotiable

Tech Artist VFX at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: Tech Art. Job type: Full-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

Tech Artist Procedural Content

Negotiable

Tech Artist Procedural Content at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: Tech Art. Job type: Full-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Mission Designer

Negotiable

Senior Mission Designer at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-/Part-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Game Designer

Negotiable

Senior Game Designer at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

QA Manager

Negotiable

QA Manager at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: QA. Job type: Full-Time. Added: 08.03.2026.

👤 HumanFull-time
Jul 5, 2026

Praktikant:in fĂĽr Weltausstattung

Negotiable

Praktikant:in fĂĽr Weltausstattung at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Internship. Added: 20.10.2025.

👤 HumanFull-time
Jul 5, 2026

Praktikant:in fĂĽr QA

Negotiable

Praktikant:in fĂĽr QA at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: QA. Job type: Internship. Added: 13.09.2025.

👤 HumanFull-time
Jul 5, 2026

Contracts Manager

Negotiable

About Us Twitch is the world’s biggest live streaming service, with global communities built around gaming, entertainment, music, sports, cooking, and more. It is where thousands of communities come together for whatever, every day. We’re about community, inside and out. You’ll find coworkers who are eager to team up, collaborate, and smash (or elegantly solve) problems together. We’re on a quest to empower live communities, so if this sounds good to you, see what we’re up to on LinkedIn and X , and discover the projects we’re solving on our Blog . Be sure to explore our Interviewing Guide to learn how to ace our interview process. About the Role The Twitch legal team is looking for an experienced person for the role of Contracts Manager. You will provide support for commercial and IP agreements, content partnerships, Twitch esports productions, and various marketing activations. This role is an excellent opportunity to join Twitch’s close-knit legal team, build relationships with counterparts at Amazon legal, and have fun tackling the complex issues of our user community. You can work from San Francisco, CA; Los Angeles, CA or Seattle, WA. You Will: - Draft and negotiate agreements for software, SAAS, advertising, production, talent, content, marketing and other commercial transactions. - Counsel our teams on many legal and business issues, including rights and clearances. - Coordinate with diverse partners, including esports, procurement, business development, partnerships, marketing, sales, and finance. - Collaborate with legal team members to improve processes and ensure business demands are satisfied. You Have: - Bachelor's Degree or equivalent; - 3 to 6 years of experience navigating commercial transactions, preferably in the digital space - Experience drafting and closing commercial agreements and improving contracting processes. - Ability to work independently while also contributing successfully to cross-functional teams. - Sound judgment even in ambiguous situations - Strong communication and analytical skills Bonus Points - Prior experience on a legal team at a media, internet, or technology company - Knowledge of Twitch, including esports / gaming, UGC services, and digital media business trends Perks - Medical, Dental, Vision & Disability Insurance - 401(k) - Maternity & Parental Leave - Flexible PTO - Amazon Employee Discoun Pursuant to the San

👤 HumanContract
By TwitchJul 5, 2026

Workforce Management Analyst

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Workforce Management Analyst, you will be responsible for the end-to-end workforce management lifecycle, including forecasting, scheduling, and real-time monitoring. You ensure that vendor staffing levels are optimized to meet fluctuating volume demands while maintaining cost efficiency and service level targets. You will work closely with the Workforce Management Lead and ensure the strategic vision of workforce management is implemented. You Will: - Develop long-term and short-term workload forecasts for moderation and customer support workstreams. - Create and manage complex staffing models to ensure optimal coverage across global time zones and languages. - Monitor real-time queue performance and direct vendor partners on intraday adjustments to meet service level agreements. - Analyse shrinkage, occupancy, and attrition trends to provide recommendations for hiring and training schedules. - Audit vendor schedule adherence and provides data-driven feedback to vendor leadership regarding staffing gaps. - Partner with Finance and Operations to align staffing plans with quarterly budget allocations and growth projections. You Have: - 5-7 years of experience in workforce management or operational planning, specifically within a high-volume contact center or BPO environment. - Deep understanding of multi-site operations, omni-channel routing, and the impact of intraday management on operational costs. - Bachelor’s degree in Mathematics, Statistics, Business Operations, or a related field. - Mastery of WFM processes and strong modelling in Excel or Google Sheets. - Ability to translate complex raw data into actionable staffing strategies and efficiency gains. Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Comp

👤 HumanFull-time
By RobloxJul 5, 2026

Sr Internal Auditor

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox is recruiting an Internal Audit Senior to lead the evaluation of internal business SOX controls, execute operational audits and build out internal audit department tools. In this role, you will have the opportunity to dive deep into business processes, apply broad knowledge and partner with key stakeholders across Finance and Accounting. This person will be involved in scoping the environment, evaluating controls, coordinating documentation, identifying deficiencies, and providing controls guidance where required. He/she will assist in the SOX program execution and continuous monitoring of the company's internal control environment as the need for internal control governance grows with the company. You will - Identify, evaluate and document the test of design and test of operating effectiveness of the company's internal controls over financial reporting. - Execute other internal audits applying a top-down, risk-based approach to assess risks of key operational and financial processes. - Update SOX scoping analysis to confirm in-scope accounts, business processes and related systems. - Identify and assist the business in the implementation of SOX controls to properly mitigate financial reporting risks associated with new products or entities. - Guide the business in developing action plans to remediate control deficiencies. - Monitor controls and follow-up on all outstanding audit issues and progress of corresponding corrective actions. - Build and maintain Risk and Controls Matrices and coordination of SOX testing in SOX compliance tool. - Create a sustainable structure to enable efficient controls testing in the future - Provide periodic updates to the team on status of internal controls testing. - Manage and maintain positive and collaborative relationships with all levels of management, consultants, and external auditors. You have - A Bachelor's Degree in Accounting or Finance - Minimum 5+ years of relevant experience, with progressive experience within a technology company or a Big 4 accounting firm - Possess or working towards recognized professional certification(s) : CPA or CIA - Understanding of internal auditing standards and techniques, financial and operational risks and controls, SOX and COSO framework - Experience identifying, evaluating and documenting the design and effectiveness of internal controls - Knowledge of U.S. GAAP and/or GAAS guidelines <li

👤 HumanContract
By RobloxJul 5, 2026

Senior Corporate FP&A Manager, Workforce Planning & Total Rewards

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Senior Corporate FP&A Manager, Workforce Planning & Total Rewards leads Roblox’s end-to-end headcount planning cycle, aligning top-down envelopes and bottoms-up requests across Finance, People, and business leaders. You’ll own how we translate budget dollars into concrete hiring plans, using various internal tools to manage the planning and execution cycles. You’ll partner closely with People Science & Analytics, PBPs, Compensation, and Talent Acquisition to ensure plans are data-driven, executable, and tied to company priorities. Ultimately, you’ll be the connective tissue between our long-range plan, annual budget, and the teams we staff to deliver it. The ideal candidate will be eager to develop and drive processes, has an eye for efficiency, and works well cross functionally. You Will: - Business Partnership : Develop and maintain business partnerships with People Business Partners, People Operations, Payroll, Compensation, Equity, Total Rewards, and Talent Acquisition. - Headcount Planning : Manage centralized headcount planning cycle including setting annual budget, running bottoms-up request collection, and driving Finance/People/Exec review through to budget release. Translate budget dollars into HC targets. - Planning and Forecasting : Own our centralized compensation & benefits budgets and forecasts which include: salaries & wages, contractor expense, fringe, tax, and SBC expense. Deliverables include annual, quarterly, and monthly FPA cycles consisting of regular variance analysis, re-forecasts, and operational updates. - Reporting : Establish and continuously improve headcount and workforce reporting (dashboards, monthly read-outs, and exec views) with cross-functional partners so leaders have clear, timely visibility into hiring progress, variances vs. plan, and trade-offs. - Long Range Planning : Partner with cross-functional teams and executive leadership to establish, influence, and maintain our strategic long-range planning (LRP) goals. - Systems & Automation : Use and improve internal tools to manage scenarios, capture bottoms-up requests, connect approved plans to position / req workflows across People organization. Work with our Roblox Operating System, People Science & Analytics and People Business Partner teams to provide the best solution for year-round workforce management across the company. - Drive continuous improvement of the workforce management process (e.g., zero-based HC

👤 HumanFull-time
By RobloxJul 5, 2026

Senior Analyst, Tools and Systems Administrator

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. We are seeking a highly motivated Senior Analyst, Tools and Systems Administrator to manage the implementation and innovation of tooling initiatives across our Operations teams. In this role, you will join a growing team of administrative, incident management and product support teams in India, providing comprehensive tools and admin support to our global operations teams. You will help build a premier suite of agent tooling by managing systematic changes, identifying improvements, and delivering exceptional customer service. You Will: - Administer and configure applications to support 24/7 operations, including Zendesk, Absorb, Qualtrics, JIRA and other 3rd party and internally developed tools. - Analyze and translate business requirements into technical requirements, coordinating with operations teams to evaluate new functionality and implement tooling. - Support vendor team onboarding and off-boarding, including account creation, access provisioning, and the setup and troubleshooting of provisioned tools. - Respond to and resolve ad-hoc tickets from internal and vendor facing teams via Jira, while monitoring Slack pings, emails, and collaborating with global operational teams. - Work proactively with internal and external teams to identify, analyze, and resolve tool-related issues before problems arise, ensuring all incident management protocols are diligently followed. - Maintain detailed documentation and provide regular reports on configuration, experience and support activities. You Have: - 7+ years of experience in tools and systems administration, focusing heavily on end-user support, alongside 2+ years of experience with CRM, IVR, LMS, Knowledge Management tools, live channel support systems, integrations, and database administration. - 2+ years of experience owning the end-to-end implementation, instrumentation, and integration of front and back-office applications. - The ability to use data to identify and lead decision-making for process improvements that enhance operational efficiencies. - Experience collaborating and communicating technical information clearly to management, product development teams, and both technical and non-technical users. - Leveraged AI / LLM based tools to solve complex problems. You Are: - Analytical & Innovative: You are excited to investigate large, ambiguous problems, measure solutions, and execute out-of-the-box ideas to mitigate emerging risks.&lt

👤 HumanFull-time
By RobloxJul 5, 2026

Quality Analyst

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Quality Analyst, you will support the Quality Manager and the broader team in maintaining quality controls, executing calibration reviews, and ensuring smooth auditing operations with our vendor partners. You will play a crucial role in validating audit accuracy, analysing performance trends, and identifying grading discrepancies, helping to safeguard platform integrity and streamline vendor quality processes. You Will: - Assist in executing regular quality compliance reviews and operational audits to ensure vendors adhere to established grading rubrics. - Conduct daily audits of vendor customer service and moderation audits to verify accuracy and policy alignment. - Gather, format, and maintain quality performance metrics and audit data to highlight recurring errors or vendor grading drift. - Support the Lead in coordinating with Moderation, Customer Support, and Global Scaled Operations teams to resolve quality disputes. - Participate in calibration sessions to ensure consistent interpretation of trust and safety policies across all vendor sites. - Help test and implement new quality automation tools or auditing platforms introduced by the technical and leadership teams. You Have: - 3-5 years of experience in quality assurance, moderation, compliance, or a trust and safety-related role. - Bachelor's degree or equivalent foundational experience in operational auditing. - Proficiency in spreadsheet software like Excel or Google Sheets for tracking audit results and basic trend analysis. - Highly organised with a strong ability to identify subtle discrepancies in moderation decisions and data entries. - Clear written and verbal communication skills used to document audit findings and provide feedback to vendor teams. - Ability to troubleshoot routine quality issues and apply policy rubrics to complex user cases independently. - Capacity to thrive in a fast-paced team setting with the flexibility to adapt to evolving safety policies and global operational needs. Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protec

👤 HumanFull-time
By RobloxJul 5, 2026

Junior Incident and Investigations Specialist

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox’s Safety Operations team is dedicated to protecting our users from individuals who want to harm others. The Critical Harms Intelligence, Investigations, and Operations (CHIIOPS) team applies subject matter expertise to our highest-level risks, and works with cross-functional partners to identify and mitigate these actors. As part of our commitment to safety, we are looking for a specialist with an investigator’s mindset, skills, and curiosity to investigate and respond to some of our highest-risk escalations. You will work with teams and leaders across the company to quickly and professionally respond to urgent requests for support, and balance competing priorities to get the job done. You will share findings with intel analysts to support behavioral analysis development to help identify risks across the platform. You will report to the Critical Harms, Intelligence, Investigations, and Operations Manager. Please Note: This role may review graphic, controversial, and sometimes offensive content in line with Roblox’s content moderation practices. You Will: Incident Investigation and Triage - Support, then lead, rapid investigations into critical and complex incidents, including but not limited to threats against child safety, violent extremism, and other high-severity harms. - Utilize internal tools, data analysis, and open-source intelligence (OSINT) techniques to gather evidence, establish facts, and determine the root cause of incidents. - Act as the primary point of contact for relevant parties across the company, to include company leadership. - Ensure all investigations are documented thoroughly, accurately, and completed in a timely manner. Emergency Response and Coordination - Operate within a 24/7 on-call rotation to respond immediately to high-risk and/or time-sensitive incidents that pose significant risk to users, the platform, or the company. - Lead incident response by coordinating cross-functional stakeholders to ensure a unified and effective investigation and response. - Draft and deliver real-time, high-stakes communications to leadership regarding incident status, impact assessment, and mitigation efforts. - Develop, test, and maintain robust incident response playbooks and protocols for various critical harms scenarios. - Support detailed post-mortem reviews (Root Cause Analysis) of investigations to identify areas for improvement in process, policy, or technology. </ul&

👤 HumanFull-time
By RobloxJul 5, 2026

Environment Artist

Negotiable

Environment Artist at weltenbauer. Software Entwicklung GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

Talent Acquisition Manager

Negotiable

Talent Acquisition Manager at welevel GmbH. German games industry role. Company category: Developer. Job category: HR / Recruiting. Job type: Full-/Part-Time. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

HR Specialist

Negotiable

HR Specialist at Ubisoft. German games industry role. Company category: Developer & Publisher. Job category: HR / Recruiting. Job type: Full-Time. Added: 20.06.2026.

👤 HumanFull-time
Jul 5, 2026

Software Engineer, Memberships

Negotiable

About Us Twitch is the world’s biggest live streaming service, with global communities built around gaming, entertainment, music, sports, cooking, and more. It is where thousands of communities come together for whatever, every day. We’re about community, inside and out. You’ll find coworkers who are eager to team up, collaborate, and smash (or elegantly solve) problems together. We’re on a quest to empower live communities, so if this sounds good to you, see what we’re up to on LinkedIn and X , and discover the projects we’re solving on our Blog . Be sure to explore our Interviewing Guide to learn how to ace our interview process. About the Role Join Twitch’s Memberships team within the Commerce Engineering organization, where we’re building rewarding experiences allowing creators to make a living doing what they love. We’re the team behind our continuous patronage features including channel Subscriptions, Gifting, and Turbo. As a member of our team, you’ll work alongside our highly engaged and collaborative team to design, build and maintain systems that scale to millions of concurrent users. We actively seek to improve our experiences and are looking for members that are passionate about our end users. Our team is based in San Francisco, CA and Seattle, WA You Will: - Create interactive experiences that are rewarding for both viewers and creators - Architect and build robust, scalable applications that can handle millions of concurrent users - Participate in Operational Excellence work to maintain and support our live services - Collaborate with fellow engineers, product managers and designers to build new products and solutions You Have: - 1+ years of professional software development experience with a focus on building scalable systems - Excellent proficiency in modern programming languages (Python, Java, Go) and distributed system technologies - A track record of building product experiences that users love - Sharp problem-solving skills with a focus on algorithms, data structures, and distributed system design - Bachelor's degree in Computer Science, Engineering, or equivalent real-world experience Bonus Points - Familiarity with Twitch's tech stack: Golang, TypeScript/React - Experience working with mobile development, either native or hybrid - Experience with AWS technologies like ECS, DynamoDB, Lambda, SQS, and Step Functions - A passion for gaming, streaming, or the Twitch platform Perks - Medical, Dental, Vision & Disability Insu

👤 HumanFull-time
By TwitchJul 5, 2026

Software Engineer, Enterprise

Negotiable

About Us Twitch is the world’s biggest live streaming service, with global communities built around gaming, entertainment, music, sports, cooking, and more. It is where thousands of communities come together for whatever, every day. We’re about community, inside and out. You’ll find coworkers who are eager to team up, collaborate, and smash (or elegantly solve) problems together. We’re on a quest to empower live communities, so if this sounds good to you, see what we’re up to on LinkedIn and X , and discover the projects we’re solving on our Blog . Be sure to explore our Interviewing Guide to learn how to ace our interview process. About the Role Twitch's Enterprise Platform & Technology (EPT) organization is looking for a Software Development Engineer (SDE 2) to architect, build, and operate software systems that power enterprise functions across Twitch and Amazon. This is a hands-on engineering role — you'll write production code, own team-level architecture, and lead multi-engineer projects from design through deployment and operations. The problems you'll solve don't come with a predefined technology strategy. The business direction is understood — the how is up to you. You'll design and deliver solutions using AWS-native services and AI/agentic patterns, working across domains like Finance, Customer Service, Sales, and Marketing. You'll iterate fast, ship incrementally, and raise the engineering bar for your team through exemplary code, pragmatic design, and mentorship. We need someone who builds, not just advises. You own the architecture and the code. You Will: - Lead projects requiring work from multiple engineers — owning end-to-end design, integration of parallel work, and delivery across the full software lifecycle (design, implementation, testing, deployment, operations) - Own team-level architecture for enterprise systems, providing system-wide design guidance and ensuring solutions are cohesive, extensible, and secure - Build and operate production applications on AWS-native services (Lambda, Step Functions, DynamoDB, Bedrock, S3, CDK, API Gateway, etc.) - Design and deliver AI-powered and agentic workflows that ship to production — automating business processes, reducing toil, and accelerating delivery - Define agentic architecture patterns and establish best practices for building, testing, and operating AI systems in production — setting the engineering standard for how the team builds with AI - Design and build data pipelines, data lake integrations, and data models that enable clean, reliable data flows across enterprise systems - Drive adoption of engineering best practices on your team; set a culture of robust software development through exemplary code, design reviews, and operational rigor - Actively mentor and coach other engineers, helping them grow their technical skills and ind

👤 HumanFull-time
By TwitchJul 5, 2026

Senior Producer

Negotiable

Senior Producer at welevel GmbH. German games industry role. Company category: Developer. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

Creative Producer

Negotiable

Creative Producer at Tripledot Studios / Lion Studios. German games industry role. Company category: Developer. Job category: Marketing. Job type: Full-Time. Added: 30.05.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Game QA Tester

Negotiable

Senior Game QA Tester at welevel GmbH. German games industry role. Company category: Developer. Job category: QA. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

Senior 3D Artist

Negotiable

Senior 3D Artist at welevel GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

LLM Game Designer

Negotiable

LLM Game Designer at welevel GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Game Designer (Systems & Economy)

Negotiable

Senior Game Designer (Systems & Economy) at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: Game / Level Design. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

Game UI/UX Designer

Negotiable

Game UI/UX Designer at welevel GmbH. German games industry role. Company category: Developer. Job category: UI/UX. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

Art Lead

Negotiable

Art Lead at welevel GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
By Welevel StudiosJul 5, 2026

UI/UX Designer

Negotiable

UI/UX Designer at VOYA Games GmbH. German games industry role. Company category: Developer. Job category: UI/UX. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jul 5, 2026

3D Character Artist

Negotiable

3D Character Artist at Prototype GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Freelancer. Added: 26.09.2025.

👤 HumanFull-time
Jul 5, 2026

Senior Game Data Analyst - Paper.io 2

Negotiable

Senior Game Data Analyst - Paper.io 2 at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Business Intelligence / Data. Job type: Full-Time. Added: 23.05.2026.

👤 HumanFull-time
Jul 5, 2026

Customer Support Team Lead: Europe

Negotiable

Customer Support Team Lead: Europe at Nitrado. German games industry role. Company category: Hardware / Peripherals. Job category: Customer Support. Job type: Full-Time. Added: 13.06.2026.

👤 HumanFull-time
Jul 5, 2026

Product Lead - Portfolio Midcore Games

Negotiable

Product Lead - Portfolio Midcore Games at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 27.06.2026.

👤 HumanFull-time
Jul 5, 2026

Principal Game Designer (Balancing) - Portfolio Midcore Games

Negotiable

Principal Game Designer (Balancing) - Portfolio Midcore Games at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Game / Level Design. Job type: Full-Time. Added: 23.05.2026.

👤 HumanFull-time
Jul 5, 2026

General Manager - Live Studios (Hybrid-casual Games)

Negotiable

General Manager - Live Studios (Hybrid-casual Games) at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Operations. Job type: Full-Time. Added: 27.06.2026.

👤 HumanFull-time
Jul 5, 2026

Game Lead - Woodturning

Negotiable

Game Lead - Woodturning at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 27.06.2026.

👤 HumanFull-time
Jul 5, 2026

3D MODELER / TEXTURE ARTIST

Negotiable

3D MODELER / TEXTURE ARTIST at Virgin Lands GmbH. German games industry role. Company category: Outsourcer. Job category: Art. Job type: Full-Time / Freelancer. Added: 14.06.2026.

👤 HumanFull-time
Jul 5, 2026

Ausbildung zum Fachinformatiker (m/w/d) 2026

Negotiable

Ausbildung zum Fachinformatiker (m/w/d) 2026 at upjers GmbH. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Apprenticeship. Added: 13.09.2025.

👤 HumanFull-time
Jul 5, 2026

Local IT Technician

Negotiable

Local IT Technician at Ubisoft. German games industry role. Company category: Developer & Publisher. Job category: IT. Job type: Full-Time. Added: 15.06.2026.

👤 HumanFull-time
Jul 5, 2026

Lead 3D Programmer [Beyond Good And Evil 2]

Negotiable

Lead 3D Programmer [Beyond Good And Evil 2] at Ubisoft. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 01.03.2026.

👤 HumanFull-time
Jul 5, 2026

Game Security Programmer [Game Security]

Negotiable

Game Security Programmer [Game Security] at Ubisoft. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 01.03.2026.

👤 HumanFull-time
Jul 5, 2026

QA Specialist - Strategy Games

Negotiable

QA Specialist - Strategy Games at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: QA. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jul 5, 2026

Product Marketing Manager

Negotiable

Product Marketing Manager at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: Marketing. Job type: Full-Time. Added: 23.05.2026.

👤 HumanFull-time
Jul 5, 2026

HR Generalist

Negotiable

HR Generalist at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: HR / Recruiting. Job type: Full-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

Head of Game Development

Negotiable

Head of Game Development at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jul 5, 2026

Head of Game Design

Negotiable

Head of Game Design at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: Game / Level Design. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Full Stack Game Developer

Negotiable

Senior Full Stack Game Developer at Travian Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 26.11.2025.

👤 HumanFull-time
Jul 5, 2026

Project Team Lead

Negotiable

Project Team Lead at Travian Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 27.06.2026.

👤 HumanFull-time
Jul 5, 2026

Customer Service Representative

Negotiable

Customer Service Representative at Travian Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: Customer Support. Job type: Full-Time. Added: 27.06.2026.

👤 HumanFull-time
Jul 5, 2026

Programmer - Project Vanguard

Negotiable

Programmer - Project Vanguard at Torpor Games. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 20.06.2026.

👤 HumanFull-time
Jul 5, 2026

Narrative Designer - Project Vanguard

Negotiable

Narrative Designer - Project Vanguard at Torpor Games. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jul 5, 2026

Lead Writer - The Conformist

Negotiable

Lead Writer - The Conformist at Torpor Games. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jul 5, 2026

Game Designer - Project Vanguard

Negotiable

Game Designer - Project Vanguard at Torpor Games. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 20.06.2026.

👤 HumanFull-time
Jul 5, 2026

Software Engineer I, Commerce Engineering

Negotiable

About Us Twitch is the world’s biggest live streaming service, with global communities built around gaming, entertainment, music, sports, cooking, and more. It is where thousands of communities come together for whatever, every day. We’re about community, inside and out. You’ll find coworkers who are eager to team up, collaborate, and smash (or elegantly solve) problems together. We’re on a quest to empower live communities, so if this sounds good to you, see what we’re up to on LinkedIn and X , and discover the projects we’re solving on our Blog . Be sure to explore our Interviewing Guide to learn how to ace our interview process. About the Team Twitch is all about community, and our Community Team is a core pillar of what makes Twitch, Twitch. Teams within Community are responsible for a myriad of product areas impacting the creator, viewer, and moderator journeys on our platform. As a member of our team, you'll build solutions that improve g the experience of millions of daily active users on our platform and create tools that keep both streamers and viewers engaged and connected on our platform. About the Role Join Twitch's Commerce Engineering organization, where we're revolutionizing how viewers engage with their favorite creators. We are the teams behind Subscriptions, Gifting, Bits, Hype Train and Turbo products. From experimental features to established systems used by millions, we're constantly pushing the boundaries of what's possible in live streaming. You can work from Seattle, WA or San Francisco, CA. You Will: - Craft immersive, interactive experiences that keep viewers supporting creators while engaging with the Twitch Community - Architect and build robust, scalable applications that can handle millions of concurrent users - Collaborate across teams to create cohesive solutions that drive business impact - Transform customer feedback into innovative features that enhance the Twitch experience You Have: - Excellent verbal and written communication skills; Ability to effectively collaborate with teammates is critical to success. - A track record of building consumer-facing products that users love - Demonstrable experience of modern programming languages and frameworks - Sharp problem-solving skills with a focus on algorithms, data structures, and schema design - Bachelor's degree in Computer Sci

👤 HumanFull-time
By TwitchJul 5, 2026

Associate Lead Writer - Project Vanguard

Negotiable

Associate Lead Writer - Project Vanguard at Torpor Games. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 08.04.2026.

👤 HumanFull-time
Jul 5, 2026

Praktikum: Projektassistenz

Negotiable

Praktikum: Projektassistenz at Tivola Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: Product / Project Management / Producing. Job type: Internship. Added: 15.02.2026.

👤 HumanFull-time
Jul 5, 2026

Pflichtpraktikum Game-Design od. Tech-Art

Negotiable

Pflichtpraktikum Game-Design od. Tech-Art at the Good Evil GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Internship. Added: 16.09.2025.

👤 HumanFull-time
Jul 5, 2026

Producer

Negotiable

Producer at Swift Games. German games industry role. Company category: Developer. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Marketing Manager, EMEA

Negotiable

Senior Marketing Manager, EMEA at Supercell. German games industry role. Company category: Developer & Publisher. Job category: Marketing. Job type: Full-Time. Added: 04.07.2026.

👤 HumanFull-time
Jul 5, 2026

3D Artist

Negotiable

3D Artist at Stratosphere Games. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time / Part-Time / Freelancer. Added: 01.03.2026.

👤 HumanFull-time
Jul 5, 2026

2D Game Environment Artist

Negotiable

2D Game Environment Artist at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Freelancer. Added: 13.06.2026.

👤 HumanFull-time
Jul 5, 2026

Marketing Producer/Project Manager

Negotiable

Marketing Producer/Project Manager at Snowprint Studios. German games industry role. Company category: Developer. Job category: Marketing. Job type: Full-Time. Added: 20.06.2026.

👤 HumanFull-time
Jul 5, 2026

Software Developer

Negotiable

Software Developer at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 22.03.2026.

👤 HumanFull-time
Jul 5, 2026

Senior Game Producer

Negotiable

Senior Game Producer at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 22.03.2026.

👤 HumanFull-time
Jul 5, 2026

QA Technician

Negotiable

QA Technician at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: QA. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jul 5, 2026

Level Designer

Negotiable

Level Designer at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Game / Level Design. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jul 5, 2026

Freelancer Translator Chinese Simplified & Traditional

Negotiable

Freelancer Translator Chinese Simplified & Traditional at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Localization. Job type: Freelancer. Added: 27.06.2026.

👤 HumanFull-time
Jul 5, 2026

Freelance Support Agents (Turkish, Portuguese, Spanish)

Negotiable

Freelance Support Agents (Turkish, Portuguese, Spanish) at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Customer Support. Job type: Freelancer. Added: 30.05.2026.

👤 HumanFull-time
Jul 5, 2026

Environment Concept Artist

Negotiable

Environment Concept Artist at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Full-Time. Added: 28.03.2026.

👤 HumanFull-time
Jul 5, 2026

Praktikum: 3D-Art

Negotiable

Praktikum: 3D-Art at Tivola Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Internship. Added: 15.02.2026.

👤 HumanFull-time
Jul 5, 2026

Privacy and Security Counsel

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. We are looking for a Privacy and Security Counsel to join Roblox’s Legal and Advocacy team. Reporting to the Senior Privacy and Security Counsel, you will work on a broad array of privacy matters for a rapidly-growing company that innovates and finds creative solutions to complex problems. This role will involve privacy legal and regulatory analysis, drafting, and collaborating across the organization. We are looking for someone who is familiar with privacy, excited to work collaboratively with both legal and business teams, and looking to dive into complex and interesting privacy issues. You Will: - Evaluate data protection terms in contracts, marketing materials, and Roblox policies. - Draft external privacy notices and disclosures and manage/update internal policies and procedures in accordance with global laws bearing on privacy. - Provide privacy subject-matter expertise and guidance to operational, product, safety, customer support, and engineering teams. - Support workstreams involving user requests and facilitating privacy rights. - Inform privacy compliance including counseling on Data Protection Impact Assessments and privacy requirements. - Monitor, research, and communicate federal, state, and international regulatory developments to identify risk factors that can affect Roblox's business and operations. - Counsel on matters relating to user and employee data practices. - Remain up-to-date on relevant privacy and platform laws, regulations, enforcement actions, and evolving industry standards to provide an ongoing ability to provide sound compliance advice. - Tackle any additional incoming questions that require privacy advice! You Have: - 3-5 years of privacy law experience. - A working knowledge of COPPA, GDPR, CCPA, or international privacy and data protection laws. - A strong plus is a background in children’s/teen privacy and compliance issues. - Strong academic credentials, previous privacy experience, or training at a major national law firm; in-house experience a plus. - Active membership in at least one U.S. state bar; California Bar admission preferred. - Excellent business-oriented judgment and the ability to analyze problems, propose resolutions, and provide advice that is creative, practical and legally acceptable, taking into account the needs and objectives of the business. - Ability to work well with a small, tightly knit team and desire to seek responsibil

👤 HumanFull-time
By RobloxJul 5, 2026

Principal/Senior Machine Learning Scientist - Search and Discovery

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. With Roblox’s daily active users growing at a record pace, we are seeking experienced machine learning researchers who thrive on solving complex challenges and designing scalable, ground breaking solutions. In this role, you will innovate on LLMs, VLMs, autoregressive models, or other large models for user understanding, content understanding, recommendation, and agentic search. Your work will lay the foundation for personalizing user experiences, enhancing engagement and retention, and driving growth within the creator ecosystem. In search and discovery, you will contribute to the core systems that enable users to discover and interact with experiences across Roblox. These systems drive exploration and engagement across all surfaces, helping users find relevant and exciting content. Looking ahead, our team aims to innovate further by developing auto-generated summaries, images, and videos from experience content to improve discoverability and inspire user exploration. Our mission is to connect a billion users with the best content and connections at the right time, tackling diverse challenges in advertising, search, and discovery at an unprecedented scale. Join us and play a pivotal role in shaping the future of Roblox’s search and discovery. You Will: - Design and implement the machine learning solutions that power agentic search and discovery systems to drive Roblox content distribution. - Design and implement large scale recommendation models. - Design and implement LLMs and VLMs for visual understanding and natural language understanding. - Balance researching new technologies with a practical approach to integrate research efforts into the Roblox products. - Collaborate with other teams within Roblox to make sure we are building products with a community first approach. - Communicate with the industry and communities where applicable and be ambassador for Roblox. You have: - You have 7+ (for principal) or 4+ (for senior) years of experience designing and building scalable machine learning solutions. Experienced with transformer based model training, inference, and product integration. Break down product requirements into iterative deliverable stages. - You have a BS, MS, or PhD in Computer Science or a related discipline or equivalent experience. - You have initiated and facilitated challenging technical decisions across multiple teams and organizations. - While deeply technical, you always start with the needs of the user, whether they are Roblox users or internal engineers.</li&

👤 HumanFull-time
By RobloxJul 5, 2026

Principal Technical Program Manager

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Technical Program Manager for Infrastructure, you will lead technical programs to develop and rollout next generation technology solutions to process a diverse spectrum of infrastructure workloads across Roblox services to enable users around the world to efficiently, reliably, and securely enjoy the Roblox Platform. You Have: - Been a technical leader with domain expertise in systems and software used to process and manage Cloud and on-prem Infrastructure - 7+ years of experience in software industry driving the build of large-scale systems - Experienced with establishing work relationships across multi-disciplinary teams - Experienced with identifying critical technical problems and opportunities - Experienced with delivering end to end technical programs through roadmapping and reliable execution - Able to turn specific solutions into systems that benefit the larger community in the long run - Knowledgeable about user needs, scoping, planning, execution and delivery - Flexible around process, using process as a tool when it makes sense for a team - Domain expertise in system or software engineering - Capability of establishing working relationships across diverse teams - Technical depth in infrastructure systems and experience in AI/ML infrastructure - Effective communications You will: - Build advanced infrastructure solutions for Roblox developer and user needs - Define problem space, collect user requirements and drive engineering teams to plan and ship large-scale systems - Clearly communicate technology, requirements, goals, and milestones. - Balance efficiency, and priorities based on impact to the community and our long-term goals - Align senior leadership and key stakeholders around program roadmap - Manage programs from beginning to end, focusing on what is best for long-term success - Unblock teams and allow them to stay true to top priorities - Enable engineering teams to reliably manage all project phases - Use data-driven approach to inform teams' direction - Manage dependencies across teams and components - Influence, drive and deliver the product roadmap in support of innovation, cost-to-serve, scale, performance, quality and reliability and other strategic business initiatives <div class="content-pay

👤 HumanFull-time
By RobloxJul 5, 2026

Principal Software Engineer, GPU Compute

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Principal Software Engineer on the Compute team, you will be the technical anchor for Roblox's GPU and AI accelerator capabilities. This is a battle-tested GPU expert role focused on the machine management layer and above: how GPU hosts are made production-ready, kept healthy, and turned into reliable compute for the workloads that depend on them. You will own the hard problems that show up only at scale, from driver and firmware management to GPU health, reliability, and performance across a rapidly growing fleet of accelerators spanning Roblox data centers and cloud environments. You will set the technical direction for GPU compute and up-level the entire organization's GPU expertise. You will: - Serve as the GPU technical leader for the Compute team, partnering across Kubernetes, Machine Bootstrap, Networking, and Cloud to drive GPU strategy end to end. - Own the GPU host lifecycle above raw fleet management: driver, firmware, and CUDA stack management, GPU health and telemetry, and remediation of GPU-specific failures (XID errors, ECC, thermal, NVLink and fabric faults). - Architect how GPU capacity is exposed to compute platforms, including scheduling, isolation, and integration with Kubernetes for GPU and AI workloads. - Drive GPU reliability and performance at fleet scale, defining the detection, diagnosis, and automated repair of unhealthy accelerators before they impact production. - Evaluate and onboard new GPU and AI accelerator platforms, networking topologies (NVLink, InfiniBand, RoCE), and multi-node training and inference patterns. - Establish the standards, tooling, and APIs that let other engineering teams consume GPU compute safely and efficiently, reducing toil and raising the bar for the org. You have: - 10+ years of experience building and operating large-scale distributed systems and infrastructure. - Deep, hands-on GPU expertise at the machine management layer and above: GPU host provisioning, driver and firmware lifecycle, GPU health and reliability, and the realities of running accelerators in production. - A track record as an expert for compute, not just fleet management, with the scars to prove you have scaled GPU or accelerator infrastructure that other teams depend on. - Strong proficiency in Go or other well-structured programming languages. - Experience operating GPU and AI workloads in production, including familiarity with CUDA, GPU scheduling, and high-performance networking (NVLink, InfiniBand, RoCE). - Familiarity with Kubernetes for GPU workloads and with bare-metal concepts

👤 HumanFull-time
By RobloxJul 5, 2026

Senior Manager, Publishing – DACH & EE

Negotiable

Senior Manager, Publishing – DACH & EE at Riot Games. German games industry role. Company category: Developer & Publisher. Job category: Publishing. Job type: Full-Time. Added: 30.05.2026.

👤 HumanFull-time
Jul 5, 2026

Management Trainee mit Fokus Business Operations & AI

Negotiable

Management Trainee mit Fokus Business Operations & AI at remote control productions. German games industry role. Company category: Developer & Publisher. Job category: BizDev / Sales. Job type: Trainee. Added: 06.06.2026.

👤 HumanFull-time
Jul 5, 2026

2D Games Animator

Negotiable

2D Games Animator at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Freelancer. Added: 08.03.2026.

👤 HumanFull-time
Jul 5, 2026

Intern 2D Art

Negotiable

Intern 2D Art at Realmforge Studios. German games industry role. Company category: Developer. Job category: Art. Job type: Internship. Added: 25.09.2025.

👤 HumanContract
Jul 5, 2026

Retail Marketing Specialist

Negotiable

Retail Marketing Specialist at Razer (Europe) GmbH. German games industry role. Company category: Hardware / Peripherals. Job category: Marketing. Job type: Full-Time. Added: 13.06.2026.

👤 HumanFull-time
Jul 5, 2026

Working Student HR

Negotiable

Working Student HR at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: HR / Recruiting. Job type: Working Student. Added: 26.04.2026.

👤 HumanFull-time
Jul 5, 2026

Category Manager – Lifestyle and Content Creation

Negotiable

Category Manager – Lifestyle and Content Creation at Razer (Europe) GmbH. German games industry role. Company category: Hardware / Peripherals. Job category: Marketing. Job type: Full-Time. Added: 13.06.2026.

👤 HumanFull-time
Jul 5, 2026

Art Director

Negotiable

Art Director at PlayPack. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 02.05.2026.

👤 HumanFull-time
Jul 5, 2026

Internship Game Design

Negotiable

Internship Game Design at Pixelsplit. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Internship. Added: 14.09.2025.

👤 HumanContract
Jul 5, 2026

Internship Game Artist

Negotiable

Internship Game Artist at Pixelsplit. German games industry role. Company category: Developer. Job category: Art. Job type: Internship. Added: 14.09.2025.

👤 HumanContract
Jul 5, 2026

Senior Software Engineer - Creator Business

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. What You’ll Do: As a Senior Software Engineer on the Creator Business team, you will help drive a healthy and ever-growing creator economy at Roblox. Our mission is to help Creators efficiently operationalize their revenue so they can invest in and grow their business. The team works on complex areas such as monetization analytics, revenue reporting, payouts, and taxes, requiring penny-perfect accuracy and zero defects. We are looking for someone who can work with product managers and data science on end-to-end requirements to develop and maintain a scalable, secure, and reliable platform for our creators to thrive. As we are responsible for a large portion of the company’s revenue, you will drive projects with high impact and visibility. You will: - Develop remarkable products and systems that will delight our users - Work with the product, data science, and design to help refine requirements - Contribute to or drive the overall end to end system design - Have the opportunity to push the boundaries of what’s next for the company - Help recruit future talent for the team You Have: - 5+ years of experience developing consumer-facing products - Proficiency in building and scaling data pipelines - Experience with distributed systems, API design, and microservices architecture - Bachelor's degree in Computer Science, Computer Engineering, or a similar technical field For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD <p

👤 HumanFull-time
By RobloxJul 5, 2026

Principal Software Engineer, Data Infrastructure

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox's data infrastructure processes petabytes of data daily, powering analytics, ML, and product decisions for a platform serving 200M+ daily active users. As a Principal Software Engineer in our Data Infra org, you will be the primary technical leader driving the strategic vision, long-term architecture, and massive scalability of our distributed data platforms that power Roblox. You will own and drive the next-generation architecture of our core platforms, which span Kafka, Flink, Spark, Trino, Druid, Airflow and Data Catalog. This role operates under high ambiguity, demanding unparalleled ownership to redefine the limits of infrastructure handling exabyte-scale workloads, and providing a unique opportunity to lead the future evolution of our global data ecosystem. You Will: - Define Multi-Year Technical Strategy: Own and drive the end-to-end architectural vision for Roblox's core data platforms spanning Kafka, Flink, Spark, Trino, Druid, Airflow, and Data Catalog systems. Turn multi-year company strategies into concrete, production-grade infrastructure blueprints. - Lead Cross-Functional Alignment: Partner closely with executive leadership, platform governance, data science, and product engineering teams across Roblox to align technical roadmaps with business-critical metrics. Act as a trusted technical advisor, ensuring centralized infrastructure meets strict platform requirements. - Optimize Performance Engine Internals: Deep-dive into distributed engine internals, complex query planning, state management, serialization efficiency, and advanced memory optimization techniques to maximize throughput and cost-efficiency under peak compute loads. - Pioneer Autonomous Agentic Interfaces: Spearhead the integration of advanced AI/ML capabilities and large language models (LLMs) within our core data platform to deliver self-serve data discovery, automated metadata generation, and intelligent autonomous interaction layers. - Cultivate Engineering Excellence: Set the baseline for code quality, architectural stand

👤 HumanFull-time
By RobloxJul 5, 2026

Marketing Manager, LATAM

Negotiable

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. We are seeking a versatile marketing leader to manage our marketing engagement across Latin America. As our first local marketing person in the region, you will design and execute a comprehensive GTM strategy that accounts for the diversity of the LATAM landscape. You will be responsible for identifying high-growth clusters, navigating complex regulatory environments, and building a unified voice that resonates across multiple borders. Your work spans social, influencers, partner and event marketing. You will be a fulcrum of all the region's outbound activity. Location: São Paulo (plus a few weeks in HQ for an extended orientation) You Will: - Holistic Regional Strategy: Design a scalable marketing framework that can be adapted for Tier 1 markets (high volume) and Tier 2/3 markets (high growth). - Trilingual Content Ecosystem: Oversee the "transcreation" of all marketing assets, ensuring the brand speaks Spanish and Brazilian Portuguese with native-level nuance. - Agile GTM Execution: Lead product launches across the region, prioritizing markets based on data, barrier to entry, and product-market fit. - Cross-Border Community & Influencer Growth: Leverage the region’s high social media penetration to build a loyal community through influencer partnerships and localized social channels (WhatsApp, Instagram, TikTok). - Policy & Comms Collaboration: Work closely with legal and policy teams to navigate the varied regulatory landscapes of the region, ensuring brand safety and compliance. - Event Strategy: Identify and secure a presence at the most influential regional conferences and trade shows to establish industry authority. You Have: - 8+ years of marketing experience with a deep, pan-regional focus across Latin America. - Independent drive with proven ability to operate within a strategic framework while driving outcomes with less day to day oversight. - Native or bilingual proficiency in Spanish and Portuguese , plus English. This is non-negotiable for regional oversight. - Broad Market Knowledge: Experience managing marketing efforts in diverse environments, from audience demographics to policy nuances to varied aud

👤 HumanFull-time
By RobloxJul 5, 2026