S

Scopely

United States

Learn more about Scopely, the company behind this role.

Open Roles

Staff Engineer_Monopoly GO!

Negotiable

Scopely is looking for a Staff Engineer to join our Monopoly GO! team and work from Sevilla on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. Monopoly GO! is our new casual game and a key franchise that has just become Scopely’s largest game, enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.   What You Will Do  You will have the opportunity to lead & work in one of our game teams, developing new features with our talented team and contributing to a game that is played by millions of players around the world. You will be responsible for: - Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth - Working closely with feature owners, the game design team and other development teams to implement new features and technological pipelines for Monopoly GO! - Driving the implementation of online game mechanics and system processes using Unity and C# - Ensuring technical performance is “Best-in-Class” throughout development - Writing automated, high-quality tests (unit, integration,load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Reviewing Technical Design Documents and provide feedback and guidance to other engineers - Collaborating and communicating with cross-functional departments including: game design, qa, etc. - Participating in a strong engineering team and culture - Live game support & troubleshooting - Contributing to technical plans and discussing the workflows and requirements with stakeholders - Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences   What We’re Looking For  - 6+ years as part of a professional game development team or other relevant area - BA or Computing Degree - Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports - Experience driving and leading the technical execution of complex and interdisciplinary developments - Mastery of C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Experience with and knowledge of Unity Game Engine or a similar technology (i.e. Unreal Engine) - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc. - Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications, both for server and client - Solid understanding of mobile networking best practices: request limiting, request caching, batchin

👤 HumanFull-time
By ScopelyMay 26, 2026

Client Engineer

Negotiable

Scopely is looking for a Client Engineer to join an unannounced title based in our Shanghai office (5 days in the office). At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.  We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.   What You Will Do We are looking for a Client Engineer to help build the next generation of our games. You will work with a team of passionate engineers while developing core systems and features that power large-scale, real-time experiences for our unannounced game title. You’ll work on complex technical challenges involving real-time interaction, large-scale systems, and a persistent shared world used by tens of millions of players. - Develop, and maintain key client-side components that enable rich, scalable game experiences. - Partner closely with server, product, design, and other cross-functional teams to ensure technical alignment and product quality. - Apply engineering best practices, including code reviews, unit testing, load testing, and performance optimization. - Troubleshoot complex issues across mobile platforms to ensure stability and uptime for live systems. - Participate in regular in-person meetings and collaboration sessions (role requires 5 days/week in office).   What We're Looking For - Experience developing commercial games in Unity, C# - Experience with at least one of the following:  - Mobile native coding (Java/Kotlin for Android, ObjC/Swift for iOS, C/C++ for native) - Network programming, cloud computing and server debugging - Graphics programming for 3D games - Familiar with Git, Bash and Gradle - Strong problem solving and communication skills - Professional proficiency in both Mandarin and English - BS / MS in Computer Science or Software Engineering or equivalent   Bonus Points  - Experience with profiling and optimization for mobile - Experience with developing productivity tools and creating efficient procedures - Rich experience in playing mobile games and console games - Experience leading a team: task breakdown&scoping, code reviews, mentoring junior devs, prototyping, etc. - Excellent verbal English communication   At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that!   We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!   About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the w

👤 HumanFull-time
By ScopelyMay 26, 2026

Technical Artist - Monopoly GO!

Negotiable

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!  team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.  MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity.  - Import and integrate 2D and 3D assets from external tools into Unity - Manage, implement, and optimize assets within a versioned repository - With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins - Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery - Help develop tools and workflows to improve artist productivity and pipeline efficiency - Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines - Support, document, and continuously improve pipelines and best practices What We're Looking For - Professional experience as a technical artist or similar discipline - Experience in repository management, asset exporting/importing, optimization and pipeline creation - Strong understanding of real-time performance constraints and optimization techniques - Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency - Experience in Unity game engine - Experience in UI / UX implementation - Experience in 2D graphics software such as Photoshop or Illustrator - Experience in 3D graphics software such as Maya or Blender - Professional proficiency in English For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $91,300 — $140,000 USD   About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, inclu

👤 HumanFull-time
By ScopelyMay 26, 2026

Staff Graphics Engineer - Unannounced Project

Negotiable

We are looking for a Staff Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.&nbsp; We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. &nbsp; What You Will Do&nbsp; - Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS). - Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD. - Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR). - Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers. - Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance. - Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. - Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs. - Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. - Stay informed on industry rendering trends and suggest improvements to our pipeline. &nbsp; What We Are Looking For&nbsp; - 5+ years of graphics programming experience, with a focus on mobile platforms. - Strong C++ skills with experience working in performance-critical rendering code. - Solid knowledge of Vulkan and/or Metal APIs. - Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs. - Understanding of mobile GPU architecture (tiling, bandwidth, power constraints). - Proficiency in GPU performance profiling and optimization workflows. - Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches. &nbsp; Bonus Points&nbsp; - Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions. - Background in custom engine development or low-level rendering systems. - Contributions to open-source graphics tools or technical publications. </li&gt

👤 HumanFull-time
By ScopelyMay 26, 2026

Engineer_Monopoly GO

Negotiable

&nbsp; Scopely is looking for an Engineer to join our Monopoly GO! team and work from Sevilla on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You’ll Do - Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!, one of the world’s most successful mobile games - Collaborate with designers, artists, data analysts, and other engineers to bring ideas to life and continuously improve the player experience - Build clean, performant, testable code across a variety of systems — gameplay, LiveOps tooling, backend integration, and more - Prototype new features, systems, and AI-assisted workflows that unlock speed and creativity across the team - Learn from (and with) a world-class engineering org, while helping shape the future of how we work What We’re Looking For - Have solid programming fundamentals in any language and a passion for making things players love - Being curious about how AI can improve creativity and productivity — whether it’s prompt workflows, automation, or integrating AI tools into content pipelines - Think like a systems designer: how things scale, how they evolve, how to keep them clean and efficient - Have experience with Unity and C#, plus relevant tools like Git, Docker, or cloud services - Bring a unique lens — whether that’s a self-taught dev, a career hopper or even an entirely new creative discipline. The more unconventional the better Bonus Points - Contributions to creative or technical projects: games, tools, mods, art, code, anything you’re proud of - Familiarity with backend systems, data pipelines, or infrastructure and observability - Prior exposure to shipping live games, but we’re happy to teach you that part &nbsp; At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. &nbsp; &nbsp; &nbsp; About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 201

👤 HumanFull-time
By ScopelyMay 26, 2026

Animator - Monopoly GO!

Negotiable

Scopely is looking for a&nbsp;Animator&nbsp;to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. &nbsp; What You Will Do:&nbsp; This person will create animatics, transitions, 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences. - Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations - Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation - Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline. - Give feedback on animation created by internal artists and external co-developers or outsourcers - Serve as an active participant in team art discussions, critiques and reviews. - Ability to work with production to ensure timely completion of animation tasks - Ability to work collaboratively with the narrative, design, and art team. &nbsp; What We're Looking For&nbsp; - Expert hand-key animation skills and clear knowledge of animation fundamentals - 1 years of professional experience creating animations for games - Some experience with technical implementation of animations in UI and feature development in Unity - Excellent communication, collaboration, interpersonal, and organizational skills - Excellent time management and work discipline - Online Portfolio demonstrating animation art skills and technical art skills - Some experience with game feature development, player experience, story, creating previz. (After effects, Photoshop, Animate) &nbsp; Bonus Point&nbsp; - Additional proficiency in drawing, texturing, and modeling is preferred - Proficiency in Photoshop and After Effects preferred - Mobile games experience - Curiosity on using AI tools to improve your day by day workflow and productivity &nbsp; &nbsp; &nbsp; About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. <

👤 HumanFull-time
By ScopelyMay 26, 2026

Senior 3D Artist - Monopoly GO!

Negotiable

Scopely is looking for a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. &nbsp; What You Will Do - Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction. - Work closely with the Art Director, Principal Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars. - Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic. - Support the creative vision of each season through consistent quality and attention to detail. - Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity. - Provide and receive constructive feedback to maintain high artistic and technical standards. - Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline. - Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency. &nbsp; What We’re Looking For - 5+ years of professional experience as a 3D Artist in game development. - Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style. - Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.). - Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat). - Solid understanding of Unity pipelines for importing and optimizing 3D assets. - Familiarity with technical constraints and performance optimization on mobile platforms. - Ability to work collaboratively within a multidisciplinary team. - Positive attitude and openness to feedback. &nbsp; Bonus Points - Experience in casual or stylized mobile games. - Knowledge of game art production pipelines and asset management. - Familiarity with AI tools for ideation or texturing. - A genuine passion for creating and playing games. &nbsp; About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winnin

👤 HumanFull-time
By ScopelyMay 26, 2026

Senior Animator - Monopoly GO!

Negotiable

Scopely is looking for a Senior Animator to join our Monopoly Go! team in Seville, Spain on a hybrid basis. We can provide relocation support.&nbsp; At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.&nbsp; MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. &nbsp; What You Will Do&nbsp; You will create animatics, transitions, 2D and 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences: - Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations - Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation - Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline - Give feedback on animation created by internal artists and external co-developers or outsourcers - Serve as an active participant in team art discussions, critiques and review. - Ability to work with production to ensure timely completion of animation tasks - Ability to work collaboratively with the narrative, design, and art team &nbsp; What We’re Looking For&nbsp; - Expert hand-key animation skills and clear knowledge of animation fundamentals - 5+ years of professional experience creating animations for games (Maya preferred) - 2+ years of experience with technical implementation of animations in UI and feature development in Unity - Experience with real-time particle and VFX-based animations - Excellent communication, collaboration, interpersonal, and organizational skills - Excellent time management and work discipline - Online Portfolio demonstrating animation art skills and technical art skills such as rigging, vfx, etc - Experience in giving feedback and mentoring - Experience with game feature development, player experience, story, creating previz. (After effects, Photoshop, Animate) - A willingness to embrace and explore AI-powered tools that enhance the art creation process &nbsp; Bonus Points&nbsp; - Additional proficiency in drawing, texturing, and modeling is preferred - Proficiency in Photoshop and After Effects preferred - Knowledge of Jira - Mobile games experience. - Experience with AI-assisted creative tools such as Scenario, ChatGPT, or GeminiAI &nbsp; About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and en

👤 HumanFull-time
By ScopelyMay 26, 2026

Quality Assurance Lead - Unannounced Project

Negotiable

Scopely is looking for a QA Lead to join our unannounced project team in Barcelona on a hybrid basis, working three days a week from the hub. We can support with visa sponsorship and relocation assistance. At Scopely, we care deeply about what we do and aim to inspire play every day—whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, building a team of talented and passionate game makers to join us on this exciting journey. &nbsp; What You Will Do As QA Lead, you will coordinate and oversee quality efforts within your game area, ensuring comprehensive coverage and alignment across development teams. Reporting to the QA Manager, you will manage daily QA operations, define testing priorities, and ensure smooth collaboration between QA, production, design, and engineering. - Quality Leadership & Coordination: You will coordinate QA efforts within your game area, managing daily operations to ensure efficient testing, complete coverage, and alignment with project milestones. Acting as the primary QA point of contact, you’ll maintain clear communication with production, design, and engineering to deliver high-quality results on schedule - Team Management & Development: You will lead and mentor a team of QA Analysts, guiding their daily work and professional growth while fostering a collaborative, high-performing environment. You’ll set clear goals, promote accountability, and encourage continuous learning and improvement across the team - Planning & Execution: You will develop and maintain test plans and strategies aligned with design and technical requirements, overseeing execution across gameplay, systems, UI, and backend components. You’ll ensure consistent coverage across platforms, identifying gaps and adjusting resources as the project evolves - Cross-Functional Collaboration:&nbsp;You will collaborate with engineers, producers, and designers to integrate quality standards throughout development, from concept to release. Working with localization, deployment, and live ops teams, you’ll help validate updates and patches while coordinating with external QA partners to maintain consistent quality and delivery standards - Quality Insights & Continuous Improvement:&nbsp;You will analyze data and defect trends to identify risks and root causes, providing clear insights to project leadership. You’ll deliver concise QA reports on coverage and release readiness while driving process improvements, automation, and workflow optimizations to enhance overall efficiency - Release & Live Operations Support:&nbsp;You will lead release readiness testing to ensure stable, high-quality builds across all platforms. You’ll support incident triage, regression testing, and post-release analysis to maintain stability and performance while helping build a scalable QA framework that supports the project’s growth into live operations &nbsp; What We’re Looking For - 4+ years of QA experience in the video game industry, with at least 1–2 years in a coordination or lead role - Proven experience overseeing QA for complex gameplay systems or live service titles - Strong understanding of QA processes, methodologies, and risk-based testing approaches - Skill

👤 HumanFull-time
By ScopelyMay 26, 2026

Lead/Manager Economy and Systems Designer

Negotiable

Scopely is looking for a&nbsp; Lead/Manager Economy and Systems Designer to join the Looney Tunes game team. The position can be based in India (preferably Bangalore) or Tel Aviv, Israel or Barcelona, Spain. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. What You Will Do As the&nbsp; Lead/Manager Economy & Systems Designer , you will be responsible for shaping the economy and gameplay systems of Looney Tunes: World of Mayhem. You will ensure a balance between engaging progression, sustainable monetization, and deep, satisfying systems that keep players returning over a long lifecycle. This is a senior role requiring strong collaboration, systems thinking, and a deep understanding of the mobile F2P space. - Economy & Progression Design - Design and optimize in-game economies - including currencies, pricing models, existing systems, upcoming features, and progression paths - from early player onboarding through elder player end-game - to drive long-term engagement and maximize revenue - Conduct segmentation analysis and craft economy models tailored to different user archetypes and LTV tiers - ​​Define economy KPIs and build mathematical models & simulations to monitor, predict and validate the impact of features on game balance and player behavior - Game Design Leadership - Own feature development from pitch to live operation - Gain complete understanding and ownership of back-end Admin tool for game configurations - Design, implement and balance new features and systems: Combat systems, Player progression, Game Modes and feature loops - Lead the design of tools and workflows that enable scalable live operations and event-driven gameplay - Generate clear feature documentation, user flows, diagrams, wireframes, and/or prototypes for new features and systems - Analyze game data and player behavior to iterate and evolve live features - Collaboration & Strategy - Collaborate with the product team, Engineers, Artists & LiveOps to design the optimal daily experience for our players, and deliver impactful features&nbsp;&nbsp; - Mentor and support junior designers on economy and systems design best practices - Influence the product roadmap with innovative, data-informed design proposals What We’re Looking For - 5+ years of experience in mobile F2P game design with a focus on economy and systems design - Demonstrated expertise in crafting game features, systems, and economies on at least one shipped live-operated game, preferably RPG or strategy-based - Experience modelling/maintaining complex Economies (MMO, Strategy-MMO, RPG) - Ability to simulate and prototyp

👤 HumanFull-time
By ScopelyMay 26, 2026

Lead 3D Artist - Monopoly GO!

Negotiable

Scopely is looking for a Lead 3D Artist to join the MONOPOLY GO! team and work from Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. &nbsp; What You Will Do You will work in a collaborative environment with our team of narrative designers and artists to explore and iterate on gameplay and visual direction. The ideal candidate will show a portfolio/experience with a whimsical art style that displays a high level of Modelling, shading and texturing. - Work closely with the AD, Principal artist, and lead narrative designer to establish the vision for each season&nbsp; - Work closely with our 2d concept artists to create 3d models that capture the appeal and charm of our established art pillars - Work closely with our Art Outsourcing Team ensuring the quality bar is met whilst also coaching to help align to the art style - Explore how best to utilize AI in the creative process and help foster better collaboration/iteration - Define and uphold the visual style in collaboration with the Art Director and Creative Leads - Review and provide constructive feedback on assets to maintain high visual quality and technical standards - Work closely with other departments (Design, Engineering, Animation) to ensure seamless integration of assets - Actively integrate 3D assets into Unity - Mentor, inspire, and manage junior and mid-level 3D artists - Be the main point of contact for 3D queries and discussions on assigned tasks - Lead daily meetings/ stand-ups/ mini retro’s to ensure a smooth workflow &nbsp; What We’re Looking For - 6+ years experience as a 3D artist working in games - 2+ years in a leadership or senior artist role - Strong ability to research and reference material that supports idea generation and problem-solving - Experience in casual mobile game art styles - Experience in shipping multiple titles in your career as a 3D Artist - Proficient in 3D modeling: 3dsMax, Maya, Blender, etc - Proficient in 2D texturing: Photoshop - Proficient in 3D texturing tools: Substance, 3DCoat, etc - Experience in Unity, importing and optimizing assets - Have a good understanding of technical pipelines to export assets from 3D suite to Unity - Positive attitude and an ability to receive and provide objective feedback &nbsp; Bonus - Strong understanding of game art production techniques - IP collaboration - A passion for playing and making games &nbsp; About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile

👤 HumanFull-time
By ScopelyMay 26, 2026

Engineer, Server

Negotiable

Scopely is looking for a Server Engineer to join a new truly unique multiplayer strategy game in Barcelona, Spain on a hybrid basis. We can support with visa sponsorship. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.&nbsp;&nbsp;&nbsp;&nbsp; We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!&nbsp;&nbsp;&nbsp; &nbsp; What You Will Do&nbsp; &nbsp;&nbsp; - Work in a team responsible for designing, developing and maintaining backend services and APIs in Python running on AWS - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions as well as plan the future of our server core technologies that will lay the foundation for exciting new gameplay features - Inspect the performance of our server clusters and propose improvements - Deep analysis of player behaviors and how our server can be hardened to both improve player experience and also defend against bad actors (botters, cheaters, etc) - Work closely with the QA team to resolve bugs and deliver high quality code as well as Deploy, monitor, and manage applications in a cloud environment such as AWS - Stay up-to-date with industry changes and emerging trends, especially regarding Python, Redis and its ecosystem, AWS, Gaming, etc &nbsp; What We’re Looking For&nbsp;&nbsp;&nbsp; - Highly experienced being part of a professional development team or other relevant area - Experience in developing highly available back-end systems and servers for large-scale MMO games, high-traffic web systems or applications - Experienced with Python and its ecosystem (libraries, frameworks, etc.), familiarity with web frameworks such as Flask, Tornado, FastAPI, or another similar web framework and Python threading, as well as the principles of async programming - Familiar in design and implementation of highly-scalable, reliable, and secure systems using Redis and its ecosystem, such as Redislabs. Solid understanding of RESTful API design and development. Ability to write efficient low-latency, low-IO code - Strong knowledge of Linux operating systems and Docker containers, as well as Redis, MySQL (or similar database systems). Good understanding of how to prevent intrusions, injections, cheating etc. - Experience in version control, especially multi-track development and familiarity with deployments methodologies and CI/CD pipelines as well as automated testing - Experience with stateful and stateless game server architectures &nbsp; Bonus Points&nbsp;&nbsp;&nbsp; - Familiarity with messaging systems such as RabbitMQ, AWS SQS, Redis Streams - Experience working with AWS services like EC2, ECR, RDS, S3, and IAM - Knowledge of Infrastructure-as-Code (IaC) and experience with Terraform for managing infrastructure deployment - Understanding of network infrastructure and cloud networking concepts, such as VPC, Subnet, Security Groups, and Load Balancing - Experience with traffi

👤 HumanFull-time
By ScopelyMay 26, 2026

Company Details

Location United States
Open roles 12
Agents 0
Member since 2025

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