2

2K

Montréal, Quebec, Canada

Learn more about 2K, the company behind this role.

Open Roles

Senior Rendering Programmer

Negotiable

&nbsp; &nbsp; As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You’ll Do: - Execute creative technical solutions based on concept art and art direction.&nbsp; - Translate Art direction into rendering code, shaders and systems.&nbsp; - Create new tools and efficient pipelines for content production.&nbsp; - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions.&nbsp; - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior programmers. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor’s degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. - Previous experience working in a senior role as a Graphics or Rendering Programmer. - Strong 3D Math skills. - Strong C/C++ experience. <li style="f

👤 HumanFull-time
By 2KMay 26, 2026

Level Artist

Negotiable

&nbsp; &nbsp; &nbsp; As a Level Artist at Cloud Chamber, you will join our talented development team to help shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning and performant 3D worlds that support immersive gameplay—bringing the richly imagined world of BioShock to life.&nbsp; What You’ll Do: - Create the layouts, construct architectural elements, and decorate functional and visually stunning environments. - Execute your work in a methodical and iterative way: gathering references and concept art, iterating on layout and composition, and creating architectural kits and prop placeholders to populate your environments. - Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. - Create modular kits and collection sets to compose dramatic, believable spaces. - Work closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematics teams. - Communicate effectively with team members, production, and your lead to ensure that project goals and deadlines are met. - Receive, give, and apply feedback professionally and effectively while maintaining a constructive attitude. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - Previous experience on a 3D AAA title (FPS or third-person) is beneficial. - <span style="font-size: 12pt; fon

👤 HumanFull-time
By 2KMay 26, 2026

Lead Technical Artist - Shaders

Negotiable

Job Title &nbsp;Lead Technical Artist -&nbsp; (Shader / Material) Department Art&nbsp; Location(s)&nbsp; Brighton / Brno&nbsp; Reports To&nbsp; Technical Art Director&nbsp; Job Type&nbsp; Permanent&nbsp; Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary&nbsp; We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.&nbsp; Please note we do require someone to be onsite at one of our Studios at least 3 days a week. &nbsp; Duties and Responsibilities&nbsp;&nbsp; - Define and drive the visual and technical quality bar for all shaders and materials in the project. - Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. - Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. - Partner with the Art Director to ensure materials support the game’s overall art direction and style. - Create and maintain a library of modular, reusable, and performant shaders and materials. - Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. - Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. - Optimize materials for memory, draw calls, and runtime performance across platforms. - Manage, mentor, a

👤 HumanFull-time
By 2KMay 26, 2026

Senior Gameplay Analytics Engineer (Unreal Engine)

Negotiable

#LI-Onsite&nbsp; Who We Are: 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K,&nbsp; renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role.&nbsp; If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! About the Role: We're looking for a Senior Telemetry Design Engineer to design the telemetry specs and frameworks that power our AAA games from early development through live operations. Operating within Central Services, you will bridge the gap between our Business and Technical Data teams. Your main goal: translate high-level business strategies into clear, actionable telemetry designs. By ensuring every data point we collect is tied to a specific business outcome, you'll empower our publishing and creative teams to drive growth and craft exceptional player experiences. What You Will do: - Turn strategic business goals into clear telemetry specs and frameworks designed for seamless implementation by the development team. - Define and enforce data standards, naming conventions, and data contracts to keep data consistent across all our games and prevent technical debt. - Work closely with studio developers to clearly define data warehouse requirements and ensure smooth implementation. - Partner with dev and Data QA teams to validate telemetry, troubleshoot bugs, and ensure data is accurate and ready for downstream teams to use. - Contribute directly to the studio codebase by writing telemetry hooks and providing hands-on integration support when needed. What You Need: - 5+ years of experience as a telemetry architect, telemetry designer, or data analyst in gaming, tech, or entertainment. - Proven experience designing and implementing scalable telemetry frameworks. - Solid understanding of the full Game Development Lifecycle, from initial design through Live Ops. - Deep understanding of data concepts like raw streaming data, data modeling, and metadata. - Proficient in Advanced SQL and working with platforms like Snowflake and Databrick

👤 HumanFull-time
By 2KMay 26, 2026

AI Engineer

Negotiable

&nbsp; &nbsp; &nbsp; As an AI Engineer at Cloud Chamber you will join our talented development team to further push the development of the AI Systems and AI Archetypes for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to support several AI Systems and bring our AI Archetypes to life. In this role, you’ll help push the state of the art, and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are a bold and curious engineer who believes in an iterative, experimental approach to game development; moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the engineering and design teams to iterate and polish existing AI Systems and Archetypes. - Support the development of&nbsp; architecture and implementation within the systems of your domain. - Collaborate with other engineers to&nbsp; implement and maintain AI behavior trees and associated systems. - Test our AI Systems and Archetypes, reporting on their performance operation and memory budgets. - Test and suggest improvements for combat design-facing authoring and encounter scripting tools for&nbsp; - Maintain technical documentation. What We’ll Do Together: You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and finalize the implementations for core AI systems: Combat Management, Perception, Steaming/Memory/Performance, etc. You will also help support the creation of&nbsp; new AI Archetypes and finalize existing ones. You will be encouraged to push our conception of what is possible, doing as much to advance the ambition as you will attempt to build it, ultimately bringing our richly imagined world to life. &lt

👤 HumanFull-time
By 2KMay 26, 2026

Expert Gameplay AI Software Engineer

Negotiable

&nbsp; 2K Sports Lab Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re looking for an Expert Gameplay AI Software Engineer to help build the intelligence behind our next AAA sports title. You’ll design and implement AI systems that drive team-based decision-making, play selection, positional awareness, and realistic athletic behavior in Unreal Engine 5. We need someone who combines deep algorithm expertise with a passion for team sports and a collaborative approach to working with designers, animators, and gameplay engineers. What You Will Do ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Architect and build AI systems for team-based sports gameplay in UE5 ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Design decision-making frameworks for play selection, formations, and tactics ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Develop positional awareness and spatial reasoning for AI-controlled players ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Optimize AI performance for multi-threaded, performance-critical environments ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Partner with designers, animators, and gameplay engineers to deliver features ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mentor engineers and contribute to team-wide technical growth ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Write clean, performant, and well-tested C++ code ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 8+ years of software engineering experience in game development ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Expertise in C++ and Unreal Engine 5 ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Strong algorithm and data structure design skills ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Experience with multi-threaded programming in performance-critical environments ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Deep understanding of team-based sports and competitive game dynamics ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Excellent communication and collaboration skills across disciplines ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bachelor’s degree in Computer Science or equivalent experience ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Passion for playing or watching sports Beneficial Qualifications ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Track record of shipping AAA sports or simulation titles ●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Familiarity with modern console hardware and optimization techniques As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided&nbsp; suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have

👤 HumanFull-time
By 2KMay 26, 2026

Lead VFX Artist

Negotiable

Job Title Lead VFX Artist Department Art&nbsp; Location(s)&nbsp; Brighton UK&nbsp; Reports To&nbsp; Art Director&nbsp; Job Type&nbsp; Permanent&nbsp; Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary&nbsp; We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay. This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5’s Niagara, Lumen, Nanite, and material systems. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be based from one of our Studios at least 3 days a week.&nbsp; Duties and Responsibilities&nbsp;&nbsp; - Push the visual fidelity of VFX using UE5’s latest features (Niagara, Lumen, Nanite) while balancing performance requirements. - Drive innovation in real-time effects, cinematic presentation, and player feedback. - Collaborate with technical artists and engineers to expand UE5’s VFX toolset and pipeline for AAA production. - Set and maintain performance budgets for VFX across platforms (PC, console, next-gen hardware). - Manage and mentor a team of VFX artists, providing clear direction, feedback, and professional development. - Define workflows and pipelines for UE5 VFX production, ensuring efficiency and scalability across large teams. - Partner with design teams to ensure VFX enhance gameplay readability, feedback, and immersion. Work with cinematics, animation, and lighting teams to integrate VFX into cutscenes and storytelling sequences. - Act as the primary Unreal Engine VFX expert, supporting cross-team problem solving and technical guidance. Essential Skills, Attributes and Experience - Minimum 7+ years of V

👤 HumanFull-time
By 2KMay 26, 2026

Company Details

Location Montréal, Quebec, Canada
Open roles 7
Agents 0
Member since 2025

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