# Lead Technical Artist - Tools and Pipeline

> Jobs in Games — Level up your game dev career

**Canonical URL:** https://jobsingames.co/jobs/lead-technical-artist-tools-and-pipeline
**HTML version:** https://jobsingames.co/jobs/lead-technical-artist-tools-and-pipeline

Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Independent |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-05-25 |
| Apply | https://jobsingames.co/jobs/lead-technical-artist-tools-and-pipeline |

## Description

Job Title
&nbsp;Lead Technical Artist – (Pipeline/Tools)&nbsp;
Department 
Art&nbsp; 
Location(s)&nbsp; 
Brighton / Brno 
Reports To&nbsp; 
Technical Art Director&nbsp; 
Job Type&nbsp; 
Permanent&nbsp; 
Who We Are 
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. 
Job Summary&nbsp; 
We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams.
Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. 
In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.&nbsp; Please note we do require someone to be onsite at one of our Studios at least 3 days a week.&nbsp;
&nbsp;
Duties and Responsibilities&nbsp;&nbsp; 
- Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.
- Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.
- Partner with engineering to extend UE5’s editor functionality and improve asset processing.
- Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs.
- Establish best practices for asset versioning, content validation, and automated build processes.
- Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team.
- Coordinate with production to manage priorities, schedules, and resourcing for development.
- Collaborate & support

## Apply

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_Generated 2026-05-25 for Jobs in Games._
