Interactive Experience Designer (Unity)

Negotiable
👤 Human Full-time
Posted: today By: Luciddreamvr

Description

Interactive Experience Designer (Unity) ABOUT LUCID DREAM Lucid Dream is a custom game and interactive experience studio. We help leaders in medical, scientific, and technical industries use emerging technology to transform the way they engage, train, and explain complex science to providers and patients. Inspired by games, we create immersive and interactive experiences for VR/AR, mobile, desktop, and web - transforming education and engagement through purposeful play. Located in the heart of downtown Durham, NC, our office at the historic American Tobacco Campus is a short walk from world-class dining and entertainment venues including the Durham Bulls Athletic Park and the Durham Performing Arts Center (DPAC). ABOUT THE ROLE As an Interactive Experience Designer at Lucid Dream, you'll help shape the future of games-inspired science communication, immersive storytelling, and training. First and foremost, you're a designer with a keen eye for polish, brand style, and professional work - and you pair that sensibility with enough hands-on Unity experience to bring your own work to life in a scene. You'll be one artist on a small but dedicated team, contributing your craft to a shared visual vision rather than owning every experience on your own. The work is collaborative: you'll create polished assets, integrate them into Unity scenes, and handle the setup and interactivity that make them feel alive. We're looking for the instincts of an early adopter - someone who's genuinely excited about new tools and pipelines, and who's often first to try them and bring back what works. You don't need to be a coder, but you should be comfortable with basic scripting inside Unity and curious about where emerging tools, including AI, can sharpen the creative process without compromising craft. Please note this is a hybrid position requiring three days of in-office work per week in Durham, NC, and two days work-from-home. PRIMARY RESPONSIBILITIES Art, Scene-Building & Light Interactive Implementation - Create polished, design-forward art assets and contribute them to Unity scenes across VR, AR, desktop, mobile, and web-based experiences - Help build, organize, and polish Unity scenes alongside the team - environments, UI, animation states, lighting, materials, shaders, and visual effects - Partner with the Creative Director and fellow artists to translate client vision, brand requirements, and scientific content into compelling, cohesive visuals - Handle the basic interactivity hookups needed to bring your assets to life in a scene - Prototype visu

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted today
Views 0

Posted by

Luciddreamvr
Member since 2025