Level Artist
Description
As a Level Artist at Cloud Chamber, you will join our talented development team to help shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning and performant 3D worlds that support immersive gameplay—bringing the richly imagined world of BioShock to life. What You’ll Do: - Create the layouts, construct architectural elements, and decorate functional and visually stunning environments. - Execute your work in a methodical and iterative way: gathering references and concept art, iterating on layout and composition, and creating architectural kits and prop placeholders to populate your environments. - Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. - Create modular kits and collection sets to compose dramatic, believable spaces. - Work closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematics teams. - Communicate effectively with team members, production, and your lead to ensure that project goals and deadlines are met. - Receive, give, and apply feedback professionally and effectively while maintaining a constructive attitude. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - Previous experience on a 3D AAA title (FPS or third-person) is beneficial. - <span style="font-size: 12pt; fon