Game Writing Intern
Game Writing Intern at gameXcite GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Internship. Added: 07.10.2025.
Lead Level Designer
Lead Level Designer at Cloud Imperium Games. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 13.09.2025.
Senior Combat / Gameplay Designer
Senior Combat / Gameplay Designer at HandyGames. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 01.10.2025.
Internship Game Design
Internship Game Design at Pixelsplit. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Internship. Added: 14.09.2025.
Customer Support Agent
Customer Support Agent at CipSoft GmbH. German games industry role. Company category: Developer & Publisher. Job category: Customer Support. Job type: Full-Time. Added: 28.03.2026.
Head of Finance
Head of Finance at EDURINO. German games industry role. Company category: Edutainment. Job category: Finance. Job type: Full-Time. Added: 03.05.2026.
Quality Assurance Lead - Unannounced Project
Scopely is looking for a QA Lead to join our unannounced project team in Barcelona on a hybrid basis, working three days a week from the hub. We can support with visa sponsorship and relocation assistance. At Scopely, we care deeply about what we do and aim to inspire play every day—whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, building a team of talented and passionate game makers to join us on this exciting journey. What You Will Do As QA Lead, you will coordinate and oversee quality efforts within your game area, ensuring comprehensive coverage and alignment across development teams. Reporting to the QA Manager, you will manage daily QA operations, define testing priorities, and ensure smooth collaboration between QA, production, design, and engineering. - Quality Leadership & Coordination: You will coordinate QA efforts within your game area, managing daily operations to ensure efficient testing, complete coverage, and alignment with project milestones. Acting as the primary QA point of contact, you’ll maintain clear communication with production, design, and engineering to deliver high-quality results on schedule - Team Management & Development: You will lead and mentor a team of QA Analysts, guiding their daily work and professional growth while fostering a collaborative, high-performing environment. You’ll set clear goals, promote accountability, and encourage continuous learning and improvement across the team - Planning & Execution: You will develop and maintain test plans and strategies aligned with design and technical requirements, overseeing execution across gameplay, systems, UI, and backend components. You’ll ensure consistent coverage across platforms, identifying gaps and adjusting resources as the project evolves - Cross-Functional Collaboration: You will collaborate with engineers, producers, and designers to integrate quality standards throughout development, from concept to release. Working with localization, deployment, and live ops teams, you’ll help validate updates and patches while coordinating with external QA partners to maintain consistent quality and delivery standards - Quality Insights & Continuous Improvement: You will analyze data and defect trends to identify risks and root causes, providing clear insights to project leadership. You’ll deliver concise QA reports on coverage and release readiness while driving process improvements, automation, and workflow optimizations to enhance overall efficiency - Release & Live Operations Support: You will lead release readiness testing to ensure stable, high-quality builds across all platforms. You’ll support incident triage, regression testing, and post-release analysis to maintain stability and performance while helping build a scalable QA framework that supports the project’s growth into live operations What We’re Looking For - 4+ years of QA experience in the video game industry, with at least 1–2 years in a coordination or lead role - Proven experience overseeing QA for complex gameplay systems or live service titles - Strong understanding of QA processes, methodologies, and risk-based testing approaches - Skill
Pflichtpraktikum Game-Design od. Tech-Art
Pflichtpraktikum Game-Design od. Tech-Art at the Good Evil GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Internship. Added: 16.09.2025.
Game Designer
Game Designer at Cluetivity. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 13.09.2025.
ARPG Senior System Designer
ARPG Senior System Designer at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 13.09.2025.
Community Manager
Community Manager at Gryphon Games UG. German games industry role. Company category: Developer. Job category: Community Management. Job type: Full-Time. Added: 25.01.2026.
Data Engineer (Mid-Sen Level)
Data Engineer (Mid-Sen Level) at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: Bussiness Intelligence / Data. Job type: Full-Time. Added: 02.05.2026.
Community Manager
Community Manager at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Community Management. Job type: Full-Time. Added: 13.09.2025.
Senior Business Development Manager: Gaming
Senior Business Development Manager: Gaming at Mothership Talents GmbH. German games industry role. Company category: Marketing / PR Agency. Job category: BizDev / Sales. Job type: Full-Time. Added: 19.09.2025.
Narrative Game Designer
Narrative Game Designer at HandyGames. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 13.09.2025.
Content Designer & Scripter
Content Designer & Scripter at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 13.09.2025.
Funding & Finance Controller
Funding & Finance Controller at Aesir Interactive GmbH. German games industry role. Company category: Developer. Job category: Finance. Job type: Full-Time. Added: 02.05.2026.
Senior Finance Manager
Senior Finance Manager at Bigpoint GmbH. German games industry role. Company category: Developer & Publisher. Job category: Finance. Job type: Full-Time. Added: 30.05.2026.
Senior Environment Artist
Senior Environment Artist at tobspr Games. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 26.04.2026.
Senior Animator - Monopoly GO!
Scopely is looking for a Senior Animator to join our Monopoly Go! team in Seville, Spain on a hybrid basis. We can provide relocation support. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do You will create animatics, transitions, 2D and 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences: - Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations - Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation - Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline - Give feedback on animation created by internal artists and external co-developers or outsourcers - Serve as an active participant in team art discussions, critiques and review. - Ability to work with production to ensure timely completion of animation tasks - Ability to work collaboratively with the narrative, design, and art team What We’re Looking For - Expert hand-key animation skills and clear knowledge of animation fundamentals - 5+ years of professional experience creating animations for games (Maya preferred) - 2+ years of experience with technical implementation of animations in UI and feature development in Unity - Experience with real-time particle and VFX-based animations - Excellent communication, collaboration, interpersonal, and organizational skills - Excellent time management and work discipline - Online Portfolio demonstrating animation art skills and technical art skills such as rigging, vfx, etc - Experience in giving feedback and mentoring - Experience with game feature development, player experience, story, creating previz. (After effects, Photoshop, Animate) - A willingness to embrace and explore AI-powered tools that enhance the art creation process Bonus Points - Additional proficiency in drawing, texturing, and modeling is preferred - Proficiency in Photoshop and After Effects preferred - Knowledge of Jira - Mobile games experience. - Experience with AI-assisted creative tools such as Scenario, ChatGPT, or GeminiAI About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and en
Freelance Support Agents (Turkish, Portuguese, Spanish)
Freelance Support Agents (Turkish, Portuguese, Spanish) at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Customer Support. Job type: Freelancer. Added: 30.05.2026.
Working Student Support
Working Student Support at XYRALITY. German games industry role. Company category: Developer. Job category: Customer Support. Job type: Working Student. Added: 25.09.2025.
Senior Systems Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and ultimately seeing them through to ship and beyond, maintaining and evolving them in a live game environment, and above all, making sure our players are having fun. In this role, you will - Work in close collaboration with project leads & directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project - Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish - Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools - Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players - Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players What we're looking for - 5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content - Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play - Strong interest in game progression and economies, and an understanding of what makes them work - Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision - You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do EPIC GAMES + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer covera
Senior Game Producer
Senior Game Producer at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 22.03.2026.
Junior License Coordinator
Junior License Coordinator at GIANTS Software Entertainment GmbH. German games industry role. Company category: Developer. Job category: BizDev / Sales. Job type: Full-Time. Added: 22.03.2026.
3D Artist
3D Artist at GamesNGames. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 30.05.2026.
Sales and E-commerce Manager
Sales and E-commerce Manager at Keen Games GmbH. German games industry role. Company category: Developer. Job category: BizDev / Sales. Job type: Full-Time. Added: 09.05.2026.
Senior Data Analyst
Senior Data Analyst at Playa Games. German games industry role. Company category: Developer & Publisher. Job category: Bussiness Intelligence / Data. Job type: Full-Time. Added: 08.02.2026.
Senior Software Engineer
The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in the United Kingdom to develop games and game production tools. - Scoping, estimating, and assisting in the planning of customer projects. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Understanding of the technical challenges related to complex game development environments. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine. (e.g. Unity, Unreal, in-house) - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines. (URP/HDRP). - A proactive mentor who excels at technical documentation and cross-departmental problem-solving. - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. - The ability to translate complex technical topics into understandable concepts for both technical and non-technical stakeholders. - Experience shipping and maintaining titles across diverse hardware (Mobile, PC, or Console) with an understanding of platform-specific constraints. &
Engineer, Server
Scopely is looking for a Server Engineer to join a new truly unique multiplayer strategy game in Barcelona, Spain on a hybrid basis. We can support with visa sponsorship. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do - Work in a team responsible for designing, developing and maintaining backend services and APIs in Python running on AWS - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions as well as plan the future of our server core technologies that will lay the foundation for exciting new gameplay features - Inspect the performance of our server clusters and propose improvements - Deep analysis of player behaviors and how our server can be hardened to both improve player experience and also defend against bad actors (botters, cheaters, etc) - Work closely with the QA team to resolve bugs and deliver high quality code as well as Deploy, monitor, and manage applications in a cloud environment such as AWS - Stay up-to-date with industry changes and emerging trends, especially regarding Python, Redis and its ecosystem, AWS, Gaming, etc What We’re Looking For - Highly experienced being part of a professional development team or other relevant area - Experience in developing highly available back-end systems and servers for large-scale MMO games, high-traffic web systems or applications - Experienced with Python and its ecosystem (libraries, frameworks, etc.), familiarity with web frameworks such as Flask, Tornado, FastAPI, or another similar web framework and Python threading, as well as the principles of async programming - Familiar in design and implementation of highly-scalable, reliable, and secure systems using Redis and its ecosystem, such as Redislabs. Solid understanding of RESTful API design and development. Ability to write efficient low-latency, low-IO code - Strong knowledge of Linux operating systems and Docker containers, as well as Redis, MySQL (or similar database systems). Good understanding of how to prevent intrusions, injections, cheating etc. - Experience in version control, especially multi-track development and familiarity with deployments methodologies and CI/CD pipelines as well as automated testing - Experience with stateful and stateless game server architectures Bonus Points - Familiarity with messaging systems such as RabbitMQ, AWS SQS, Redis Streams - Experience working with AWS services like EC2, ECR, RDS, S3, and IAM - Knowledge of Infrastructure-as-Code (IaC) and experience with Terraform for managing infrastructure deployment - Understanding of network infrastructure and cloud networking concepts, such as VPC, Subnet, Security Groups, and Load Balancing - Experience with traffi
Senior Controller
Senior Controller at Nintendo of Europe SE. German games industry role. Company category: Publisher. Job category: Finance. Job type: Full-Time. Added: 26.04.2026.
Senior Game Data Analyst - Paper.io 2
Senior Game Data Analyst - Paper.io 2 at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Bussiness Intelligence / Data. Job type: Full-Time. Added: 23.05.2026.
System Designer
System Designer at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 13.09.2025.
QA Technician
QA Technician at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: QA. Job type: Full-Time. Added: 09.05.2026.
Mitarbeiter im Support Deutsch - Elternzeitvertretung mind. 12 Monate
Mitarbeiter im Support Deutsch - Elternzeitvertretung mind. 12 Monate at upjers GmbH. German games industry role. Company category: Developer & Publisher. Job category: Customer Support. Job type: Full-/Part-Time. Added: 03.05.2026.
Lead 3D Artist - Monopoly GO!
Scopely is looking for a Lead 3D Artist to join the MONOPOLY GO! team and work from Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do You will work in a collaborative environment with our team of narrative designers and artists to explore and iterate on gameplay and visual direction. The ideal candidate will show a portfolio/experience with a whimsical art style that displays a high level of Modelling, shading and texturing. - Work closely with the AD, Principal artist, and lead narrative designer to establish the vision for each season - Work closely with our 2d concept artists to create 3d models that capture the appeal and charm of our established art pillars - Work closely with our Art Outsourcing Team ensuring the quality bar is met whilst also coaching to help align to the art style - Explore how best to utilize AI in the creative process and help foster better collaboration/iteration - Define and uphold the visual style in collaboration with the Art Director and Creative Leads - Review and provide constructive feedback on assets to maintain high visual quality and technical standards - Work closely with other departments (Design, Engineering, Animation) to ensure seamless integration of assets - Actively integrate 3D assets into Unity - Mentor, inspire, and manage junior and mid-level 3D artists - Be the main point of contact for 3D queries and discussions on assigned tasks - Lead daily meetings/ stand-ups/ mini retro’s to ensure a smooth workflow What We’re Looking For - 6+ years experience as a 3D artist working in games - 2+ years in a leadership or senior artist role - Strong ability to research and reference material that supports idea generation and problem-solving - Experience in casual mobile game art styles - Experience in shipping multiple titles in your career as a 3D Artist - Proficient in 3D modeling: 3dsMax, Maya, Blender, etc - Proficient in 2D texturing: Photoshop - Proficient in 3D texturing tools: Substance, 3DCoat, etc - Experience in Unity, importing and optimizing assets - Have a good understanding of technical pipelines to export assets from 3D suite to Unity - Positive attitude and an ability to receive and provide objective feedback Bonus - Strong understanding of game art production techniques - IP collaboration - A passion for playing and making games About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile
Supporter Polnisch
Supporter Polnisch at upjers GmbH. German games industry role. Company category: Developer & Publisher. Job category: Customer Support. Job type: Part-Time / Working Student. Added: 15.02.2026.
Art & UI Generalist
Art & UI Generalist at Gryphon Games UG. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 22.10.2025.
(Senior/Principal) Environment Artist
(Senior/Principal) Environment Artist at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 13.09.2025.
Mediengestalter/-in Video und Grafikdesign
Mediengestalter/-in Video und Grafikdesign at CipSoft GmbH. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Full-Time. Added: 13.09.2025.
VFX Artist
VFX Artist at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 13.09.2025.
2D Games Animator
2D Games Animator at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Freelancer. Added: 08.03.2026.
Internship Game Artist
Internship Game Artist at HandyGames. German games industry role. Company category: Developer. Job category: Art. Job type: Internship. Added: 16.09.2025.
Lead Writer - The Conformist
Lead Writer - The Conformist at Torpor Games. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 09.05.2026.
Senior Engineer, Server
Scopely is looking for an Senior Server Engineer (Web Platform) to join our unannounced project in Barcelona on a hybrid basis working 3 days a week from the hub. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do We are looking for a Senior Server Engineer (Web Platform) with a strong focus on modern web development stacks to help build and maintain the backend for our Game LiveOps platform. In this role, you’ll work closely with product teams, designers, and other disciplines to deliver high-performance tools and features that support real-time operations and engaging gameplay experiences. - Collaboration: Work with Production and Product Owners to own the development cycle and identify the engineering tasks and processes needed to complete the roadmap. Maintain positive working relationships with technology teams within Scopely to improve the use of shared technologies. - Communication: Facilitate communication both within and across disciplines. Facilitate and encourage the sharing of technical knowledge and code between projects. - Growth: Participate in activities of recruitment, onboarding, development and professional training of the team. Define clear objectives to direct reports. - LiveOps & Live Services: support the Development of features that support live game operations, empowering our designers and operators with real-time control and insights. - Scalable Solutions: support the design and implementation of high-performance, low-latency web services in a cloud environment (AWS preferred) that can handle millions of players. - Automation & Best Practices: Contribute to CI/CD pipelines design and implementation of automated tests to ensure high standards of code quality and maintainability. - Technical Guidance: Lead code reviews, technical discussions, and architecture planning to ensure best practices and continuous improvement of the engineering practices. What We Are Looking For - Experience: professional experience as senior software engineer, with a strong foundation in programming and web development and with relevant experience in a team leadership role - Backend Proficiency: hands-on experience in modern backend languages (Python strongly preferred; Go or C# also a plus). - Web Technologies: Solid experience in the development of RESTful services and modern web frameworks (Vue.js or Angular preferred). Experience with JavaScript (ES6), TypeScript, and CSS preprocessors (e.g., SCSS) is essential - Database Expertise: experience with relational databases (MySQL/Postgres) and caching solutions (Redis), as well as other NoSQL databases like DynamoDB - Cloud & Containers: Professional experience with containerized solutions (Docker, AWS ECS, Kubernetes) in a public cloud environment (AWS preferred). Infrastructure-as-code (e.g., Terraform, CloudFormation) is a bonus. - Automation & CI/CD: experience with setting up and maintaining CI/CD pipelines, automated tests, and load test
Engineer– Monopoly GO!
Scopely is looking for an Engineer to serve on and elevate our new casual game, Monopoly GO! team and work from the UK. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Working closely with feature owners, the game design team and other development teams to implement new features within a feature team - Work with game client developers to implement networked communications between game client and server - Design and develop our game server and associated tools and libraries, with a focus on performance, scalability and consistency - Write automated, high-quality tests (unit, integration etc.) and work with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Implement tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We're Looking For - 3+ years as part of a professional game development team or other relevant area - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Knowledge of Unix-like operating systems - Experience with Redis (or other database systems), ORMs and migration scripts - Ability to write efficient low-latency, low-IO code - Good understanding of how to prevent intrusions, injections, cheating etc. - Being curious about how AI can improve creativity and productivity — whether it’s prompt workflows, automation, or integrating AI tools into content pipelines Bonus Points - Familiar with highly available back-end systems and servers for games - AWS, Docker, Terraform, Kibana, Chef, Ansible - Experience with automated testing - Experience with stateful and stateless game server architectures About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — includ
Unity VFX Artist 2D
Unity VFX Artist 2D at Prototype GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Freelancer. Added: 26.09.2025.
Narrative Designer - Project Vanguard
Narrative Designer - Project Vanguard at Torpor Games. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 09.05.2026.
Senior 3D Environment Artist (World of Tanks)
Senior 3D Environment Artist (World of Tanks) at Wargaming. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Full-Time. Added: 26.04.2026.
Senior Gameplay Designer
Scopely is looking for a top-performing Senior Gameplay Designer to join an exciting unannounced project in development in person at our Culver City hub, or remotely within the US or Canada! Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You’ll design new gameplay abilities, traversal methods, and environmental elements, then tie them all together in compelling encounters that are approachable, creative, and endlessly replayable. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do - Create compelling tools and abilities that empower players in expressive, creative ways. - Iterate on and polish our core player movement systems. - Design environmental features that serve both as obstacles as well as opportunities in gameplay. - Implement encounters for players that can be approached in multiple ways to deliver a robust gameplay sandbox. - Partner with other gameplay, content, and level designers to foster player creativity and emergent play. - Ensure gameplay appeals to a broad audience while still delivering deep engagement and replayability. - Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay. What We’re Looking For - Proven track record designing and shipping gameplay elements (like weapons, hero kits, ability designs, etc.) for a live service. - Experience using level design tools to layout encounters in an action-adventure game, with an emphasis on player agency and alternate approaches. - Passion for developing action sandboxes that prioritize player expression and creativity. - Fluency in how animation, audio, and effects shape the feel of gameplay. - Strong thematic sense, able to wrap mechanics in evocative, resonant presentation. - Hands-on implementation ability with enthusiasm for building things directly. - Systemic and goal-driven design process, with a focus on developing and validating gameplay through playtesting and iteration. - Clear communicator and culture leader. Bonus Points - Knowledge of third-person camera design for action games. - Mobile design background, especially on mobile games with real-time action. - Familiarity with designing for cross-platform games. - History of building gameplay to appeal to a broad audience. - Experience delivering emergent gameplay via physics. - Unity game engine knowledge. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
Art Director
Art Director at PlayPack. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 02.05.2026.
Intern 2D Art
Intern 2D Art at Realmforge Studios. German games industry role. Company category: Developer. Job category: Art. Job type: Internship. Added: 25.09.2025.
Art Lead
Art Lead at Aesir Interactive GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 16.05.2026.
Lead/Manager Economy and Systems Designer
Scopely is looking for a Lead/Manager Economy and Systems Designer to join the Looney Tunes game team. The position can be based in India (preferably Bangalore) or Tel Aviv, Israel or Barcelona, Spain. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. What You Will Do As the Lead/Manager Economy & Systems Designer , you will be responsible for shaping the economy and gameplay systems of Looney Tunes: World of Mayhem. You will ensure a balance between engaging progression, sustainable monetization, and deep, satisfying systems that keep players returning over a long lifecycle. This is a senior role requiring strong collaboration, systems thinking, and a deep understanding of the mobile F2P space. - Economy & Progression Design - Design and optimize in-game economies - including currencies, pricing models, existing systems, upcoming features, and progression paths - from early player onboarding through elder player end-game - to drive long-term engagement and maximize revenue - Conduct segmentation analysis and craft economy models tailored to different user archetypes and LTV tiers - Define economy KPIs and build mathematical models & simulations to monitor, predict and validate the impact of features on game balance and player behavior - Game Design Leadership - Own feature development from pitch to live operation - Gain complete understanding and ownership of back-end Admin tool for game configurations - Design, implement and balance new features and systems: Combat systems, Player progression, Game Modes and feature loops - Lead the design of tools and workflows that enable scalable live operations and event-driven gameplay - Generate clear feature documentation, user flows, diagrams, wireframes, and/or prototypes for new features and systems - Analyze game data and player behavior to iterate and evolve live features - Collaboration & Strategy - Collaborate with the product team, Engineers, Artists & LiveOps to design the optimal daily experience for our players, and deliver impactful features - Mentor and support junior designers on economy and systems design best practices - Influence the product roadmap with innovative, data-informed design proposals What We’re Looking For - 5+ years of experience in mobile F2P game design with a focus on economy and systems design - Demonstrated expertise in crafting game features, systems, and economies on at least one shipped live-operated game, preferably RPG or strategy-based - Experience modelling/maintaining complex Economies (MMO, Strategy-MMO, RPG) - Ability to simulate and prototyp
Senior Manager Partnerships (m/w/d) (gamescom)
Senior Manager Partnerships (m/w/d) (gamescom) at Koelnmesse GmbH. German games industry role. Company category: Events. Job category: BizDev / Sales. Job type: Full-Time. Added: 16.09.2025.
Senior Engineer_Monopoly GO!
Scopely is looking for a Senior Engineer to serve on and elevate our new casual game, Monopoly GO! team and work from Sevill on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games. The teams sit globally, with the bulk of their members located throughout Spain and the US. What You Will Do - Working closely with feature owners, the game design team and other development teams to implement new features within a feature team - Work with game client developers to implement networked communications between game client and server - Design and develop our game server and associated tools and libraries, with a focus on performance, scalability and consistency - Write automated, high-quality tests (unit, integration etc.) and work with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Implement tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We're Looking For - 5+ years as part of a professional game development team or other relevant area - BA or Computing Degree - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Knowledge of Unix-like operating systems - Experience with Redis (or other database systems), ORMs and migration scripts - Ability to write efficient low-latency, low-IO code - Good understanding of how to prevent intrusions, injections, cheating etc. - Explore AI-assisted tools (LLMs, copilots, automation frameworks) to improve productivity, enhance analysis depth, and accelerate iteration cycles Bonus Points - Familiar with highly available back-end systems and servers for games - Web development on a modern framework such as React or Angular - AWS, Docker, Terraform, Kibana, Chef, Ansible - Experience with automated testing - Experience with stateful and stateless game server architectures At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including
Senior Software Engineer - Pikmin Bloom
Niantic/ Scopley, creator of hit games including Pokémon GO, Pikmin Bloom, and Monster Hunter Now is seeking a Client Engineer to help shape the future of our games by building high-quality, scalable gameplay systems that delight and engage our passionate players. We're a fast-paced, multi-disciplinary team of game makers, software developers, and creative professionals based all over the world. In this role, you will lead the technical design and implementation of cross-platform mobile experiences, driving performance, reliability, and engineering excellence — living up to our ambitious vision of merging the virtual with the real world and inspiring people to explore together! Responsibilities - Lead the technical design and implementation of engaging, scalable gameplay systems for a large and active user base. - Own cross-platform development across mobile (iOS/Android), ensuring code is reusable, maintainable, and performant across multiple environments. - Drive performance optimization and reliability, including profiling, debugging, and troubleshooting complex issues on mobile devices. - Collaborate cross-functionally with engineers, product managers, game designers, and UX designers to deliver high-quality user experiences. - Provide technical leadership and mentorship to other engineers through code reviews, design reviews, and knowledge sharing. - Contribute to engineering excellence, including improving development processes, testing practices, and overall code quality. - Required in-office 3 days on Tuesday, Wednesday, and Thursday. Qualifications - BS in Computer Science or a related technical field, or equivalent practical experience. - 5+ years of professional experience in game development, with strong expertise in Unity and/or other game engines. - Proficient working in C# or C++. - Embraces generative AI with curiosity and good judgment, using it responsibly to improve tooling, testing, debugging, prototyping, and overall product quality. - Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice. - Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others. - Japanese language skills (intermediate - Business level) Plus If… - Have mobile or console game performance optimization experience. - Experience with shader programming (e.g., GLSL, HLSL, Metal). - Passion for building products that connect people through shared real-world or interactive experiences. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning
Sales Executive DACH
Sales Executive DACH at Cluetivity. German games industry role. Company category: Developer. Job category: BizDev / Sales. Job type: Full-/Part-Time. Added: 13.09.2025.
CRM & Lifecycle Marketing Manager
CRM & Lifecycle Marketing Manager at Nitrado. German games industry role. Company category: Hardware / Peripherals. Job category: Marketing. Job type: Full-Time. Added: 23.05.2026.
Senior Gameplay Software Engineer
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We're looking for a Senior Gameplay Software Engineer to own the character movement and player control systems at the heart of our next AAA multiplayer sports title. You'll bring deep Unreal Engine 5 expertise and a passion for responsive, authentic movement to a multi-disciplinary gameplay team alongside animators, designers, and gameplay SEs. This role demands hands-on mastery of networked gameplay mechanics in C++ and Blueprints, with a sharp eye for what makes movement feel great. What You Will Do ● Design and implement character control systems that feel responsive and authentic ● Build networked gameplay mechanics with prediction, rollback, and server authority ● Architect and extend character movement using CMC or Mover Plugin ● Collaborate daily with animators, designers, and gameplay SEs ● Prototype and iterate on gameplay from concept to polished state ● Optimize character and control systems for modern consoles and PCs ● Mentor gameplay engineers and share deep domain expertise ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 5+ years of software engineering experience in game development ● Deep expertise in C++ and UE5 Blueprints ● Hands-on experience with character movement systems like CMC or Mover ● Experience with Unreal Engine replication system ● Deep experience with optimization and writing deterministic code ● Strong understanding of networked gameplay including prediction and server authority ● An eye for authentic human movement and responsive game feel ● Experience building gameplay mechanics for multiplayer titles on modern consoles ● Excellent communication and collaboration skills across disciplines ● Bachelor's degree in Computer Science or equivalent experience Beneficial Qualifications ● Familiarity with GAS, Enhanced Input, or other UE5 gameplay frameworks ● Experience developing gameplay systems for AAA sports titles ● Track record of shipping multiplayer games in a senior role ● Passion for
Sales Executive FR
Sales Executive FR at Cluetivity. German games industry role. Company category: Developer. Job category: BizDev / Sales. Job type: Full-/Part-Time. Added: 13.09.2025.
3D Character Artist
3D Character Artist at Prototype GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Freelancer. Added: 26.09.2025.
Principal Encounter Designer
Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada! Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do - Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions. - Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content. - Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale. - Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds. - Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities. What We’re Looking For - Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games. - Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox. - Proven track record creating procedurally generated gameplay. - Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players. - Strong thematic sense, with the ability to present gameplay in evocative, resonant ways. - Hands-on implementation skills and enthusiasm for building things directly. - A systemic, goal-driven design process grounded in playtesting and iteration. - Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality. Bonus Points - Mobile design background, especially on mobile games with real-time action. - Familiarity with designing for cross-platform games. - History of building gameplay to appeal to a broad audience. - Experience delivering emergent gameplay via physics. - Unity game engine knowledge. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holiday
Animation Artist
Animation Artist at Aesir Interactive GmbH. German games industry role. Company category: Developer. Job category: Animation. Job type: Full-Time. Added: 16.05.2026.
Workplace Assistant
Workplace Assistant at Ubisoft. German games industry role. Company category: Developer & Publisher. Job category: Administrative. Job type: Full-Time. Added: 02.05.2026.
Management assistance
Management assistance at gameXcite GmbH. German games industry role. Company category: Developer. Job category: Administrative. Job type: Full-Time. Added: 07.10.2025.
Praktikum: 3D-Art
Praktikum: 3D-Art at Tivola Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Internship. Added: 15.02.2026.
QA Manager - Monopoly GO!
Scopely is looking for a QA Manager to join our Monopoly Go! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do Reporting to the Sr. QA Manager, you will play a key role in shaping and executing short-term organizational objectives within the test framework for our flagship title, Monopoly Go! You’ll support the quality initiatives of multiple cross-functional teams focused on developing, integrating, and releasing exciting new content and features. Leading a team of both internal and external QA professionals, you’ll help drive continuous improvement, guiding how we iterate toward success and evolve our ways of working: - Drive the execution and continuous improvement of the QA test framework, aligning with project needs and team goals - Leverage AI-powered tools and automation to improve test efficiency, coverage, and defect detection - Lead and develop a team of QA professionals, supporting growth through coaching, performance management, and clear development plans - Support release processes by enforcing quality standards, identifying risks, and ensuring readiness at key milestones - Champion a strong culture of quality, promoting shared ownership across cross-functional teams - Design and implement effective testing strategies across features, systems, and client-server interactions - Oversee QA processes and tooling (e.g. JIRA, TestRail), ensuring consistent and effective usage across your teams - Coordinate with external QA vendors, managing performance, expectations, and delivery quality - Maintain clear visibility of quality across your teams through reporting, risk tracking, and metrics - Collaborate with Product, Engineering, Customer Support, and Live Ops to address issues, improve workflows, and enhance player experience - Contribute to QA best practices and standardisation across vertical groups, partnering with QA leadership - Stay close to the product through hands-on engagement, playtesting, and early design reviews to identify risks What We’re Looking For - Strong advocate for the use of AI to enhance QA workflows and outcomes - Proven experience leading QA teams in a fast-paced, agile environment - Excellent communication and stakeholder management skills - Highly organised, with strong ownership and prioritisation abilities - Able to balance quality, speed, and business needs effectively - Experience driving QA processes, tools, and continuous improvement initiatives - Strong analytical and reporting skills - Experience managing external vendors or distributed teams - Proactive, self-motivated, and solutions-oriented - Strong commercial awareness
Assistant to the CEO
Assistant to the CEO at Aesir Interactive GmbH. German games industry role. Company category: Developer. Job category: Administrative. Job type: Full-Time. Added: 02.05.2026.
Technical Artist II - VALORANT, Premium Content
Technical Artists at Riot blend artistic sensibility with technical problem-solving to create high-quality, performant player-facing content. As a Technical Artist II on the VALORANT Premium Content team, you will focus on implementing and supporting the systems that power premium cosmetic experiences. In this role, you will work closely with cross-disciplinary partners to build Blueprint-driven systems, integrate content, and ensure smooth execution of complex features. You will contribute to both feature development and pipeline improvements while continuing to grow your technical depth. Responsibilities: - Implement Blueprint systems that support premium weapon features, including state-based logic and event-driven behaviors - Support development of cosmetic systems across: - Weapon logic and state transitions - Animation system integration and Anim Graph setup - Reactive features (kill events, progression states, feedback systems) - Collaborate with Animation, VFX, and Art to integrate assets into cohesive in-game experiences - Debug and troubleshoot Blueprint systems, identifying and resolving issues efficiently - Optimize systems to meet performance targets - Support artists and content creators by helping implement and troubleshoot technical setups - Contribute to tool and workflow improvements that increase team efficiency - Follow and apply established best practices for system design and content implementation Required Qualifications: - 2–4 years of experience as a Technical Artist or similar role in games or real-time engines - Experience working in Unreal Engine, including: - Blueprint scripting (intermediate complexity) - Basic animation system integration (Anim Graph familiarity) - Experience implementing assets in-engine (animation, VFX, or UI elements) - Foundational understanding of performance considerations in real-time environments - Ability to debug and problem-solve within existing systems - Experience collaborating with cross-disciplinary teams Desired Qualifications: - Experience working on gameplay-adjacent or cosmetic systems - Familiarity with scripting (Python or similar) for tools or workflows - Basic understanding of materials or shaders in Unreal For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a class="c-link" href="https://www.riotgames.com/en/who-we-are/values" target="_blank" data-stringify-link="https://www.riotgames.com/en/who-we-are/values" data-sk="tooltip_parent"&g
(Junior/Mid) 3D Animator
(Junior/Mid) 3D Animator at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Animation. Job type: Full-Time. Added: 13.09.2025.
2D Game Artist (Internship)
2D Game Artist (Internship) at Ninetoplay UG. German games industry role. Company category: Developer. Job category: Art. Job type: Internship. Added: 01.12.2025.
Développeur senior | Senior Software Engineer
English to follow Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin Nous sommes à la recherche d’une personne passionnée par le génie logiciel, qui a des exigences élevées en matière de qualité de code, et le désir de créer des jeux exceptionnels. À ce poste, vous collaborerez avec vos collègues de l’ingénierie et de la production pour relever une grande variété de défis techniques, tels que le multijoueur en ligne, l’optimisation des performances et le portage sur console. Si vous cherchez à élargir vos compétences, à repousser vos limites en vous attaquant aux problèmes les plus complexes et à travailler sur des propriétés intellectuelles (PI) d'envergure, ce poste est pour vous. Ce que vous ferez - Concevoir et développer des données et du code en bénéficiant du mentorat des responsables de la programmation. - Travailler de manière autonome pour mettre sur pied de nouvelles fonctionnalités de jeu. - S'adapter rapidement à de nouveaux environnements de codage et aux normes de programmation en vigueur. - Analyser les performances du jeu et mettre en œuvre des optimisations. - Concevoir et bâtir des outils autonomes selon les besoins pour soutenir le développement du projet. - Collaborer avec les autres membres de l'équipe pour mettre en place des systèmes complexes. - Travailler avec des partenaires externes pour aider à la livraison de produits finis. Ce qui fera de vous un bon candidat - Plus de 5 ans d'expérience en programmation avancée C/C++, spécifiquement dans le domaine du jeu vidéo. - Expérience de développement sur consoles (Nintendo, Sony, Xbox) et compréhension des processus de certification et des TRC. - Capacité à résoudre des problèmes rapidement avec une experienc
2D Art Intern
2D Art Intern at gameXcite GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Internship. Added: 07.10.2025.
Senior Motion Designer
Scopely is looking for a talented Senior Motion Designer to join our Marketing Creative Services team, Flamed, in our Barcelona office , working on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are Flamed, the in-house creative agency, an international multidisciplinary team. We produce thousands of creatives each year to support the global marketing needs of all Scopely games. This role will involve supporting multiple titles across our portfolio, depending on business needs, including Pokémon GO , Monster Hunter Now , and Stumble Guys , among others. What You Will Do - Own and deliver high-quality motion design projects, translating creative briefs into strong visual solutions, from art direction through to final delivery. - Help build impactful brand identities for our games and drive top-performing results in collaboration with other creative teams. Stay up to date with current pop culture trends (e.g., social media, design, film, TV). - Participate in brainstorming sessions, ideate, and create storyboards and/or animatics to communicate concepts ahead of production. - Work with strong attention to detail in a collaborative, feedback-driven environment. What We’re Looking For - 5+ years of experience in motion graphic design within advertising or entertainment marketing. - A strong demo reel showcasing expert-level motion design and animation. - Proficiency in industry-standard tools, including After Effects , Cinema 4D , Octane Render , Premiere and Photoshop . - Experience with video editing, color grading, and sound design. - Strong art direction skills, storytelling ability, and a keen visual sense. - A collaborative mindset and a passion for creative excellence. - Passion for mobile games. - Excellent communication skills in English. Bonus Point: - Hands-on experience using Unreal Engine to produce cinematic-quality renders. - Additional experience with Unity is a plus. - Strong understanding of Social Media, Performance Marketing, and User Acquisition creatives. - A proactive interest in AI-assisted design tools and their creative applications.. To be considered for this role, please include your CV, portfolio, reel, and/or links to examples of your work. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “
Performance Marketing Manager - Paid Social
Performance Marketing Manager - Paid Social at EDURINO. German games industry role. Company category: Edutainment. Job category: Marketing. Job type: Full-Time. Added: 06.06.2026.
Werkstudent:in
Werkstudent:in at nerdstar GmbH. German games industry role. Company category: Media Production. Job category: Other. Job type: Working Student. Added: 13.09.2025.
2D Animator & Generalist Game Artist
2D Animator & Generalist Game Artist at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: Animation. Job type: Full-Time. Added: 26.04.2026.
Level Artist
As a Level Artist at Cloud Chamber, you will join our talented development team to help shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning and performant 3D worlds that support immersive gameplay—bringing the richly imagined world of BioShock to life. What You’ll Do: - Create the layouts, construct architectural elements, and decorate functional and visually stunning environments. - Execute your work in a methodical and iterative way: gathering references and concept art, iterating on layout and composition, and creating architectural kits and prop placeholders to populate your environments. - Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. - Create modular kits and collection sets to compose dramatic, believable spaces. - Work closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematics teams. - Communicate effectively with team members, production, and your lead to ensure that project goals and deadlines are met. - Receive, give, and apply feedback professionally and effectively while maintaining a constructive attitude. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - Previous experience on a 3D AAA title (FPS or third-person) is beneficial. - <span style="font-size: 12pt; fon
Interim Senior Brand Designer
Interim Senior Brand Designer at EDURINO. German games industry role. Company category: Edutainment. Job category: Marketing. Job type: Full-Time / Part-Time. Added: 23.05.2026.
Cinematics Animation Director
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CINEMATICS What We Do In the Cinematics Team, we are pushing the boundaries of what is possible in realtime. We are in the early stages of this growth in realtime quality work and we are growing quickly and implementing various techniques and ideas to improve what can be done in Unreal Engine. Our team is one of the few at the forefront of delivering innovation, through cinematic quality visuals. What You'll Do Epic Games is searching for a Cinematic Animation Director to join our cinematic team working on projects, including Fortnite and other IP. You'll create original animation with a strong emphasis on style and appeal, grounded in realistic world physics — and you'll help shape how we make that animation, not just what it looks like. This role requires a deep understanding of animation fundamentals and how they translate to game animation, combined with genuine curiosity about emerging tools and workflows. You'll take animation from initial concept through implementation using our animation system in Unreal Engine 5, while actively exploring new approaches — from AI-assisted motion generation and video-to-animation pipelines (Meshcapade, video2fbx, etc.) to whatever comes next. In this role, you will - Lead and mentor a small team of experienced internal cinematic animators. - Own the animation direction and quality control for all cinematic animation outsourcing efforts. - Create character-specific animations based on narrative collaborations with cinematic directors, using Unreal Engine's Sequencer and Control Rig toolset. - Drive collaboration across disciplines — including Production, Technical Animation, and Design — to help define the style and feel of Epic's cinematic animation. - Collaborate with other discipline leads (environment, lighting, fx, game dev, etc) in a dailies-style critique environment, find optimal solutions, and address issues as they arise. - Direct and work with motion capture data as a core part of the layout process. - Refine animations as needed to achieve the highest quality within project timelines. Research, evaluate, and prototype emerging animation workflows and tools, helping the team stay ahead of the curve on production innovation. What we're looking for - A strong animation reel demonstrating expertise in keyframed character and creature animation. - Experience in a lead or senior role, managing animators and owning animation quality for both internal and outsourced teams. - Relevant experience in cinematic animation. - Strong instincts for both realistic and stylized motion. - Strong story and problem solving skills
Narrative Designer / Writer
Narrative Designer / Writer at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 13.09.2025.
Senior Software Engineer
ABOUT US Weekend https://www.weekend.com/ is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Growth Engineering owns Weekend's bundled gaming experience - the first thing users see across all TV platforms. We build and maintain the features that shape how players discover, adopt, and stick with our games, from the core product experience to growth experiments that move business metrics. In this role, you'll work across the full stack of a consumer-facing product alongside product and design partners. It's a high-impact position for engineers who want real ownership over what ships - and who thrive at the intersection of engineering, product, and data. WHAT YOU’LL DO AT WEEKEND - Partner with Product to refine requirements, write technical specs, and deliver features from concept to launch - Collaborate with Design to create delightful, intuitive experiences for users - Proactively identify risks, shape engineering decisions, and mentor teammates - Use data to inform engineering decisions and measure the impact of shipped features - Contribute to code reviews and maintain a high standard of code quality, architecture, and performance on the team WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE: - 6+ years of software engineering experience - Strong command of TypeScript and React in production environments - A track record of driving initiatives across teams, not just solo shipping - Comfort working across CI/CD pipelines and multi-platform compatibility - The ability to work across the full stack - client and server - and own features end-to-end from prototype to production - Data-driven decision-making with user-first mentality. - Comfort operating in ambiguous environments. BONUS POINTS: - Experience with gaming, interactive media, or AI-powered consumer applications. - Prior work on cross-platform products across mobile, smart TVs or voice assistants. OUR STACK - Typescript / Node.js / React - iOS / Android mobile apps - Smart TV web runtime + game streaming THE HIRING PROCESS - Stage 1 (Preliminary Video Call): with a member of our recruitment team - Stage 2 (Virtual Engineering Panel): with various members of our engineering team - Stage 3 (Onsite Interview): with various partners and team members - Stage 4 (Founder Chat) with our Founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is intended as a conversation - we want to get to know you and your experience. Please refrain from using AI tools during all Weekend interviews unless otherwise specified. WHAT’S IN IT FOR YOU - Your medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents and we match 401k! - We offer a flexible, hybrid work-from-home and in-office work model. - We offer unlimited paid time off (enforced 2-week minimum), 16 paid holidays, 40 hours of bereavement leave, and unlimited sick days. - Our generous parental leave policy includes 24 weeks at 100% pay for birthing parents and 12 weeks at 100% pay for non-birthing parents. - We offer visa support for eligible candidates, making relocating for the job smoother and more streamlined. - A full breakdown of our benefits is here https://docs.google.com/document/d/e/2PACX-1vQTxulbgcRPV6OPHv2mj4X-RYAo9eKk4KQwNZYRJDpBsBHXbMpwCOBvploBJxW3zUZJm36-YU4TXoYK/pub! F
Staff Engineer, Client
Scopely is looking for a Staff Client Engineer to join our unannounced project in either Spain, Ireland, Portugal or the UK in a hybrid/remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions - Propose and implement improvements to our development processes, workflows and tools to increase efficiency, quality and throughput - Conduct pair programming, code reviews, 1-1’s and knowledge-sharing sessions to enhance skills and build a strong development culture - Work closely with QA to resolve bugs and deliver high-quality code for testing, contributing directly to the code base - Be the quality gate for all code that goes into our core technologies. Write clean, efficient and optimized code - Work with stakeholders to figure out and implement the best alternative technical solutions What We’re Looking For - Experienced professional being part of a development team working on gameplay development with the Unity engine - Familiarity with software development methodologies such as Agile and Scrum - Excellent experience working with multiple stakeholders in the development process, being able to understand their goals and deliver/ evaluate various tech solutions to meet these, as well as knowledge of software engineering best practices and trends - Strong technical skills and experience in at least one of the following areas: game engines, rendering engines, networking, physics, AI, and audio and excellent programming skills in C# - Experience with version control, build tools and deployment pipelines - Strong analytical, problem-solving skills, communication and collaboration skills to work effectively with cross-functional teams - Adept at communicating with both technical and non-technical audiences. Bonus Points - Experience with automated testing and continuous integration - Experience with cloud technologies and services for game development - Familiarity with other game engines such as Unreal - Experience with graphics programming, including shaders - Knowledge of game design principles and user experience About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of
3D Artist
3D Artist at Stratosphere Games. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time / Part-Time / Freelancer. Added: 01.03.2026.
Senior Software Engineer, Games
ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Weekend is looking for a Senior Software Engineer to join our Games team, embedded on Jeopardy or Song Quiz. You'll work across the full game development lifecycle — from prototyping new features to shipping production-quality experiences — using TypeScript, React, and AWS GameLift Streams. This role is critical to maintaining development velocity on two of our most strategically important titles. WHAT YOU'LL DO AT WEEKEND - Build and improve game features using TypeScript and React for Jeopardy or Song Quiz - Deliver polished game experiences streamed to players via AWS GameLift Streams - Contribute to CI/CD pipelines and participate in code reviews - Ensure cross-device compatibility across supported platforms - Work across the full game development lifecycle, from prototyping through production-quality delivery - Proactively identify risks, shape engineering decisions, and mentor teammates over time WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE - 6+ years of software engineering experience - Strong command of TypeScript and React in production environments - Experience shipping real-time or game-adjacent products at scale - A track record of collaborating closely in team environments (not just solo shipping) - Comfort working across CI/CD pipelines and multi-platform compatibility - The ability to move fluidly across the full stack of a product lifecycle — from prototype to release BONUS POINTS - Experience with Unity and/or Unreal Engine - Shader and WebGL / ThreeJS development - Familiarity with AWS services such as EC2 and Lambda - React Three Fiber (R3F) - Experience on live-ops or games-as-a-service titles OUR STACK - TypeScript, React, ThreeJS, React3Fibre (R3F), CI/CD pipelines, Git THE HIRING PROCESS - Stage 1 (Preliminary Video Call): with a member of our recruitment team - Stage 2 (Engineering Panel): with various members of our engineering team - Stage 3 (Onsite Interview): with various partners and team members - Stage 4 (Founder Chat) with our Founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is intended as a conversation - we want to get to know you and your experience. Please refrain from using AI tools during all Weekend interviews unless otherwise specified WHAT'S IN IT FOR YOU - Your medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents and we match 401k! - We offer a flexible, hybrid work-from-home and in-office work model. - We offer unlimited paid time off (enforced 2-week minimum), 16 paid holidays, 40 hours of bereavement leave, and unlimited sick days. - Our generous parental leave policy includes 24 weeks at 100% pay for birthing parents and 12 weeks at 100% pay for non-birthing parents. - We offer visa support for eligible candidates, making relocating for the job smoother and more streamlined. - A full breakdown of our benefits is here https://docs.google.com/document/d/e/2PACX-1vQ7K6szb7ED3DaVpqklprv6Ot_bXKrcsFzvy18FbLEf5RxGSQKBbcb27vfqRiP3fwh_nR6VrowDgASm/pub! For Pay Transparency: The final offer amount may depend on experience, education, skills, and location. Base pay is one part of the total pac
Internship Game Artist
Internship Game Artist at Pixelsplit. German games industry role. Company category: Developer. Job category: Art. Job type: Internship. Added: 14.09.2025.
Senior 3D Artist - Monopoly GO!
Scopely is looking for a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction. - Work closely with the Art Director, Principal Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars. - Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic. - Support the creative vision of each season through consistent quality and attention to detail. - Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity. - Provide and receive constructive feedback to maintain high artistic and technical standards. - Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline. - Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency. What We’re Looking For - 5+ years of professional experience as a 3D Artist in game development. - Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style. - Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.). - Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat). - Solid understanding of Unity pipelines for importing and optimizing 3D assets. - Familiarity with technical constraints and performance optimization on mobile platforms. - Ability to work collaboratively within a multidisciplinary team. - Positive attitude and openness to feedback. Bonus Points - Experience in casual or stylized mobile games. - Knowledge of game art production pipelines and asset management. - Familiarity with AI tools for ideation or texturing. - A genuine passion for creating and playing games. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winnin
Senior Technical Recruiter
ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Weekend is looking for a Senior Technical Recruiter to own end-to-end technical hiring across our fastest-growing teams. You'll partner closely with leadership to source and close high-quality technical talent, maintain a best-in-class candidate experience, and bring a thoughtful talent advisor mindset to every role you own. This is a strategic partnership role at a lean, high-velocity startup where every hire matters. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU'LL DO AT WEEKEND - Own full-cycle technical recruiting for open roles across technical teams. - Develop and maintain a robust talent network to proactively build pipelines. - Curate a high-touch, exceptional candidate experience at every stage of the process — from first outreach to offer accepted. - Own sourcing and interviewing metrics, tracking and communicating progress aligned with company hiring goals. - Serve as a talent advisor to your hiring partners — advising on role scoping, candidate market, and hiring decisions. MUST HAVE - 4–6 years of full-cycle technical recruiting experience, with at least 3+ YOE in-house at a startup. - A track record of sourcing and closing senior technical talent in competitive markets. - Deep familiarity with technical roles — you can hold your own in conversations about engineering stacks, hiring bar, and team structure. - Experience partnering with senior leadership on role scope, talent mapping, and overall team structure. - Comfortable with data — you understand and own hiring metrics and use insights to iterate on process. - Proficiency with Ashby (or comparable ATS), LinkedIn Recruiter, and sourcing tools. NICE TO HAVE - Experience recruiting in gaming, AI/ML, or other niche technical verticals. - An existing network of senior technical talent you can tap immediately. - Warm-funnel engagement or employer branding experience. - Familiarity with quality-of-hire metrics and how to define them in partnership with leadership. OUR STACK - Ashby, - LinkedIn Recruiter - Claude, ChatGPT - Notion THE HIRING PROCESS - Stage 1 (Preliminary Screen): with our Recruiting Ops Lead - Stage 2 (Hiring Manager Screen): with our Head of Recruiting - Stage 3 (Onsite Interview): Onsite with direct team and cross-functional stakeholders - Stage 4 (Founder Chat): with our CEO As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is intended as a conversation - we want to get to know you and your experience. Please refrain from using AI tools during all Weekend interviews unless otherwise specified. WHAT’S IN IT FOR YOU - Your medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents and we match 401k! - We offer a flexible, hybrid work-from-home and in-office work model. - We offer unlimited paid time off (enforced 2-week minimum), 16 paid holidays, 40 hours of bereavement leave, and unlimited sick days. - Our generous pare
Associate Lead Writer - Project Vanguard
Associate Lead Writer - Project Vanguard at Torpor Games. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 08.04.2026.
Senior Graphics Engineer, Unity Studio Productions
The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in United Kingdom to develop games and game production tools. - Assisting in the planning of customer projects by evaluating, scoping, and task and time estimation breakdown. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Understanding of the technical challenges related to complex game development environments. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - A proactive mentor who excels at technical documentation and cross-departmental problem-solving, translating complex technical topics into understandable concepts for both technical and non-technical stakeholders. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine (e.g. Unity, Unreal, in-house) - Understanding of rendering pipelines, GPU architecture and performance and optimization techniques. - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP). - Experience with modern graphics APIs (Metal, Vulkan, DirectX12) - Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.) - Experienc
Engineer_Monopoly GO
Scopely is looking for an Engineer to join our Monopoly GO! team and work from Sevilla on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You’ll Do - Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!, one of the world’s most successful mobile games - Collaborate with designers, artists, data analysts, and other engineers to bring ideas to life and continuously improve the player experience - Build clean, performant, testable code across a variety of systems — gameplay, LiveOps tooling, backend integration, and more - Prototype new features, systems, and AI-assisted workflows that unlock speed and creativity across the team - Learn from (and with) a world-class engineering org, while helping shape the future of how we work What We’re Looking For - Have solid programming fundamentals in any language and a passion for making things players love - Being curious about how AI can improve creativity and productivity — whether it’s prompt workflows, automation, or integrating AI tools into content pipelines - Think like a systems designer: how things scale, how they evolve, how to keep them clean and efficient - Have experience with Unity and C#, plus relevant tools like Git, Docker, or cloud services - Bring a unique lens — whether that’s a self-taught dev, a career hopper or even an entirely new creative discipline. The more unconventional the better Bonus Points - Contributions to creative or technical projects: games, tools, mods, art, code, anything you’re proud of - Familiarity with backend systems, data pipelines, or infrastructure and observability - Prior exposure to shipping live games, but we’re happy to teach you that part At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 201
Client Engineer - Star Trek Fleet Command
Scopely is looking for a Client Engineer to join our Star Trek Fleet Command team within our Live Games Portfolio division in Dublin. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market. What You Will Do As a Client Engineer focused on Core Tech and Platform Engineering, you’ll contribute to the ongoing evolution and stability of our Unity-based client. This role focuses on the systems, tooling, and infrastructure that support the game experience across devices and platforms. You will work closely with senior engineers and cross-functional teams to improve performance, maintainability, and scalability across the client technology stack. - Contribute to the development and maintenance of shared client systems such as asset loading, UI systems, tooling, memory tracking, patching, and performance monitoring. - Help identify and resolve performance, stability, and scalability issues across the client. - Collaborate with Backend, DevOps, QA, and gameplay teams to improve workflows, integrations, and development processes. - Follow and contribute to coding standards, architectural patterns, and engineering best practices. - Support Unity upgrades and platform integrations across Android, iOS, and PC. - Assist in improving the modularity, reliability, and maintainability of the codebase. - Participate in code reviews, technical discussions, and collaborative problem-solving. What We're Looking For - 3+ years of professional experience with Unity and C# development. - Experience working on game systems, shared frameworks, tools, or platform-related features. - Solid debugging and problem-solving skills, including investigating performance and memory-related issues. - Understanding of Unity systems such as AssetBundles, scene management, rendering, or lifecycle management. - Experience developing for mobile platforms (iOS/Android) and familiarity with profiling/debugging tools such as Unity Profiler, Android Profiler, or Xcode Instruments. - Familiarity with version control systems and CI/CD workflows such as Git, Jenkins, or GitHub Actions. - Strong communication and collaboration skills, with the ability to work effectively across disciplines. - BSc degree in Computer Science, Software Engineering, or equivalent practical experience. Bonus Points - Experience supporting Unity version upgrades or large-scale client migrations. - Exposure to performance optimisation and memory management techniques. - Familiarity with networking technologies such as WebSockets, Protobuf, or gRPC. - Experience with native plugins or platform-specific integrations. - Knowledge of LiveOps systems, telemetry, or experimentation frameworks. - Understa
Environment Concept Artist
Environment Concept Artist at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Full-Time. Added: 28.03.2026.
Senior Director of Community New Game
Scopely is looking for a Senior Director of Community to join a new AAA unannounced and groundbreaking title with a popular IP in the United States or Canada on a remote basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. As Senior Director of Community, you’ll be focused on leading the community for an exciting, in-development, cross-platform, new F2P Open-World Adventure title with World-Class IP. This means being involved early in the game’s development. This role requires someone who can bring together the art and science of the modern-day mobile and PC games community, with the ability to support a mobile-first title. A focus on orchestrating the growth, engagement and retention of the community through content, activations and community-driven features to deliver a world-class gaming experience for our players. What You Will Do - You will play a key role in developing a Community strategy and plan for Community Management, Social Media, and Influencers on an exciting, in-development IP-based new title. - You will be responsible for building out a team to support the game in each of these areas. - You will set strategy, develop tactics, and guide the Community team. - You will play a pivotal role in shaping our game's online presence and fostering meaningful connections with our players. Your passion for gaming and in-depth knowledge of the digital content landscape will drive growth, visibility, and engagement with our brand. - Develop and execute a global community, social, and influencer strategy that aligns with our game’s brand identity and broader marketing goals to drive engagement, retention and advocacy among players. - Establish communication channels and platforms to facilitate ongoing interaction between players, developers, and content creators. - Act as the primary spokesperson for the community, collaborate with cross-functional teams, integrate community feedback into game development processes, and ensure a player-centric approach. - Foster positive interactions and relationships within the community by promoting inclusivity, respect, and collaboration. - Plan and execute community events and promotions to encourage participation and excitement within the community. - Generate original ideas and concepts for content that showcase gameplay, highlight community events, and spotlight player achievements and stories. - Engage with our community across various platforms, including responding to comments, participating in discussions, and amplifying user-generated content. - Utilise analytics tools to track community engagement metrics, sentiment, and social media performance, deriving insights to inform strategies. - Partner with the IP holder to manage and grow the community in a truly authentic way to respect and protect the brand. What We’re Looking For - 10+ years of experience in community management, social media management, & influencer management in the gaming industry. - Strong analytical skills, proficiency in analysing and interpreting community engagement metrics, and the ability to use data to drive deci
Designer / Technical Artist
Designer / Technical Artist at Beyond Worlds GmbH. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 24.09.2025.
Engineering Manager, AI Game Engine
ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY We’re looking for an experienced Engineering Manager to lead our AI Game Engine team. You will lead a high performing team of software and ML engineers building the systems and services needed to deliver best-in-class voice-first AI-native gaming experiences to our players on connected TVs and other gaming surfaces. This is a new team responsible for building and evolving our core voice and model integrations along with other services needed to deliver our game development and runtime platform. This includes speech-to-text and text-to-speech pipelines, LLM game integration, model evaluation and fine tuning, image generation pipelines, and content/prompt management. You will work closely with our Game and Platform teams as well as cross functional partners in Product and Data to drive our AI and game engine strategy. You will identify impactful opportunities, rapidly ship new features, and your products to support current and future players. We’re actively expanding our game titles and platforms and this is an opportunity to play a pivotal role in creating innovative, fun applications in voice-activated gaming across connected devices. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU'LL DO AT WEEKEND - Lead and grow a high performing team of engineers, ensuring we build the right things at the right time to support our evolving gaming ecosystem. - We are an AI-first development shop - evangelize and leverage AI productivity and development tools within your team and help drive adoption across the company. - Partner closely with Product and Game teams to define the roadmap, set priorities, deliver delightful and impactful features. - Build and scale systems and services to enable fun, engaging and unique player experiences leveraging STT/TTS, LLMs and other core technologies. - Collaborate with platform and infrastructure teams to identify upstream and downstream dependencies, align delivery schedules, and streamline release processes. - Foster a culture of ownership, continuous learning, and product thinking within the team. - Ensure the technical excellence of the team by providing feedback, promoting best practices, and helping remove roadblocks. WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE - 2+ years managing engineering teams, with a proven record of cultivating productivity and team satisfaction. - Demonstrated ability to build and grow high performing engineering teams - 5+ years of hands-on software engineering experience, ideally in fast-paced consumer product environments. - Experience successfully building and evolving AI integrations leveraging STT/TTS/LLM and similar models. - Demonstrated cross-functional collaboration, with strong communication skills and a bias toward action. - Experience building and running scalable services and/or software platforms including monitoring, alerting and incident response. BONUS POINTS - Experience and personal interest with gaming, interactive media, a
Senior CRM Manager - Focus Retention
Senior CRM Manager - Focus Retention at EDURINO. German games industry role. Company category: Edutainment. Job category: Marketing. Job type: Full-Time. Added: 23.05.2026.
Interim Head of Brand & Creative
Interim Head of Brand & Creative at EDURINO. German games industry role. Company category: Edutainment. Job category: Marketing. Job type: Full-Time. Added: 23.05.2026.
Senior Infrastructure Engineer
ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Weekend is seeking a Senior Infrastructure Engineer to ensure the stability, security, and scalability of our infrastructure as our AI gaming platform grows. You'll own our Kubernetes cluster, lead security improvements, drive infrastructure automation and best practices, administer AWS accounts, and serve as the primary infrastructure partner for our software engineering teams. This is a foundational role — you'll directly enable Weekend's game teams to move fast without compromising reliability. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU’LL DO AT WEEKEND - Manage and ensure the stability of Weekend's Kubernetes cluster (EKS) - Audit and enhance our infrastructure security posture, including secrets management and secure-by-default design - Lead the adoption of infrastructure best practices through automation and internal education - Administer Weekend's AWS account(s), including IAM, networking, cost management, and cloud resource governance across all environments - Empower software engineers to manage their own infrastructure through self-service tooling and robust documentation - Pair with software engineers to solve their day-to-day infrastructure problems - Define a proactive security strategy that bakes best practices into the developer workflow - Develop an infrastructure strategy for our AI initiative WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE: - 6+ years of experience in infrastructure, SRE, DevOps, or cloud engineering roles - Proven experience administering large numbers of remote machines (Kubernetes, ECS, Terraform, Ansible) - Experience building developer-facing platforms or internal tools that make engineering teams more productive - Strong security fundamentals: secrets management, threat modeling, and secure-by-default design - Experience managing build automation (Travis, Jenkins, CircleCI, GitHub Actions) - A track record of operating in fast-moving environments with rapid product iteration - High ownership mentality — you treat infrastructure problems as your problems to solve - Deep user empathy — you build for the developers who depend on your systems BONUS POINTS: - Experience with modern NodeJS, JVM, or similar modern runtimes - Background working on large-scale gaming or consumer platforms - Experience with observability tooling (e.g., DataDog) OUR STACK - AWS - Kubernetes on EKS - GitOps (FluxCD) - Terraform - AWS GameLift Streams - GitHub Actions - DataDog - TypeScript/NodeJS - React - Unity THE HIRING PROCESS - Stage 1 (Recruiter Screen): 30-minute call with a member of our recruiting team - Stage 2 (Manager Screen + Technical Round): 45 minute call with the hiring manager and a 60min live technical session with the engineering team - Stage 3 (Onsite): Panel interviews with various team members - Stage 4 (Founders Chat): Conversation with our founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is inte