# Lead/Manager Economy and Systems Designer

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**Canonical URL:** https://jobsingames.co/jobs/lead-manager-economy-and-systems-designer
**HTML version:** https://jobsingames.co/jobs/lead-manager-economy-and-systems-designer

Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Independent |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-05-22 |
| Apply | https://jobsingames.co/jobs/lead-manager-economy-and-systems-designer |

## Description

Scopely is looking for a&nbsp; Lead/Manager Economy and Systems Designer to join the Looney Tunes game team. The position can be based in India (preferably Bangalore) or Tel Aviv, Israel or Barcelona, Spain.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience.
What You Will Do 
As the&nbsp; Lead/Manager Economy & Systems Designer , you will be responsible for shaping the economy and gameplay systems of Looney Tunes: World of Mayhem. You will ensure a balance between engaging progression, sustainable monetization, and deep, satisfying systems that keep players returning over a long lifecycle. This is a senior role requiring strong collaboration, systems thinking, and a deep understanding of the mobile F2P space.
- Economy & Progression Design 
- Design and optimize in-game economies - including currencies, pricing models, existing systems, upcoming features, and progression paths - from early player onboarding through elder player end-game - to drive long-term engagement and maximize revenue
- Conduct segmentation analysis and craft economy models tailored to different user archetypes and LTV tiers
- ​​Define economy KPIs and build mathematical models & simulations to monitor, predict and validate the impact of features on game balance and player behavior
- Game Design Leadership - Own feature development from pitch to live operation
- Gain complete understanding and ownership of back-end Admin tool for game configurations
- Design, implement and balance new features and systems: Combat systems, Player progression, Game Modes and feature loops
- Lead the design of tools and workflows that enable scalable live operations and event-driven gameplay
- Generate clear feature documentation, user flows, diagrams, wireframes, and/or prototypes for new features and systems
- Analyze game data and player behavior to iterate and evolve live features 
- Collaboration & Strategy - Collaborate with the product team, Engineers, Artists & LiveOps to design the optimal daily experience for our players, and deliver impactful features&nbsp;&nbsp;
- Mentor and support junior designers on economy and systems design best practices
- Influence the product roadmap with innovative, data-informed design proposals
What We’re Looking For 
- 5+ years of experience in mobile F2P game design with a focus on economy and systems design
- Demonstrated expertise in crafting game features, systems, and economies on at least one shipped live-operated game, preferably RPG or strategy-based
- Experience modelling/maintaining complex Economies (MMO, Strategy-MMO, RPG)
- Ability to simulate and prototyp

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_Generated 2026-05-24 for Jobs in Games._
