# Lead Technical Artist  - Shaders

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**Canonical URL:** https://jobsingames.co/jobs/lead-technical-artist-shaders
**HTML version:** https://jobsingames.co/jobs/lead-technical-artist-shaders

Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Independent |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-05-22 |
| Apply | https://jobsingames.co/jobs/lead-technical-artist-shaders |

## Description

Job Title 
&nbsp;Lead Technical Artist -&nbsp; (Shader / Material)
Department 
Art&nbsp; 
Location(s)&nbsp; 
Brighton / Brno&nbsp; 
Reports To&nbsp; 
Technical Art Director&nbsp; 
Job Type&nbsp; 
Permanent&nbsp; 
Who We Are 
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. 
Job Summary&nbsp; 
We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance.
This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features.
In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.&nbsp; Please note we do require someone to be onsite at one of our Studios at least 3 days a week.
&nbsp;
Duties and Responsibilities&nbsp;&nbsp; 
- Define and drive the visual and technical quality bar for all shaders and materials in the project.
- Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms.
- Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems.
- Partner with the Art Director to ensure materials support the game’s overall art direction and style.
- Create and maintain a library of modular, reusable, and performant shaders and materials.
- Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.
- Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.
- Optimize materials for memory, draw calls, and runtime performance across platforms.
- Manage, mentor, a

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_Generated 2026-05-24 for Jobs in Games._
