Description
A Bit About Us Gamemode One was founded 8 years ago to do things right in the Minecraft gaming space - especially doing right by our staff, and right by our players. We care deeply about our vibrant company culture, which enables us all to do our best work. We are looking to scale to meet our full potential, while continuing to prioritize staff wellbeing, and make excellent games. The Opportunity In our growing organization, you’ll lead the art execution on ambitious projects in our Minecraft team. You’ll deliver high-impact assets that raise quality standards, while helping the team stay aligned on visual goals and feedback. You’ll support planning, reviews, and production across disciplines, and help the team respond to IP feedback without losing momentum. You’ll bring strong game art pipeline experience, and you’ll grow your leadership skills as you mentor other artists and help strengthen how we build and ship art at Gamemode One. What do we mean when we say ‘Experienced’? This role is listed at an experience level of “Experienced”. We know that this can mean something different across employers. For us, this means we are looking for someone who already has strong experience creating production-ready game art and contributing to an art pipeline in a team setting. We are looking for someone who will be confident taking ownership of project art quality and alignment. You will raise the quality bar while helping the team ship great work. This is likely not the role for you if you are still building core game art fundamentals or aren’t comfortable with leading and supporting other artists. Within 1 month, you’ll… - Build relationships with your peers through 1:1 meetings, to understand the collaboration between your roles. Begin planning for how you will work together and support each other's goals - Get familiar with our in-house software, tools and processes, including how feedback is ingested from stakeholders - Participate in planning, reviews, and retrospectives and contribute feedback that supports project goals. - Demonstrate cultural understanding and values alignment by leveraging inquisitiveness and courage while learning about the company - Understand the present and long-term goals of Gamemode One and how that informs your role Within 3 months, you’ll… - Deliver high-quality assets consistently and meet art direction expectations for style and polish. - Lead art work for a project area and keep assets aligned with the intended visual direction. - Contribute to project planning by scoping art work and surfacing risks early. - Demonstrate strong collaboration with teammates across disciplines during reviews and planning. - Take on direct reports, learning how to support their growth and establishing a strong two-ways feedback relationship and trust. Within 6 months, you’ll… - Produce hero assets and raise the quality bar for project deliverables. - Improve the art pipeline by identifying gaps and helping implement better processes. - Mentor artists with hands on support during production, including modelling company values and healthy feedback culture. - Settle into reliable leadership rhythms, including 1:1’s, and involvement in goal-setting. - Lead art for a project with confidence from planning through delivery, including early involvement in concepting and art direction. Within 12 months, you’ll… - Act as a culture paragon within the art team, keepi