Owi
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DevOps & Build Engineer
About Offworld Industries: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are seeking a versatile DevOps & Build Engineer to bridge the gap between our game development workflows and our infrastructure operations. In this role, you will be responsible for designing and maintaining robust build pipelines for Unreal Engine game projects, while simultaneously managing, securing, and scaling our cloud and on-premise infrastructure. You will be a champion of automation, ensuring that our development, testing, and deployment processes are efficient, cost-effective, and highly available. Job Duties - Pipeline Development & Optimization: Design, maintain, and improve Unreal-Engine-based build pipelines and automation tools to reduce wait times and optimize content delivery. - Infrastructure Management: Improve, maintain, monitor, and troubleshoot studio cloud (AWS) and on-premise infrastructure, ensuring stability, scalability, and security. - CI/CD & Automation: Champion automation to solve build, testing, and deployment challenges. Implement, deploy, and operate testing and profiling frameworks. - Release Management: Coordinate and manage build and deployment workflows for multiple products across hardware platforms and storefronts. Develop robust workflows for LiveOps environments. - Monitoring & Security: Expand monitoring, logging, and alerting tools. Enhance IT infrastructure security protocols to protect against cyber threats. - Firefighting and Support: Act as the primary point of contact for critical build and infrastructure incidents, providing rapid troubleshooting and on-call support to resolve production blockers and ensure pipeline stability. - Cross-Functional Collaboration: Collaborate with game teams to optimize build pipelines, workflows, and provide guidance on DevOps principles. - Innovation & Best Practices: Stay current with new technologies, champion software development best practices, perform code reviews, and provide recommendations for architectural improvements. <
3D Character Artist
About Offworld: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you! About the role: As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You’ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in- engine performance. Responsibilities: - Own the full character asset pipeline from creation to implementation, including: - 3D modeling, sculpting, retopology - UV layout, map baking, and texturing - Basic skinning and in-engine implementation - Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance - Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game - Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality - Leverage and repurpose existing assets, materials, and textures to efficiently build new content - Maintain consistency in character style while balancing visual fidelity with technical limitations Requirements: - Experience working with Unreal Engine 5, including asset implementation - Strong portfolio demonstrating: - Realistic human anatomy - Clothing and accessory creation - High-quality material and texture work - Expertise with Substance Painter and a solid understanding of PBR workflows and map baking - Proficiency in sculpting tools such as ZBrush or 3D-Coat - Strong modeling skills in Maya or Blender, including hard-surface asset creation - Collaborative mindset with openness to feedback and iteration - Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication. Bonus Skills: - Passion for grounded, immersive FPS games and military themes - Experience with Marvelous Designer - Basic knowledge of character skinning and rigging - Knowledge of groom / hair workflow via hair cards / splines. - Experience working with outsourcing partners, including providing feedback and documentation This is
3D Generalist
About Offworld: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Generalist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you! About the role: As a 3D Generalist at Offworld Industries you will play a crucial role in shaping the visual elements of our projects. You will work closely with art leadership and cross-disciplinary teams to create high-quality 3D assets that support the visual goals of the project. We are looking for an artist with a strong understanding of game art production who can contribute across a range of asset types, from environments, props, weapons, vehicles and character accessories to materials and optimization. The ideal candidate is collaborative, adaptable, and passionate about building immersive, performant content for large-scale multiplayer experiences. Responsibilities: - Create high-quality 3D game assets from blockout to final in-engine implementation - Model, sculpt, unwrap, bake, and texture a wide variety of assets, including props, set dressing, and environment pieces - Work within established art direction, technical budgets, and production pipelines to deliver visually strong and performant content - Collaborate closely with Art Directors, Leads, Designers, Technical Artists, and other disciplines to ensure assets meet gameplay and technical requirements - Optimize assets, materials, and scene content for performance within Unreal Engine 5 - Reuse and adapt existing assets, textures, and materials efficiently to support content production - Participate in art reviews, respond positively to feedback, and help maintain a high visual standard across the project - Troubleshoot asset issues in engine and support polish and bug fixing as needed - Contribute to the ongoing improvement of workflows, documentation, and production practices Requirements: - Strong portfolio demonstrating high-quality 3D art for games - Proficiency in 3D modeling packages such as Maya , Blender , or equivalent - Experience with sculpting tools such as ZBrush or 3D-Coat - Strong understanding of UV layout, map baking, and PBR texturing workflows - Experience using Substance Painter and creating game-ready materials and textures - Experience implementing and polishing assets in Unreal Engine 5 - Experience with hard surface modeling - Solid understanding of optimization
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