Creature FX TD

Negotiable
👤 Human Full-time

Description

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling. Creature FX artists will be expected to carry out the following responsibilities: - Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools. - Execute shots using simulation rigs and the delivery of finished assets to the Lighting department. - Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom. - Be involved in the development of departmental tools and techniques. - Meet schedules and deadlines whilst maintaining the highest standards. - Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required. - Have ongoing communication with production and leads regarding schedules and deadlines. - Continue to become familiar with new tools, software, data and other related technology. - Work efficiently as part of a team, or independently, to complete assigned shots. Desirable Skills: - Relevant working experience in high end VFX projects in a global studio - Programming or scripting experience. - Modelling and rigging skills and experience. - A good understanding of Maya constraints and deformers. - Experience of working under a Unix/Linux systems environment. - Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment. - Good understanding of anatomy, human and animal.

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted today
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