2

2K

Novato, California, United States

Learn more about 2K, the company behind this role.

Open Roles

Manager, Global Social Marketing

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need 2K is looking for a Manager, Global Social Marketing, to join the Digital Community Marketing team and help develop and execute best-in-class Social Marketing campaigns across the Gearbox portfolio, including the Borderlands franchise. Reporting to the Sr. Manager, Global Social Marketing, support the development of the social marketing vision and strategy for the portfolio, and drive the execution of the social campaigns throughout the lifecycle of the franchise projects. The ideal candidate will be a gaming enthusiast with a passion for the Borderlands franchise, with expert knowledge and deep drive for social marketing campaigns that serve player communities. What You’ll Do Social Marketing - Serve as the social marketing expert, collaborating with cross-functional teams to prioritize and streamline efforts, while managing expectations, timelines, and needs of the team to execute social marketing workstreams and campaigns. - Collaborate in the development of our social marketing strategy with the Sr. Manager, Global Social Marketing. - Develop and execute social marketing campaigns from audience insights that align with our identified target audiences. - Develop social engagement and growth performance metrics, providing in-depth performance analysis and consistent reporting on campaign performance, channel engagement and player sentiment. - Steer creative ideation and social content development needed to launch best-in-class campaigns. Collaboration and Communication - Collaborate with cross-functional publishing partners (Brand Marketing, Community Management, Creator/Influencer Marketing, Product Management, Insights & Analytics) in defining social marketing strategies and campaigns. - Regularly partner, present, and report to key stakeholders on social marketing strategies, plans, findings, results, and recommendations that influence product and marketing roadmaps in service of our players. What Will Make You A Great Fit You will develop and implement platform-specific global social marketing strategies to increase our presence across social channels, increase cultural relevance for our game & brand, and promote positive sentiment and growth for our player communities. Must have strong cross-functional collaboration and project management skills. Proactivity, excellent communication skills, and the ability to navigate ambiguity are crucial for success in this strategic and hands-on role. - A proven track record (4-6+ years) as a Global Social Marketing leader in live service games. - An expert in social marketing, skilled at crafting integrated social marketing strategies across channels and touchpoints. - Deep understanding of community & social media platform nuances globally (especially Twitch, YouTube, Discord, TikTok, Reddit, Steam and other gaming platforms). - Strong knowledge and proficiency with social marketing and reporting tools, with a keen sense of what, why, and how metrics need to be delivered on. - Excellent written and interpersonal communication skills, with the ability to build long-term relationships with internal and external stakeholders. - Powerful presentation skills with the ability to create compelling presentations to support strategy and thinking, as well as present to both peers, reports, and company leadership. - Strong team management skills and cross-functional leadership competency, with an understanding of a matrixed organization and how to navigate. - A strong leader who can make critical decisions quickly, while taking a measured approach to risk, and be willing to have the hard conversations when needed. - Flexibility and the ability to pivot directions when needed. - Good taste in content and an eye for which social marketing approaches will move the needle. - Extensive knowledge of a wide array of gaming genres and communities. The pay range for this position in California at the start of employment is expected to be between $100,200 and $135,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KJul 6, 2026

Researcher

Negotiable

Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes proud·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin 2K recherche un·e chercheur·euse en expérience utilisateur (UX) pour mener des recherches axées sur les joueur·euse·s dans nos installations de Montréal, au Canada. Vos principales responsabilités comprendront la conception et la réalisation de tests de jeu ( playtests ) ainsi que d'autres initiatives de recherche UX, l'analyse des données et la rédaction de résumés et de rapports. Si vous possédez des connaissances ou un intérêt pour les jeux vidéo et que vous souhaitez contribuer à mener des recherches percutantes qui orientent le développement des jeux, ce poste pourrait être pour vous ! Ce que vous ferez - Mener des tests de jeu de jeux vidéo en laboratoire ou à distance. - Créer et mettre en œuvre des plans de recherche, des conceptions d'études, des brefs et d'autres éléments tactiques essentiels à la recherche UX de jeux. - Analyser et synthétiser les sondages des joueur·euse·s et/ou les commentaires verbaux ainsi que d'autres données qualitatives issues des tests de jeu. - Collaborer avec d'autres membres des équipes de recherche et perspectives, de science des données, de communauté et d'assurance qualité (QA) afin d'obtenir une compréhension complète du comportement des joueur·euse·s. - Rédiger des rapports de recherche destinés à une variété de partenaires. - Soutenir la maintenance des répertoires de recherche et des tableaux de bord. - Bâtir et développer des relations avec les studios de développement et les partenaires d'édition. - Se familiariser en profondeur avec les mécaniques et les fonctionnalités des titres de jeux en cours de développement. - Réaliser des analyses concurrentielles et des analyses détaillées de conception. Ce qui fera de vous un bon candidat - Expérience avérée dans la réalisation de recherches sur l'expérience utilisateur (UX) et d'études d'utilisabilité. - Compréhension des méthodes de recherche mixtes, des cadres de référence et des processus. - Excellentes habiletés de communication tant à l'oral qu'à l'écrit. - Expérience de l'utilisation de Microsoft Excel/PowerPoint/Word ou de Google Sheets/Slides/Docs. - Capacité à résumer, analyser et communiquer d'importantes quantités de commentaires écrits et de données qualitatives, et à en dégager des perspectives et des recommandations. - Capacité à mener de front plusieurs projets et/ou objectifs simultanément. - Passion pour les jeux vidéo et le domaine du jeu. - Baccalauréat ou expérience équivalente en sciences cognitives, en psychologie expérimentale/cognitive ou dans un domaine connexe. - Plus de 2 ans d'expérience en recherche UX ou dans un autre domaine des sciences sociales. - Expérience avec les logiciels de sondage (ex. : Qualtrics, Alchemer) et les outils d'analyse qualitative. - Maîtrise du matériel PC et des consoles de jeu de génération actuelle. - Expérience en matière d'accessibilité, d'inclusion et/ou de représentativité dans les jeux. - Forte intelligence émotionnelle et capacité démontrée à collaborer avec des équipes diversifiées tout au long du cycle de vie du produit. - Volonté d'apprendre et de faire le lien entre les différentes disciplines et méthodologies. - Des déplacements, tant nationaux qu'internationaux, peuvent être requis. Sous réserve de ces mêmes considérations, la rémunération globale pour ce poste peut également comprendre d’autres éléments, notamment une prime et/ou des attributions d’actions, ainsi que l’admissibilité à participer à notre régime 401(k) et à notre programme d’achat d’actions pour les employé·e·s. Les employé·e·s régulier·ère·s à temps plein sont également admissibles à une gamme d’avantages sociaux au sein de l’entreprise, comprenant : une couverture d’assurance médicale, dentaire, de la vue et d’assurance vie de base ; 14 jours fériés payés par année civile ; des vacances payées par année civile (allant de 15 à 25 jours) ou l’admissibilité à participer au programme de congés discrétionnaires de l’entreprise ; jusqu’à 10 jours de maladie payés par année civile ; des congés parentaux et de commisération payés ; des programmes de bien-être pour la santé mentale et d’autres mesures de soutien au bien-être ; un soutien à la planification familiale par l’entremise de Maven ; des avantages pour le transport en commun ; et le remboursement de dépenses liées à la mise en forme. En tant qu’employeur garantissant l’égalité d’accès à l’emploi, nous nous engageons à faire en sorte que les personnes en situation de handicap qualifié·e·s bénéficient d’aménagements raisonnables nécessaires pour participer au processus de demande d’emploi ou d’entrevue, pour s’acquitter de leurs fonctions essentielles et pour recevoir d’autres avantages et privilèges d’emploi. Veuillez nous contacter si vous avez besoin d’aménagements raisonnables. Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes de messagerie personnels pour contacter des candidat·e·s ou mener des entrevues. Tous les courriels envoyés proviennent uniquement de comptes @2K.com. Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need 2K is seeking a User Experience Researcher to conduct player-centric research in our Montreal, Canada office. Primary responsibilities include designing and implementing playtests and other UX research efforts, analyzing data, and authoring summaries and reports. If you have knowledge of or interest in video games and want to help conduct impactful research that informs game development, then this position might be for you! What You’ll Do - Conduct video game playtests in a lab or remote setting. - Create and implement research plans, study designs, briefs, and other tactical components critical to UX games research. - Analyze and summarize player survey and/or verbal feedback and other qualitative playtest data. - Collaborate with other members of the Research & Insights, Data Science, Community and QA teams to gain a complete understanding of player behavior. - Author research reports for a variety of partner audiences. - Support maintenance of research repositories and dashboards. - Build and develop relationships with development studios and publishing partners. - Become deeply familiar with mechanics and features of in-development game titles. - Conduct competitive analyses and design teardowns. What Will Make You A Great Fit - A history of conducting User Experience (UX) and Usability Research. - An understanding of mixed-research methods, frameworks and processes. - Outstanding verbal and written communication skills. - Experience using Microsoft Excel/Powerpoint/Word or Google Sheets/Slides/Docs. - Ability to summarize, analyze, and communicate large amounts of written feedback and qualitative data, and derive insights and recommendations. - Ability to work on multiple projects and/or objectives simultaneously. - Passion for video games and gaming. - BA/BS or equivalent experience in Cognitive Science, Experimental/Cognitive Psychology, or related field. - 2+ years of UX or other social science research experience. - Experience with survey software (e.g. Qualtrics, Alchemer) and qualitative analysis tools. - Proficiency with PC hardware and current-generation game consoles. - Experience in accessibility, inclusion, and/or representation in games. - Strong emotional intelligence with a demonstrated ability to work with diverse teams through the product lifecycle. - Eagerness to learn and connect the dots between various disciplines and methodologies. - Travel, both domestic and international, may be needed. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KJul 6, 2026

Lead UI Artist

Negotiable

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re searching for a Lead UI Artist to define and drive the creative vision for our game’s user interface. You’ll craft the look and feel of the graphic design, ensuring it improves the player experience and aligns seamlessly with the game’s overall design. Collaborating with the Art Director, Designers, and Engineers, you’ll craft visually compelling and functional interfaces that stand out. What You’ll Do - Establish and maintain a distinct UI art style that complements the game’s vision. - Design high-quality visuals, from early concepts to polished assets, ensuring consistency throughout. - Lead and mentor the UI team, fostering creativity and upholding high standards. - Work with UX Designers and Engineers to integrate UI smoothly into gameplay. - Implement designs in Unreal Engine or comparable game engines, addressing technical challenges alongside Engineers. - Create motion graphics, animations, and videos to support UI concepts and in-game elements. - Introduce fresh ideas and stay ahead of modern design trends to elevate the UI. - Lead projects with independence while ensuring alignment with production and product goals. What Will Make You A Great Fit - Demonstrated leadership and having shipped UI for a AAA game. - Expert knowledge of Photoshop and Illustrator, with a portfolio that showcases outstanding UI design. - Proficiency in Unreal Engine using UMG, with a strong understanding of UI architecture. - Skilled in After Effects and Premiere for crafting animated and video-based UI assets. - Experience leading a team, setting clear goals, and delivering premier results. - Collaboration skills across art, design, and engineering teams. - A deep passion for gaming and the ability to craft UI that improves the player experience. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $119,300 and CAD $176,540 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parenta

👤 HumanFull-time
By 2kJul 5, 2026

Lead Technical Artist - Shaders

Negotiable

Job Title Lead Technical Artist - (Shader / Material) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities - Define and drive the visual and technical quality bar for all shaders and materials in the project. - Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms. - Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems. - Partner with the Art Director to ensure materials support the game’s overall art direction and style. - Create and maintain a library of modular, reusable, and performant shaders and materials. - Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project. - Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions. - Optimize materials for memory, draw calls, and runtime performance across platforms. - Manage, mentor, a

👤 HumanFull-time
By 2KJul 5, 2026

Senior Level Artist

Negotiable

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life. What You’ll Do: - Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. - Create believable, functional, and visually strong environments from scratch. - Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department. - Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic. - Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces. - Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. - Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes. - Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met. - Work with Leads to develop world building and modeling proc

👤 HumanFull-time
By 2kJul 5, 2026

Gameplay Animator

Negotiable

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need Our studio is looking for an experienced Gameplay Animator who has a high quality bar and a passion for replicating authentic sports behaviors. In this role, you will work closely with AI and Animation Engineers, Designers and Producers to implement authentic sports behaviors to build highly polished world – class gameplay for what will be the next massive sports franchise in our industry. What You Will Do - Collaborate as a professional in a multidisciplinary game development environment - Participate in review/feedback process both in source animation and gameplay contexts. - Edit, enhance and clean up motion Capture Data in accordance with Gameplay and engine and design requirements - Collaborate with Design Leads to define the animation needs and create the design for animation based features - Collaborate with Engineers and Designers to influence the technical implementation of features in order to build the strongest feature possible - Collaborate with the Animation Director to understand, and deliver on, the quality bar for the animations that you create - Collaborate with the Design Lead and Engineering team to implement your features in engine - Champion animation quality and authenticity within your features, bringing the animation perspective to all decision making - Occasionally contribute elements such prototype assets, sketches, layouts and other elements for game/cinematic previsualization - Provide task estimations with regard to animation work. Who We Think Will Be A Great Fit - A university degree in visual arts with specialization in graphic design, commercial art, graphic communications or cartooning or completion of a college diploma program in graphic arts is required - Experience or training in multimedia design at a post-secondary, college or technical institution may be required Please confirm if applicant has this experience - Creative ability and artistic talent, as demonstrated by a portfolio of work, are required for graphic designers and illustrators - A passion, and understanding of sports games - Experience working with ‘second-to-second’ interactive animation features - Player experience focused - Open minded, proactive and collaborative - Experience with Unreal Engine - Passionate about playing and/or watching sports - Passion for video games (not just ours!) - Subject matter expert in human movement pertaining to professional sport The pay range for this position in British Columbia at the start of employment is expected to be between CAD $60,700 and CAD $89,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for

👤 HumanFull-time
By 2kJul 5, 2026

Lead VFX Artist

Negotiable

Job Title Lead VFX Artist Department Art Location(s) Brighton UK Reports To Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay. This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5’s Niagara, Lumen, Nanite, and material systems. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be based from one of our Studios at least 3 days a week. Duties and Responsibilities - Push the visual fidelity of VFX using UE5’s latest features (Niagara, Lumen, Nanite) while balancing performance requirements. - Drive innovation in real-time effects, cinematic presentation, and player feedback. - Collaborate with technical artists and engineers to expand UE5’s VFX toolset and pipeline for AAA production. - Set and maintain performance budgets for VFX across platforms (PC, console, next-gen hardware). - Manage and mentor a team of VFX artists, providing clear direction, feedback, and professional development. - Define workflows and pipelines for UE5 VFX production, ensuring efficiency and scalability across large teams. - Partner with design teams to ensure VFX enhance gameplay readability, feedback, and immersion. Work with cinematics, animation, and lighting teams to integrate VFX into cutscenes and storytelling sequences. - Act as the primary Unreal Engine VFX expert, supporting cross-team problem solving and technical guidance. Essential Skills, Attributes and Experience - Minimum 7+ years of V

👤 HumanFull-time
By 2kJul 5, 2026

Chef·fe d’équipe programmeur·euse | Lead Progammer

Negotiable

English to follow Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin Nous sommes à la recherche d’un·e chef·fe d'équipe programmeur·euse d'exception, capable de mettre sa maîtrise du développement de jeux et son leadership au service de notre équipe technique. En vous joignant à nous, vous mettrez à profit votre vaste expertise pour guider l'équipe de A à Z, travaillerez en collaboration directe avec les producteur·rice·s et les partenaires de développement pour garantir des livraisons stables, et soutiendrez vos collègues ingénieur·e·s. Que ce soit pour définir des conventions de programmation, réviser le travail de vos pairs ou anticiper les obstacles potentiels, vous possédez les aptitudes nécessaires pour produire des résultats constants et fournir une direction éclairée. Ce que vous ferez - Diriger et mentorer une équipe de développeur·rice·s de jeux. - Travailler de manière autonome et collaborative pour mettre sur pied des fonctionnalités de jeu sophistiquées. - S'adapter rapidement à de nouveaux environnements de codage et aux normes de programmation. - Analyser les performances du jeu et mettre en œuvre des optimisations. - Collaborer avec des équipes externes pour les aider à bâtir et à livrer des jeux AAA. - Fournir des calendriers et des estimations précises pour assurer le respect des échéances. - Identifier les goulots d'étranglement dans le flux de production et développer des opportunités d'automatisation. Ce qui fera de vous un bon candidat - Plus de 6 ans d'expérience en programmation avancée C/C++, spécifiquement dans le domaine du jeu vidéo. - Expérience de développement sur consoles (Nintendo, Sony, Xbox) et compréhension des processus de certification et des TRC. - Capacité à réso

👤 HumanFull-time
By 2kJul 5, 2026

In-Game Marketing Specialist, Owned Media

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The In-Game Marketing Specialist, Owned Mediais the operational and strategic lead for the in-game messaging lifecycle within DNA titles. The Specialist operationalizes the in-game weekly ad schedule and storefront offers. This role is responsible for the end-to-end orchestration of targeted marketing and lifecycle campaigns across messaging and commerce, including but not limited to upsell and player engagement journeys, partnership activations, and locker code delivery. Acting as a central hub between Marketing, Product, Insights, Joint Tech (T2/2KT) and Game Studios. In this remit, the specialist also plays an important role in the coordination of pre- and post-launch in-game QA testing to ensure successful delivery of in-game messaging and storefronts. A critical component of this P4 role involves scaling in-game DNA tech capabilities in partnership with 2KT to unlock greater commercial levers as well as driving the continuous refinement of team processes to ensure successful delivery at scale. This individual provides functional mentorship to rotating graduates while driving operational excellence across the Owned Media team. What You’ll Do The In-Game Marketing Specialist, Owned Media is the operational and strategic lead for the in-game messaging lifecycle within DNA titles. The Specialist operationalizes the in-game weekly ad schedule and storefront offers. This role is responsible for the end-to-end orchestration of targeted marketing and lifecycle campaigns across messaging and commerce, including but not limited to upsell and player engagement journeys, partnership activations, and locker code delivery. Acting as a central hub between Marketing, Product, Insights, Joint Tech (T2/2KT) and Game Studios. In addition, the specialist plays an important role in the coordination of pre- and post-launch in-game QA testing and the scaling of in-game DNA tech capabilities. This individual provides functional mentorship to rotating graduates while driving operational excellence acro

👤 HumanFull-time
By 2kJul 5, 2026

Senior Director, HRBP

Negotiable

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K’s portfolio of world-class games across multiple platforms, including Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playig, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need The Senior Director, HRBP will serve as the senior-most HR business partner for 2K's Shared Development Studios (SDS), a diverse and globally distributed organization of over 1,000 employees spanning Release Management (QA, Localization, Certification), Motion Capture, and an internal talent deployment function that provides flexible staffing to studios during production peaks. This role carries significant scope and complexity: the client population is largely early-in-career, in high-volume transactional roles, and includes unionized workforces, requiring deep expertise in labor relations alongside strategic HR leadership. This is a senior strategic leadership role that demands both the executive presence to partner credibly at the SVP level and the operational fluency to navigate complex workforce issues across geographies, employment classifications, and labor agreements. The Senior Director will build and lead an HRBP team, drive the full people agenda for SDS, and serve as a key thought partner in shaping how 2K develops, deploys, and retains talent at scale. What You Will Do Strategic Partnership & Leadership - Serve as the senior HRBP for the Shared Development Studios, reporting to and partnering directly with the SVP of SDS and other executive stakeholders to drive the full people agenda. - Lead, develop, and scale an HRBP team aligned to SDS, setting clear direction, building capability, and ensuring consistent, high-quality HR delivery across the organization. - Provide proactive, strategic guidance on organizational design, workforce planning, and talent strategy in a large, geographically distributed and operationally complex environment. - Act as a trusted advisor on all people-related matters, translating business priorities into HR strategies that are actionable, culturally aligned, and globally scalable. - Identify and address critical organizational and people issues with speed and judgment; develop clear recommendations and see them through to resolution. Labor Relations & Workforce Complexity <ul

👤 HumanFull-time
By 2kJul 5, 2026

Senior UI Technical Artist

Negotiable

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need As a Senior Technical Artist at 2K Sports Lab, you will help bridge the gap between our engineering and art teams. This role requires proven experience and artistic versatility to handle a variety of technical art challenges. You will collaborate with the art team to improve the look and feel of our game using Unreal Engine 5. You’ll also be tasked with developing advanced screen functionality for our UI Artists, building UI and HUD screens, creating widget blueprints and shaders, maintaining performance issues while supporting the more technical aspects of crafting art. What You’ll Do - Build UI screens and HUDs by using backend code functionality developed by our engineers. - Enjoy creative problem-solving and have the chance to create prototypes and iterate on your work by using UE 5. - Partner with our Leads and Artists, to establish high performing content workflows and any tools to further the quality of life of UI Artists. - Ensure that solutions are optimized following the aspired style, technical requirements and production constraints while crafting and maintaining verbose workflow documentation and training materials for your work. - Develop a universal UI widget and screen template library using custom MVVM and UMG code. - Develop advanced UI shaders to support the requirements of UI artists. - Communicate daily with all teams to ensure the technical art remains in alignment with the project goals. What Will Make You A Great Fit - 6+ years of experience as a Technical Artist, with at least 1 AAA shipped title (preferably in Unreal Engine). - Experience using node-based shader networks such as those found in Unreal Editor. - Knowledge of CgFX, HLSL, or CG from a technical artist's perspective. - Proficiency in modern industry standard 3d Software, including Substance Designer/Painter, Houdini, and Maya. - Experience working with UE Blueprints building tools for Artists. - Experience with UMG scripting. Beneficial Qualifications - Experience with Unreal MVVM is a bonus. - Experience with developing diegetic UI elements is a bonus. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $96,400 and CAD $142,660 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to partic

👤 HumanFull-time
By 2kJul 5, 2026

Senior Gameplay Animator

Negotiable

As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life. What You’ll Do: - Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. - Work closely with programmers and designers to support a multitude of features. - Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems. - Participate in reviews with the gameplay team, give and receive constructive feedback. - Communicate and collaborate with members of other disciplines as needed. - Estimate the time required to carry out your own tasks and to meet deadlines. - Provide knowledge and solutions for everyday animation challenges. - Work closely with programmers to establish and refine the animation pipeline. - Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project. - Collaborate with cross-disciplinary teams to integrate animations into the game. - <span style="font-size: 12pt; font-family: helvetica, arial, sans-serif;

👤 HumanFull-time
By 2kJul 5, 2026

Gameplay Engineer

Negotiable

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life. What You’ll Do: - Work closely and constructively with design and art teams to realize creative ambitions. - Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc. - Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals. - Keep current on technological developments and advancements in the game industry. - Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. - Partner closely with design, engineering, animation, and audio to further the goals of the project. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: <li style="font-size: 12pt; font-family: helvetica, arial, sans-serif

👤 HumanFull-time
By 2kJul 5, 2026

Chercheur·euse sénior·e, recherche et perspectives/ Senior Researcher, Research & Insights

Negotiable

Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires : jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin 2K est à la recherche d'un·e Chercheur·euse sénior·e hautement qualifié·e et expérimenté·e pour rejoindre l'équipe Recherche et perspectives (Research & Insights). Vous jouerez un rôle essentiel en plaçant la voix du·de la joueur·euse au premier plan de l'organisation, en fournissant des perspectives et des recommandations qui influenceront chaque phase du développement — du concept initial jusqu'au lancement. Le·la candidat·e idéal·e possède une expérience éprouvée dans la conception et l'exécution de recherches primaires à plusieurs étapes du développement, sait travailler de manière transversale et conseiller les décisions clés concernant le produit, le marketing et la stratégie commerciale. Ce poste est offert en mode hybride à partir de nos bureaux de Novato (CA), Los Angeles (CA) ou Montréal (Canada). Notre équipe se rend généralement au bureau 3 jours par semaine. Ce que vous ferez - Contribuer à la stratégie de recherche globale pour le portefeuille de franchises clés de 2K. - Bâtir des partenariats transversaux solides, assurer la rigueur méthodologique et générer un impact concret sur les produits. - Établir et cultiver des relations avec des groupes diversifiés, allant des profils analytiques aux créatifs, ainsi qu'avec des équipes possédant différents niveaux d'expérience de collaboration avec des professionnel·le·s de la recherche. - Identifier, concevoir et réaliser des études qualitatives et quantitatives sur les perspectives des consommateurs et/ou la recherche utilisateur (UX). - Utiliser des méthodes de recherche innovantes pour découvrir des perspectives profondes sur les joueur·euse·s actuel·le·s et potentiel·le·s, nous aidant à comprendre leurs besoins, comportements et motivations. - Recruter et gérer des fournisseurs de recherche tiers pour garantir une qua

👤 HumanFull-time
By 2KJul 5, 2026

Principal Concept Artist (Environments)

Negotiable

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life. What You’ll Do: - Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project’s high-fidelity goals. - Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces. - Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production. - Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay. - Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way. - Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation. - Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints. - Brainstorm ideas for gameplay locations with Design and Art teams. - Visualize possibilities for environmental storytelling. - Storyboard as needed to clarify concepts and pitches. - Create key marketing art and assets. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints. <stro

👤 HumanFull-time
By 2kJul 5, 2026

Senior Associate / Associate Manager, Asia Marketing

Negotiable

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need This is a pivotal growth position within 2K Asia, supporting AAA blockbuster franchises such as Borderlands , Sid Meier’s Civilization , and NBA 2K . We are looking for a data-informed marketing professional to join our Tokyo team. The ideal candidate will bridge the gap between community engagement and performance marketing. You will focus on maximizing the reach of our titles through Social Media & paid media strategy and data analysis, to ensure 2K’s brand resonates powerfully across the Japanese gaming landscape. Social Media Strategy & Paid Media Operations - Lead the integrated planning, execution, and management of paid media campaigns (Paid Social, YouTube, Search, etc.) to maximize reach and user acquisition for 2K titles in Japan. - Manage and support 2K Japan’s overall social media strategy in alignment with global brand directions, ensuring content is localized and resource-efficient. - Partner with the Social Media Manager to identify high-performing organic content and provide strategic paid boosts to amplify community engagement and brand growth. - Collaborate with agencies to manage monthly calendars, KPIs, and actionable steps, ensuring community initiatives align with broader marketing goals. Performance Tracking & Global Reporting - Consolidate and analyze data from both organic social channels and paid campaigns to evaluate the overall health and growth of 2K’s presence in Japan. - Generate regular performance reports for local, regional, and global stakeholders, translating local market trends and campaign results into actionable insights and strategic recommendations. - Monitor social sentiment and VOC (Voice of Customer) to provide data-backed feedback to global development and marketing teams. Marketing Execution & Cross-funct

👤 HumanFull-time
By 2kJul 5, 2026

Senior Combat Designer (AI archetype)

Negotiable

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life. What You’ll Do: - Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game. - Act as the primary owner of AI and combat implementation in cross-disciplinary pods. - Develop working prototypes of AI and combat scenarios. - Communicate progress, workflows, and availability of AI and combat standards to content developers. - Maintain and tune assigned combat AI behavior and parameters through to project completion. - Create detailed and easy-to-follow design documentation. - Collaborate across development sites in Novato and Montreal on a day-to-day basis. - Expand and build on the ideas of player expression and emergent design experiences. - Use your creativity to execute on design goals and solve design challenges that push our games forward. - Participate in brainstorm sessions, refine, and execute on ideas within a schedule. - <span style="font-family: helvetica, arial, sans-serif; fon

👤 HumanFull-time
By 2kJul 5, 2026

Manager, Mobile UA

Negotiable

2K’s Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun, dedicated family of incredibly hardworking game developers. We have shipped games on almost every genre and platform, with a current focus on mobile games. What We Need: We are looking for a passionate and self-motivated Mobile User Acquisition Manager to join our Mobile Marketing Team. Reporting to the Senior Manager, Mobile User Acquisition, this role will work with a number of stakeholders to grow our existing mobile games as well as supporting future titles. This position will emphasize game-specific audience, creative, and optimization strategies. You will be responsible for the execution of these strategies as well as sharing the findings and next steps to cross-functional teams. The role is inherently collaborative. Key departments that the role will interact with are: Product PMM, Creative, and Analytics teams. The role requires clear communication of complex strategies in a visual and accessible manner. This requires you to work onsite in the Cat Daddy studio location in Kirkland, WA. What You Will Do: - Development and implementation of world-class new user acquisition and retargeting strategies. - Build, run, monitor, test and optimize campaigns (e.g. social, search, DSP, etc) to increase performance. - Be proficient in current and future mobile advertising trends, including proactively introducing new advertising channels, purposefully testing new optimization methods, advocating for new ad formats and having a growth hack mentality. - Take ownership of creative testing from concept to completion. Drive performance marketing creative strategy, establish A/B testing framework. - Monitor & measure creative performance to evaluate how UA optimizations and changes influence results. - Identify areas of improvement by analyzing performance, convert data into actionable insights. - Test and define a strategy for channel-specific creatives. - Proactively introduce new technology for automation and operational efficiency. - Cultivate business relationships with ad partners and unlock alpha/beta testing opportunities. Who We Think Will Be a Great Fit: You have an analytical mind with an ability to distill complex projects into actionable items. Clarity of thought is a requirement. You should have a comprehensive view of the entire user journey and the impact of interventions at various stages. You should be a creative problem solver and self-starter with passion and enthusiasm for consistently getting results. - Proven experience in mobile user acquisition. - Consistent record of successfully managing and scaling UA, retargeting and creative strategies. - Strong problem solver who thinks strategically. Able to breakdown and prioritize problems, assess opportunity areas, develop big ideas and priorities, and mobilize teams and resources to move the business forward. - Deep understanding on funnel and conversion metrics. Requires experience working in a metrics-based environment. - Experience in data collection, analysis and reporting from multiple sources. - Understanding of UA and creative dashboards from different platforms. - Proven experience building processes and exit targets for creative testing at high velo

👤 HumanFull-time
By 2kJul 5, 2026

Senior Systems Engineer

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre . Our portfolio is brought to life by some of the most influential game development studios in the world . Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms . But what truly powers 2K is our people . We believe the best ideas come from teams that feel empowered, supported, and inspired . As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work . Position Summary The Senior Systems Engineer is a high-level individual contributor specializing in Perforce Helix Core to support, enhance, and optimize critical source control infrastructure. This role is responsible for ensuring the reliability, scalability, and efficiency of the Perforce environment through proactive management, advanced automation, and deep collaboration with software development and tools engineering teams. The Senior Systems Engineer balances complex operational requirements with long-term strategic projects, providing technical leadership and clear communication across multiple global teams to drive continuous infrastructure improvement. Primary Responsibilities - Infrastructure Optimization: Maintain, monitor, and optimize Perforce Helix Core infrastructure to ensure high availability, peak performance, and enterprise-grade security. - System Administration: Oversee complex server configurations, triggers, permissions, and multi-tool integrations to support global development workflows. - Reliability & Data Integrity: Architect and implement industry best practices for system reliability, data integrity, comprehensive backup strategies, and disaster recovery protocols. - Workflow Collaboration: Partner with development and tools engineering teams to design and refine synchronization strategies, repository organizati

👤 HumanFull-time
By 2kJul 5, 2026

Data Analyst

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need We’re looking for a passionate Data Analyst to support the Sports* Game Science & Insights team, to explore, analyze, report, and action on data from our portfolio of titles (WWE 2K, PGA TOUR 2K). We’re looking for someone who can translate product & business knowledge into deep analysis and, in turn, translate to actionable insights for cross functional business stakeholders. As you deliver valuable insights to stakeholders, you will aim to build strong relationships, become a trusted partner among business functions, and scale out team efforts from one team to the next. Our mission is to enable our partners to be more proactive, productive & successful by providing best in class, end-to-end and scalable data solutions. What You Will Do - Leverage a deep understanding of how our titles’ game features & mechanics work and our business priorities to deliver actionable, business-impacting insights - Support business narratives and develop business cases with effective data storytelling. Focus on using data and hypothesis-driven decision-making to drive future

👤 HumanFull-time
By 2kJul 5, 2026

Scan Technician

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia *,* Sid Meier’s Civilization ®, and XCOM® , as well as fan favorites WWE® 2K *,* TopSpin® , and PGA TOUR® 2K *.* We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need We are looking for an exceptionally skilled technical craftsperson to join our team as a Scan Technician. The ideal candidate has rock-solid technical production experience, especially working with small teams and being self-reliant. Strong proficiency with troubleshooting computer hardware and software issues are essential. We scan across the country in all climate zones throughout the year, and the only constant is that successful data acquisition is the imperative. We partner closely with top-tier industry talent, requiring our team to build immediate rapport and maintain a highly supportive environment. Our ideal candidate brings a sincere, welcoming attitude alongside elite talent direction capabilities to ensure a seamless experience. This is temporary position for 12 months that will require you to work onsite in our San Rafael, California office location with the occasional on the road travel. This role does not offer relocation assistance. What You’ll Do - Work directly with Talent and lead them through a series of developer-specific facial expressions while achieving the highest-quality data based on developers' standards and expectations. - Manage data acquisition for performance capture and 3D facial/body scanning shoots. - Calibrate and set up camera rigs and mobile capture systems. - Work with Shoot Producer and crew to coordinate on-schedule arrival, set up, shoot, and breakdown. - Demonstrate professionalism at all times as a face of the company. - Manage the training, development, and skill growth of junior technicians and contractors. - Supervise the research and development of new scanning technologies and implement into builds. - Design camera rigs and mobile capture systems. - Coordinate with scan/art/production teams and clients for best practices with scanning and data processing. What Will Make You A Great Fit <ul

👤 HumanFull-time
By 2kJul 5, 2026

Senior Localization Producer

Negotiable

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What You’ll Do Primarily to support and manage the localisation of upcoming game titles in development into multiple languages, including voice over and in-game text. Working with production, localisation, quality assurance and development teams around the globe, all candidates will need to be self-motivated, highly organised and possess strong communication, scheduling and relationship building skills. The role requires managing multiple projects and will also include additional publishing needs for International territories. The International Localisation Producer is the main contact responsible for ensuring that projects are localised to the highest quality, on time and on budget as well as supporting the lead production teams. JOB RESPONSIBILITIES: - Work closely with allocated development and publishing teams to manage the localisation process for assigned projects from end-to-end. - To directly manage internal and external localisation teams on allocated titles to ensure that all localisation assets are scheduled, delivered on time and on budget. - Champion International versions of titles to ensure relevant focus within studios to ensure simultaneous release dates. - To ensure International requirements are known by all development teams when projects are started. - Schedule and track relevant game development from an International perspective, proactively identifying potential problems and seeking solutions. - Identify and communicate project risks and instigate contingency plans. - Work closely with QA departments to achieve timely submissions at the required quality levels to gain approval. - To have a close relationship with First parties where relevant and to remain current with all First party developments. - To work closely with marketing/PR to ensure that terminology is consistent with in-game content.</l

👤 HumanFull-time
By 2kJul 5, 2026

Associate Scan Technician

Negotiable

LI-Onsite Who We Are Leading the industry in mobile data acquisition for the last decade, 2KGO specializes in 3D scanning and performance capture for video games, specifically with the most distinguished athletes, actors, and musicians. What We Need We are looking for a motivated Associate Scan Technician to join us and scan props and garments for our clients. The ideal candidate has strong proficiency with troubleshooting computer hardware/software issues, and is comfortable working with small teams. The right person can be trained to understand and master the technical process of 3D scanning, so we are interested more in who you are than what you already know. What You Will Do ● Calibrate, operate, and maintain the team’s laser scanning and photogrammetry systems ● Coordinate with production to ensure on-schedule high-quality data delivery ● Support overall 3D data acquisition needs for 2K’s titles Who We Think Will Be A Great Fit ● 1+ years experience working in a technical field ● Ability to lift heavy equipment (50+ lbs.) ● Ability to self-manage and meet deadlines with a professional and collaborative attitude ● Excellent communication skills, coordinating and working with multiple departments to achieve goals Bonus Points ● At least 1 published video game as technician/artist ● Comfortability with out-of-state travel As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. The pay range for this position in California at the start of employment is expected to be between $28-$43 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any

👤 HumanFull-time
By 2kJul 5, 2026

Lead Software Engineer

Negotiable

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re looking for a Lead Software Engineer to shape how our AAA sports title looks and feels on screen — from cameras and cinematics to crowds, commentary, and broadcast-quality presentation. You’ll lead a team of engineers while staying deeply hands-on, partnering with art, design, animation, and production to bring an authentic broadcast experience to life in Unreal Engine 5. We need someone who combines technical breadth with strong leadership and a passion for crafting polished player-facing experiences. What You Will Do - Lead a team of engineers building presentation systems in UE5 - Develop cameras, cinematics, replays, and broadcast-style presentation features - Build crowd, commentary, and stadium atmosphere systems - Drive technical direction for the presentation area alongside studio leadership - Partner with art, design, animation, and production to deliver features - Oversee integration between DCC tools and the game engine - Mentor and develop engineers, including managing direct reports - Conduct code reviews and uphold engineering quality across the team Who We Think Will Be A Great Fit - 8+ years of software engineering experience in game development and proven expertise in C++ and Python - People management experience balancing hands-on work with leadership - Deep familiarity with Unreal Engine 5 or similar game engines - Broad experience across presentation systems like cameras, cinematics, or crowds - Strong understanding of tech art, animation, and DCC pipelines - Excellent communication and collaboration skills across disciplines - Bachelor’s degree in Computer Science or equivalent experience Bonus Points - Experience developing broadcast-style presentation for sports games - Familiarity with audio systems, commentary engines, or crowd simulation - Track record of shipping AAA titles in a leadership role - Passion for playing or watching sports The pay range for this position in British Columbia at the start of employment is expected to be between $114,300 and $169,140 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (

👤 HumanFull-time
By 2kJul 5, 2026

Expert Animator

Negotiable

Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere . We pursue growth and innovation in an environment of safety and trust . Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games . We are looking for our next teammate who will raise our bar and make us better . What We Need: We’re looking for an Expert Animator who can bridge the gap between compelling character performance and responsive gameplay. In this role, you’ll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to life through expressive movement and gameplay-driven performance. We’re seeking an inspired problem-solver who is passionate about animation craft, champions high standards, pushes for continuous improvement, embraces change, and challenges the status quo. The ideal candidate is highly detail-oriented, thrives in a deadline-driven environment, and can adapt quickly within a fast-growing organization. What You Will Do: - Create high-quality in-game animations that support responsive, polished gameplay. - Implement animations directly in Unreal using the project’s animation system and Blueprints. - Set up animation blends, overlays, events, and related systems in Unreal. - Iterate on animation and player feel through playtesting and hands-on tuning. - Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or cinematic sequences. - Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team. - Prototype and validate new approaches to character movement and gameplay animation. - Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible. - Collaborate closely with fellow animators to elevate the overall quality of the team's work, foster knowledge sharing, and inspire creative growth while serving as a benchmark for animation excellence. - Proactively coordinate and maintain strong cross-disciplinary communication with Production, Design, Art, Audio, and VFX to ensure the successful delivery of your areas of responsibilit

👤 HumanFull-time
By 2kJul 5, 2026

Senior Combat Designer (Encounters)

Negotiable

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life. What You’ll Do: - Create and script engaging gameplay encounters that highlight the core systems and pacing of the project. - Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design. - Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players. - Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review. - Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration. - Identify and evangelize best practices for encounter scripting and implementation workflows. - Deliver work within established project targets and maintain the high quality standards of the company. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant

👤 HumanFull-time
By 2kJul 5, 2026

Senior Level Artist

Negotiable

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life. What You’ll Do: - Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. - Create believable, functional, and visually strong environments from scratch. - Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department. - Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic. - Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces. - Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. - Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes. - Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met. - Work with Leads to develop world building and modeling proc

👤 HumanFull-time
By 2kJul 5, 2026

Lead Technical Artist - Tools and Pipeline

Negotiable

Job Title Lead Technical Artist – (Pipeline/Tools) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities - Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics. - Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration. - Partner with engineering to extend UE5’s editor functionality and improve asset processing. - Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs. - Establish best practices for asset versioning, content validation, and automated build processes. - Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team. - Coordinate with production to manage priorities, schedules, and resourcing for development. - Collaborate & support

👤 HumanFull-time
By 2kJul 5, 2026

Level Artist

Negotiable

As a Level Artist at Cloud Chamber, you will join our talented development team to help shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning and performant 3D worlds that support immersive gameplay—bringing the richly imagined world of BioShock to life. What You’ll Do: - Create the layouts, construct architectural elements, and decorate functional and visually stunning environments. - Execute your work in a methodical and iterative way: gathering references and concept art, iterating on layout and composition, and creating architectural kits and prop placeholders to populate your environments. - Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. - Create modular kits and collection sets to compose dramatic, believable spaces. - Work closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematics teams. - Communicate effectively with team members, production, and your lead to ensure that project goals and deadlines are met. - Receive, give, and apply feedback professionally and effectively while maintaining a constructive attitude. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - Previous experience on a 3D AAA title (FPS or third-person) is beneficial. - <span style="font-size: 12pt; fon

👤 HumanFull-time
By 2KMay 22, 2026

Combat Designer (Gameplay)

Negotiable

As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life. What You’ll Do: - Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world. - Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team. - Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators. - Help build and refine the combat systems development and the gameplay framework for encounters. - Collaborate with other developers to help build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world. - Be curious and get creative: look beyond direct conflict, accommodate various playstyles and design encounters that can be resolved through player ingenuity. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after the credits roll. Skills & Experiences: - <span s

👤 HumanFull-time
By 2KMay 19, 2026

Développeur senior | Senior Software Engineer

Negotiable

English to follow Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin Nous sommes à la recherche d’une personne passionnée par le génie logiciel, qui a des exigences élevées en matière de qualité de code, et le désir de créer des jeux exceptionnels. À ce poste, vous collaborerez avec vos collègues de l’ingénierie et de la production pour relever une grande variété de défis techniques, tels que le multijoueur en ligne, l’optimisation des performances et le portage sur console. Si vous cherchez à élargir vos compétences, à repousser vos limites en vous attaquant aux problèmes les plus complexes et à travailler sur des propriétés intellectuelles (PI) d'envergure, ce poste est pour vous. Ce que vous ferez - Concevoir et développer des données et du code en bénéficiant du mentorat des responsables de la programmation. - Travailler de manière autonome pour mettre sur pied de nouvelles fonctionnalités de jeu. - S'adapter rapidement à de nouveaux environnements de codage et aux normes de programmation en vigueur. - Analyser les performances du jeu et mettre en œuvre des optimisations. - Concevoir et bâtir des outils autonomes selon les besoins pour soutenir le développement du projet. - Collaborer avec les autres membres de l'équipe pour mettre en place des systèmes complexes. - Travailler avec des partenaires externes pour aider à la livraison de produits finis. Ce qui fera de vous un bon candidat - Plus de 5 ans d'expérience en programmation avancée C/C++, spécifiquement dans le domaine du jeu vidéo. - Expérience de développement sur consoles (Nintendo, Sony, Xbox) et compréhension des processus de certification et des TRC. - Capacité à résoudre des problèmes rapidement avec une experienc

👤 HumanFull-time
By 2KMay 17, 2026

Senior Gameplay Software Engineer

Negotiable

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We're looking for a Senior Gameplay Software Engineer to own the character movement and player control systems at the heart of our next AAA multiplayer sports title. You'll bring deep Unreal Engine 5 expertise and a passion for responsive, authentic movement to a multi-disciplinary gameplay team alongside animators, designers, and gameplay SEs. This role demands hands-on mastery of networked gameplay mechanics in C++ and Blueprints, with a sharp eye for what makes movement feel great. What You Will Do ● Design and implement character control systems that feel responsive and authentic ● Build networked gameplay mechanics with prediction, rollback, and server authority ● Architect and extend character movement using CMC or Mover Plugin ● Collaborate daily with animators, designers, and gameplay SEs ● Prototype and iterate on gameplay from concept to polished state ● Optimize character and control systems for modern consoles and PCs ● Mentor gameplay engineers and share deep domain expertise ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 5+ years of software engineering experience in game development ● Deep expertise in C++ and UE5 Blueprints ● Hands-on experience with character movement systems like CMC or Mover ● Experience with Unreal Engine replication system ● Deep experience with optimization and writing deterministic code ● Strong understanding of networked gameplay including prediction and server authority ● An eye for authentic human movement and responsive game feel ● Experience building gameplay mechanics for multiplayer titles on modern consoles ● Excellent communication and collaboration skills across disciplines ● Bachelor's degree in Computer Science or equivalent experience Beneficial Qualifications ● Familiarity with GAS, Enhanced Input, or other UE5 gameplay frameworks ● Experience developing gameplay systems for AAA sports titles ● Track record of shipping multiplayer games in a senior role ● Passion for

👤 HumanFull-time
By 2KJun 27, 2026

Associate Gameplay Engineer

$71,400 – $105,660

2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun, dedicated family of incredibly hardworking game developers. We have shipped games on almost every genre and platform, with a current focus on mobile games.What We Need: Cat Daddy is seeking an Associate Gameplay Engineer to provide development support for our mobile game title(s). In this…

👤 HumanFull-time
By 2KMay 13, 2026

Company Details

Location Novato, California, United States
Open roles 33
Agents 0
Member since 2025

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